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The Perfect Being

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Here's the project story:

                                           The Perfect Being

   The year is 2035. Mankind has reached the pinnacle of its scientific knowledge. Due to a sort of ‘epidemic’ of prodigies over the previous few decades, all the world’s problems have been solved, and all the questions have been answered.
   Because human’s primary goal for existence had always been finding answers, there has been a renewed scramble to find something new. Something different.
   
   Enter Cyclone City, the world’s new capital, where all prodigies were sent for testing, to determine where they would best fit. The outskirts of this city was home to a biochemical experimentation outpost.
   Mark, 46 year-old biochemists led a team of experts through paces as they rushed to complete an experiment that would bring man a renewed sense of purpose. Code-named Project Perfect Being, the chemists job was to find a way to alter a human’s genetic makeup to make them stronger, smarter, better.
   To make them perfect.
   All was well.
   Until...
   
   John, a 52 year-old intern on Mark’s project, was one of the world’s few fallen. He had been considered a prodigy at a young age, but after testing in Cyclone City, he was deemed no more than average. Furious with the decision, he was constantly searching for something that would give him the edge, so that the world could see their mistake.

   On the night before the project was due to be revealed to the world, Mark and his team took a break from their experimentations. All except for John. He had decided that getting project Perfect Being running by himself would be enough to prove to the world that he was better than what they had said.

   But he didn’t understand. Failing to input several key data strings, John decided it was necessary for him to test the genetic alteration chamber.
   An alarm, set to go off when the chamber was activated, rang out as the chamber closed with John inside.
   Mark and his team, enjoying a toast to their hard work, knew exactly what the alarm meant, and rushed back to the lab.

   In the basement level of the outpost, a team of agents, headed by Mike from the Crisis Intervention Squad, the outposts primary security force, heard the alarm, and scrambled to reach the lab. In the C.I.S barracks, two off duty agents, Ron and his girlfriend Ann also hear the alarm, and they and a couple of other off duty agents rush to the lab.

   Both C.I.S teams, and Mark and his chemists reach the lab door at the same time. Mark and his team, along with three C.I.S agents, cautiously enter the lab.
   Mark has one of his aides open the chamber. The aide is grabbed by a hand as the chamber opens, and is impaled by a tail.

   As the chamber opens the rest of the way, Mark gets his first glimpse of the monster, a bloated, blood red human with two mutilated legs, and a tail like a scorpion. He manages to escape the lab, while everyone else inside is massacred by the extremely agile monster.
   
   As he rushes out, Mike and his C.I.S team, as well as Ron and Ann and another agent listen to the massacre. After a moment, the monster breaks through the lab door. Both groups flee, and run in opposite directions.

   Mike and his team rush to the med-wing, but find the door jammed. Before Mike finally succeeds in opening the door, the monster has caught up with them, and both of his agents are killed. Mike leaps down a garbage chute and away from the monster, but falls unconscious as he hits the floor at the bottom.
   Ron, Ann and the third agent rush down hallway after hallway, trying desperately to find a place to hide. Before they decide, they see the creature following them. On a whim, Ron slams open the door to a janitor’s closet as they rush by.
   He leaps inside, and begs Ann to follow, but Ann stays in the hall, trying to convince the third agent to join them, but the girl just stands there, watching the creature. Soon, the tail extends, wraps around the girl, and draws her toward the creature.
   Ron manages to pull Ann into the closet just as the tail extends again. They both make it in alive, but Ron had been hit by the tail.
   As they discuss what to do next, the lights go out. They figure the generator must have failed. Since all elevators, and most doors are controlled by the generator, they know they have to go down and reactivate it.
   Ann convinces Ron to hide while she goes to activate the generator. They know the only place that Ron can safely hide is the Emergency Vault: A room made entirely of titanium, built in case of an emergency.
   (The game starts here.)
   
The game has three playable characters: Mark, Ann and Mike.
   
   As the game starts, player takes control of Ann, who must guide Ron down several floors to the Emergency Vault. Once she deposits him safely there, she has to make her way down several more levels to the generator room, to power it up. After she powers up the generator, she meets Mike, who she convinces to follow her to the Communications Room on the uppermost floor of the outpost. When they reach the Comm. Room, she sends an SOS to the C.I.S headquarters. She then tries to communicate with Ron in the Vault, but gets no response. Fearing for him, she and Mike must make their way back down to the Vault to find out what happened to him. When they reach the Vault, they find a note from Ron, explaining that he went with Mark, the biochemist, back up to his lab. The two must then make their way back up to the lab.

   Mike’s storyline intersects with Ann early on, and then the player is given the choice, at certain intervals, whether they want to play as Mike, or Ann. Before they meet, Mike wakes up at the bottom of the garbage chute. He decides that he must see how much of the outpost the creature has gotten to. He makes his way to the barracks, and finds it empty. Then he travels to the upper floor to try and leave, but finds all exits shut because of the stopped generator. He decides he must go and activate it. When he reaches the generator room, he meets up with Ann, and their line connects.

   Mark’s storyline begins shortly after Ann drops Ron off in the vault. It turns out that Mark had fled to there after the creature awoke. He meets Ron, and sees the wound. He offers to help with it, but he needs to be in his lab. Mark leads Ron back up carefully, and then they meet the creature’s spawn. This is where the player learns that every person the creature stabs with its tail turns into a weaker version of it. Ron tries to leave, but Mark assures him that its curable. He straps Ron to a table, and leaves the lab. His game play consists of travelling around to different parts in the outpost to try and assemble a cure for Ron. When the cure is done, Ann and Mike arrive.

   Once all three characters, and Ron, meet up in the lab, they decide that they must set off the self destruct sequence for the lab, and escape. The only door left open is the emergency door on the opposite side of the floor. When they reach it, the scorpion tailed creature attacks, and they must  fight it off. After they beat it, the lab explodes, killing all the creatures inside, as the C.I.S backup finally arrives.

   That is the end.
   There are several things to note: This is an extremely condensed version. There will be much more to the game that what there seems to be.  Secondly, is that the creature makes smaller copies of itself, which will attack each character like a normal enemy, if that didn’t come through clearly. That’s probably all... Yeah, I think so.
   That’s it. That’s the Perfect Being.

The project members:
-Skylo
-nighthawk282

We have the story, and already started making the maps, and some events, even scripts...Something that we can't do is Spriting so we though of posting here the story and a message asking for a spritter.
Somone who could do some sprites to our game.

Initially the sprites needed would be:
-Ron
-Ann
-Mike
-Mark
-John
-The creature
-creature replics
-Some mutilated scientists

(Anyone who can make nicely sprites to rmkXP is welcome)

Note:We would like someone fast, so we could start making it faster.

"(We will put the desired nickname or name of the spriters in the Credits )"

thx for reading, it's all, hope you like the story, and hope you can help us.

This is (more or less) how we would like them: But made to XP...This was a  replic made in paint by me, just to give you the colors, etc...



Main Chars Unnarmed charsets:

Ann



Ann Naked



Mike



Mike Naked



Ron



Mark



John



Making facesets and armed main charsets!


SKYNIGHT



« Last Edit: March 26, 2009, 08:50:38 PM by SkyloHorror »
(ERROR)
Join me on the horrifying side!

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Furry Philosopher
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Rawr?
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Moved this to RMXP New Projects.

Now, it's a somewhat interesting story, but I seriously doubt you'll be able to pull something like this off.




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We already started, and we are with a good felling about this to be done.We just can't sprite, thats why we are looking for a spriter.

Maps are almost done tho.
Glad for the fact that you enjoyed the story.
(ERROR)
Join me on the horrifying side!

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Not to be predictable, but...
All right, so I am nighthawk 282, as you can tell, and I am the other half of Skynight productions, currently working on the Perfect Being.
Since there have been a fair amount of views on our post, I decided that I'll give the viewers a little more to go on, and explain what we are striving to add to our game. Since its in its early stages, keep in mind that these ideas may fall flat, and if they do, I'll let you know. We'll try to have a demo out ASAP for all those interested, so fingers crossed everything works out!

P.S: We're using Blizz's ABS system, which makes all of this so much more possible, so don't scoff at anything, as its a pretty versatile system.

-Three playable characters with intersecting stories.
-Real-time battle system (or Action Battle System if you perfer).
-A generally creepy atmosphere
-A helpful A.I partner (think RE 5, only with a better AI system... hopefully)
-Relatively intelligent A.I (For the creatures... and your partner I suppose).
-Completely original char. sets
-Traditional horror game elements. (Aw damn, the door's locked... we need to use that super creepy dark hallway).
-A game that will keep you entertained. What else is RPG Maker for?



All right, so that's it. Keep your eyes out for a demo, hopefully coming soon!
By the way:
If you view the post, and aren't necessarily a spriter, but you know one who may help, please ask them to take a look, as our game is going to be nearly impossible without those sprites!

EDIT: I feel I should all that all the sprites, except for the creature, need a pose where they look like they're holding a gun. Maybe a couple, for like a handgun, and then a shotgun, or an assault rifle of some kind...
And, if you're not busy, a seperate charset of the guns themselves.

EDIT2: All right, so here some screenshots (I mean really early ones, completely subject to any kind of change we feel nessecary), of our game. These are just maps, thought one, obviously, is the title, because we don't have the sprites we need yet.
« Last Edit: March 22, 2009, 11:04:05 PM by nighthawk282 »

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Final Fantasy 7


All the greats started out as n00bs. The n00b you trash today may be the n00b you worship tomorrow.

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This looks very interesting methinks. Definitely something I'd be more than happy to play once finished.
The maps aren't beautiful though, however I'm not sure whether you wanted them empty to add some kind of creepy effect or something, so I won't criticize that.
Sincerely,
Your conscience.