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[RMXP]The Insanity: Mind of the Condemned [Complete]

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Temperance Studios Original Production

Download Link:HERE!



Story:

I was escorted from my room by two men in white.  They were wearing hoods, so I couldn't see their faces.  The walls in which we walked were as white as their outfits; kept bleach white and clean by nightly janitors that scrubbed off any mess with industrial-strength detergent and stiff bristled brushes.  They made the most peculiar scratching noise...

The man in front of me opened a door and lead me in.  The room was nice, medium sized, with just enough decoration to catch the eye, but not so much as to clutter the room.  It was all very neat and orderly, as was the man who stood behind the desk on one side of the room.

"Ahh you brought him.  Thank You.  You may leave now."



Features:
> Zenith Tactical Battle System
> 2 Man CMS by NAMKCOR
> Tons of Addons by Blizzard
> Zeriab's F12 Fix
> Involving and slightly twisted storyline.
> Tricky puzzles for witty people
> Appx 1 hour of gameplay (+ or - depending on puzzles)
> Four Difficulties
> Re-visited skills
> Re-visited items
> New Weapons
> Revised and more complete Ending
> Pending Walkthrough Release



Characters:

Name: Leon
Age: 19
Bio: A young college student with an interesting story to tell.

Name: Dave
Age: 34
Bio: An acclaimed psychiatrist and self-publishing author, currently working at the Barkham Psychiatric Clinic.

Name: Aaron
Age: 19
Bio: Leon's best friend and 'partner in crime'.  A Street Rocker with a beautiful Flying V named 'Ebony'



Screenies:
I would have posted more, if I wanted to spoil the story.
Spoiler for:







Credit and additional help:
> Blizzard
> Nick
> Makers of the Kurama RTP Resources
> Various Musical Artists (including Planet b and Children of Bodom)
> Makers of the tori_gaku school resources
> CCOA
> Zeriab
> Zylos, the Grammar Nazi
> Tektek
> Anyone else that I forgot to mention

*Disclaimer: Temperance Studios in no way take credit for ANY of the resources used in creating this game (except the piano jingle, title screen, T.S. Intro Screen, Game Over Screen).  Temperance Studios only claims credit for the story, dialogue, and character personalities.  If the resources are not properly credited and you KNOW the correct author, contact NAMKCOR at Rockman922@hotmail.com so that he might credit it properly.*

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« Last Edit: October 28, 2008, 06:47:52 PM by Andrew Stroud »

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Twisted storyline? Tactical battle system? Being taken away by men in white?
I'm sold.

*goes to download*

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haha, thanks Dertt.

Reminder: this is NOT a horror game.

also, could I get a move to completed projects plz?

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Spoiler for:
Why do Yin and Yang have so much HP? lol

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Spoiler for:
Why do Yin and Yang have so much HP? lol
Spoiler for:
Cuz they're Tier 2 man, they're TOUGH!

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Spoiler for:
Why do Yin and Yang have so much HP? lol
Spoiler for:
Cuz they're Tier 2 man, they're TOUGH!
Spoiler for:
But I paid 100 fucking dollars so Eian could tell me that Yin wasn't very strong or fast, only to find out that she dodged almost every single attack and when she finally was hit by something, it did 575 damage and didn't even take 15% of her health.
Challenge makes you want to keep going, though. Or rather, they piss me off by KOing me, so I'm going to kick their arses. Eventually.

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Spoiler for:
She's not 'dodging' she has very very little evasion at all, it's just that you're getting unlucky on the attacking rolls lol.  Also: Gimp

Yes, I realize the game is hard, and I made it like that on purpose.
it IS very possible to win, I've done it a few times.
The AI in battle is really simple, you just need to keep on top of things.

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Spoiler for:
It's weird, because I can land most of my attacks on Yang. I'll try using more of gimp.
Oh, and I loved Leon's analysis of how Dave introduced himself.

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Spoiler for:
a successful gimp will cut her damage done to about 250 on average.  So you should be able to take a good number more hits before needing to worry about taking painkillers.

thanks, that was one of my favorite bits of dialogue to write.

edit: ty for the move Modern
edit 2: updated with v1.04, fixed some passibility errors and a cutscene bug
:ninjabump: edit 3: v1.05 released (jeez) found another passibility bug and two more graphical bugs that I had overlooked :(

<3

ATTENTION!
TOMORROW v2.05 WILL BE RELEASED, FEATURING A BUG FREE TBS (ZTBS)
IF YOU ARE PLAYING THE GAME RIGHT NOW, YOUR SAVE FILE WILL BE INCOMPATIBLE.


v2.05 is NOW ACTIVE!
gogogo!

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download temporarily removed due to a stupid bug that is causing the game to freeze.
I haven't even figured out the source yet >:(

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fukkin bumped

game shoud work now.

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Cool. I'll d/l it and hopefully play it within a few days.

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hehe ty modern

also: WARNING, VISTA (sometimes)SAYS NO!

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Hey Agito, I like your battle system. Somewhat tactical.

The game still froze on me, just after I entered the slums. I hadn't even reached the save point.
I hope you can fix this because I have enjoyed your game so far.

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it's freezing there AGAIN?!
I thought I fixed that goddamned bug!

also...it's not just 'somewhat' tactical, and it's not -my- system, it's the Zenith Tactical Battle System, lol

goddamned bugs...wtf...

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Yeah, I had it freeze there too, but it's not actually freezing, you just can't move. You can still access the menu. It's a pretty serious problem but it does at least tell you that the problem may not be isolated to the slums. That's the first time in the game the player tries to move, so it could even be a problem with the update method of Game_Player.

The battlers are awesome by the way.
« Last Edit: July 11, 2008, 01:18:18 AM by modern algebra II »

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umm, that's not the first time you try to move, it's like the third.
anyway, IT'S FIXED

BUMP FOR GREAT JUSTICE

The problem was Tons of Addons' Caterpillar (that I didn't even use, wtf?!) messing with Scene_Map.

it works now.

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Downloading. And it totally is the first time the player tries to move - every other time previous is handled by events :P The last demo started in the school  >:( I guess it isn't the first time you walk after all. Anyway, I'm glad that you found and fixed the problem.
« Last Edit: July 11, 2008, 11:26:18 AM by modern algebra II »

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wow, I totally fucked up the last one then, lol.
but yeah, this one is good

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bumpitty bump

v2.17 is out, I think I've ironed out most if not all of the technical bugs
all that's really left is grammar check

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Agito;

Everything seems good now. Except the wall when you first enter the slums(near the metal container) I can walk through. I know this is no big deal anyway. Also the spike maze was a major piss-off. I didn't understand what was going on until 2 hours later. I hate the fact that Harlequin has 8000 HP and you have a wimpy 1200 or something. Guess that keeps it challenging. Chapter 3 reminded me of Zelda a lot....all those puzzles.

Anyway, I enjoyed your game.

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that passibility error is fixed in the version that is currently hosted.

Also, yeah, it's hard.  I made it hard on purpose.  Too many games are easy as whores to beat, I decided to give the game a challenge.  And yeah, the spike room is one of my favorite puzzles, one of the most devious and evil things I've ever thought of.  Glad you love it so much :)

Thank you for taking the time to play my game, glad you liked it

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Ya I sent my keyboard across the room after the 75th Gameover.

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hehe, glad it was a challenge :D

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