You know gameingw.nets abs? It sucks Try this one
Action Battle SystemDemo at bottom of post
What you need to know
- switchs
- fork optns
- spriting
First make the attack and walking sprite then read below
This Makes switchs seem easy...
so heres how it goes. You make an event Call it enemy 1
set a graphic for it make sure it has 2 pages.Page number
one you put a
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
Make sure its player touch
Now page 2 Make everything empty except event conditions
Make the switch the one you use to turn on .make sure your
enemys use diffrent swicth to die or else all of them will
die at the same time Health is easy but i suggest you make it
for bosses only. ex: 3 health? make 4 pages then put this
in the first 3:
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
make sure the last 3 have switchs
make sure you always make a switch to the
next page til the end then your done!
Spells 1
This spell attacks The monster in front of you with and explosion
Say you need a bomb heres your monster
<>fork optn:stare by decision key
<>Fork optn:equiped gernade
<>Flash event: Evil Guy
<>Switch enemy Die(or next life)
<>Show Animation explosion
<>Else case
<>Move event:Hero,Change graphic(Attacking sprite),wait,change graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah
<>Change switch: ( enemy something) on
<>End
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
Spell 2
power up!
Make a Sprite that means you powered
up
Also you have to have a timer so you dont have
unlimeted pwer
This is almost the same as the other one just put the code in=)
<>fork optn:stare by decision key
<>fork optn:Swicth power up on
<>Flash event Enemy blah
<>Enemy switch (if 4 health)Enemy health2
<>Else
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
Any comments?