Me walk so me walk faster (sure why not)Version: 1.4249284847182472894728947Introduction? I am kathis what more can I say?Ok, my script. THIS SCRIPT IS MADE BY ME,
yes I took apart 1 point in the ideal making from the script "The Masked loser" his orignal script is from here
http://www.gamebaker.com/rmxp/scripts/map-rush.htm#I just modified it so that you don't push anything but the speed is calculated by the steps you take.
if you asked for a screen shot I will seriously question your intelligent mind ...how can you take a still photo of something moving faster ?
Features- you take a step every time you push left, right ,up , down
- your steps are caluated in a very long if statment
- if you reach the condition you walk faster...not much to say
- What I need anohter? fine the range of @speed can be from -9999999999 (defintly not suggested very very very slow...as slow as a tree growing per step) to 999999999999 (again not suggested, hope you can see light move)
Screenshotsfine since you demand it again I'll give you a sccreen shot.
Demonow your pushing it -_- FINE!!!.
Download THE DEMO!!!!.zip Scriptyou want it in a code tag? I thought spoiler was better? oh well
[/list]
class Game_Character
alias kathis_makes_moving_faster update_move
def update_move
#go to rmrk.net look up "walking speed beased on steps script" to get the compleate instructions
if $game_party.steps < 10
@speed = 1
elsif $game_party.steps.between?(10, 19)
@speed = 1.1
elsif $game_party.steps.between?(20, 29)
@speed = 1.2
elsif $game_party.steps.between?(30, 39)
@speed = 1.3
elsif $game_party.steps.between?(40, 49)
@speed = 1.4
elsif $game_party.steps.between?(50, 59)
@speed = 1.5
elsif $game_party.steps.between?(60, 69)
@speed = 1.6
elsif $game_party.steps.between?(70, 79)
@speed = 1.7
elsif $game_party.steps.between?(80, 89)
@speed = 1.8
elsif $game_party.steps.between?(90, 99)
@speed = 1.9
elsif $game_party.steps.between?(100, 199)
@speed = 2
elsif $game_party.steps.between?(200, 299)
@speed = 2.1
elsif $game_party.steps.between?(300, 399)
@speed = 2.2
elsif $game_party.steps.between?(400, 499)
@speed = 2.3
elsif $game_party.steps.between?(500, 599)
@speed = 2.4
elsif $game_party.steps.between?(600, 699)
@speed = 2.5
elsif $game_party.steps.between?(700, 799)
@speed = 2.6
elsif $game_party.steps.between?(800, 899)
@speed = 2.7
elsif $game_party.steps.between?(900, 999)
@speed = 2.8
elsif $game_party.steps.between?(1000, 1099)
@speed = 2.9
elsif $game_party.steps.between?(1100, 1599)
@speed = 3
elsif $game_party.steps.between?(1600, 2099)
@speed = 3.1
elsif $game_party.steps.between?(2100, 2599)
@speed = 3.2
elsif $game_party.steps.between?(2600, 3099)
@speed = 3.3
elsif $game_party.steps.between?(3100, 3599)
@speed = 3.4
elsif $game_party.steps.between?(3600, 4099)
@speed = 3.5
elsif $game_party.steps.between?(4100, 4599)
@speed = 3.6
elsif $game_party.steps.between?(4600, 5099)
@speed = 3.7
elsif $game_party.steps.between?(5100, 5599)
@speed = 3.8
elsif $game_party.steps.between?(5600, 6099)
@speed = 3.9
elsif $game_party.steps.between?(6100, 6599)
@speed = 4
elsif $game_party.steps > 6600
@speed = 4.1
end
@move_speed = @speed
@opacity = 0
kathis_makes_moving_faster
@move_speed = @speed
kathis_makes_moving_faster
@opacity = 255
end
end
Instructionsuhh ok. copy script input it above the main script in the script data base, if you wish to mod it thats just as easy but please be intelligent when I explain how to because I really don't want to go through this over and over and over again.
elsif $game_party.steps.between?(
4600,
5099)
@speed =
3.7The red number is the starting range It should be 1 number MORE then the pervious "blue" number the line above it.
The blue number is the End range, it should be 1 number below the next line red number.
The green number is the speed. it can be any range...I suggest greater than 0.9....
I don't suggest more than 4, since 4 is very quick like riding down cyclicals road on Pokemon. 5 is ridiculously quick and anything higher than that you'll be lucky to see your spirit in between the refreshes.
Compatibilityuhh ok.
System : Windows Xp (windows 98 and visa haven't been tested)
Memory : 128 mb
Hard drive space: 2 mb (demo)
Processor: at least 100 mb I would reckon
Program: Rpg maker XP
Credits and Thanks- Kathis for making the script
- sandgolem for making his running script that was to push a button to run and another to hyper run, but heh, all I did was took it apart ;;
- Kathis, for taking apart sandgolems script finding what made it tick.
- The Masked Loser, for posting Sandgolems script.
- Kathis, for helping make the script when it seemed to be at a lost.
- Me for helping me make the script shorter
- Kathis, for making the script shorter. and posting it here on rmrk.net for other to use
Author's NotesWhy is my template all crasy, because I can and its just as funny. there are notes to worry about.
most long games have a more steps therefore you might want to increase the numbers. speed of 4 is very quick and anything higher than 5 is ridiculously fast and shouldn't be part of the game. IF you wish to mess with the distance your character does you can edit a line in game_character2 where the calculation is done.
Game_character2 > line 81 " distance =
2 ** @move_speed "
change 2 to something lower if you wish it to be slower, higher for farther distance. However do not again changing that number 1 is ridiculously slow and changing it to 3 is can be pretty quick.
That should cover it.
mwahaa you never stopped my random crasyness.
Mr.Kathis why in your demo do you have an npc that can make you walk faster, I noticed that it can increase our step count but when I tried to do this in mine it didn't work how come? Because I didn't want to give that information out its for my game that I am making it makes my game unique...me knows it he helped me developed that...well understand how to...intelligent scripters would know...you intelligent people that know don't reveal it's secret... >.> it must be locked in a chest with the key in that chest.....yes keep it a secret and use it in your own game but the knowledge must be locked until my project is completed. once again mwahahaha.