I was looking through some of the threads that people made about the games they're creating, and I noticed a few trends. Don't hate the messenger.
1. There are a lot of games being made based off already created game franchises. Predictably, there are a lot of Final Fantasy sequels, prequels, and branch offs. Why don't people try to have some original ideas? And, ok, so your Star Ocean spinoff has some innovations. Awesome. Why wouldn't you just make your own story? I really don't care if Radix meets some lame wooden character that you created.
2. Most of the titles are very cheesy and contain cliched/overused words. I'm not going to give specific examples, as to put down people and their work, but here are some overused RPG words:
Dragon
Eternal
Crystal
Magic
Fantasy
Tales
And so on and so forth. When I see a RM game that has the word "Dragon" in the title, I skip right past it.
3. Most titles are extremely pretentious, especially for games that people work on for like 2 weeks and then forget about or give up on. If it takes longer for me to read the title than it does to beat the demo, I don't even want to waste my time. Again, no specifics, but:
The Preternatural Asphyxiation Part I: Dilapidate Requiem
Venerated Champion: Darkness Chapter
Eternal Crystal Tales Of The Magic Fantasy Dragon
Analingus Andrew and the Malfeasant Coprophile - Act IV: Epinephrine Anal Plugs (Beta Version)
Naming your game something long and obnoxious doesn't make it better. Oh, and seriously. We're never going to see the completed "Part I". Don't make it sound like there will be a part II.