If you're wondering, NASVBS stands for Non-Animated Side-View Battle System. It's a small script edit designed by me. The long name for this script is just to fit into the trend of battle systems being called things like: Time Action Turn Based Physical Mouse Input With Cherries On Top Battle Sytem.
TATBPMIWCOTBS for
short.
(Not, that battle system doesn't actually exist, but if it did that would be cool.)
At the bottom Game_Actor in the script editor are these things:
Get Battle Screen X-Coordinate
and
Get Battle Screen Y-Coordinate
Copy the Get Battle Screen X-Coordinate section, and paste it over the Get Battle Screen Y-Coordinate section.
Now comes the important part.
Where is says: return self.index * 160 + 80, replace the 160 + 80 with
40 + 500
and where it has these numbers in the Get Battle Screen Y-Coordinate section, replace them with
40 + 180
This system looks best with the character facing left graphic.
I did have a screen shot of this once, but that vanished...
For covering my ass reasons:
And one more thing: This is nothing like RPG Advocate's version, his has a huge pointless part under Get Battle Screen Y-Coordinate, which just changes the layers. Petros is a complete dumb ass :P
If you don't understand a thing I wrote (Like myself) then here's a simpler version but you'll have to do the thinking yourself.
At the bottom of Game_Actor, replace from part with def screen_x, to the end of def screen_y with this:
[CODE]def screen_x
if self.index != nil
return self.index * 40+500
else
return 0
end
end
def screen_y
if self.index != nil
return self.index * 40+180
else
return 0
end
end
I originally posted this at hbgames.org under the name el felixio, so some hbgames.org immigrants might say: Hey! I've seen this before![/code]