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Screenshot Thread

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That's really nice looking, Ike (:

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Very nice map, Ike. The minor color variations in the trees was a nice touch.
Eddard Stark art by Teiiku

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... where did you get those tiles? I though they were originals of ccoa's.

They are made by Amaranth, who made the aveyond series, and not Ccoa. You can find the tiles here:
http://www.rpgrevolution.com/forums/index.php?autocom=gallery&req=sc&cat=56

They are uploaded by Amaranth herself.

Here's a screenshot from me:

I've been trying to find a new colour for the trees and grass on the RTP graphics. Screenshot may be a bit dark.
« Last Edit: October 31, 2010, 04:20:44 PM by Alucard »

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I can dig it. I would mess with the fog a bit though; it blocks out some of the finer details, especially in the darker areas.
Eddard Stark art by Teiiku

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I can dig it. I would mess with the fog a bit though; it blocks out some of the finer details, especially in the darker areas.

I was assuming that it was an animated fog over the top, which would be totally acceptable to be that dark, because it doesn't stay in the same spot for long... of course, I could be mistaken... Often am, actually...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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The fog is animated. However, I made it to thick.

Here's a new map from me:



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I like this one :D although, i would say increase the lighting around the fire, add some shadows to the people (if you want) and add more grass n stuff to the surrounding area

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Much better. I think Forte's on to something with the fire. Not a particularly huge gripe, but it's something I would consider.
Eddard Stark art by Teiiku

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Nice map The Shadow, it has an intriguing atmosphere.
Though I'd make it a bit darker if it's supposed to be a nocturnal scene.

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@The Shadow: I think the first screenshot is good on the sub level... wait that comes out wrong.
I mean where you've got "sub" blending is good, but the other areas are a little... well... foggy. If you have two fogs, decrease the non-blended one's opacity. If it's just one, decrease the opacity, and increase the darkness of the screen-tone.
The second screenshot I'll agree with the others. Make areas not near the campfire or moon darker, and near them brighter. Increase the contrast of the overlay.

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Thanks for the comments guys. I will think about that :)

Here's a new from me:

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It amazes me what some people can do with the (slightly modified) RTP. There seems to be a some odd coloration on the prominent building beneath the vines on the second floor. Not a big deal, but it's there.
Eddard Stark art by Teiiku

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I've been working on atmosphere & shadows.










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What's wrong with your doors?
The atmosphere is nice tho.

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What do you mean the doors?

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He means that placing doors like that looks dumb. Other than that, it's pretty sweet.

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So I should turn the doors to the side then?

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I think you shouldn't put any door at all.

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Wow, I'm flabbergasted at what people are doing with the makers now. I'm only just getting back into rpg making, I used to work a lot with 2k, but the graphic and styles have developed such a long way since I started. On that note, Shadow you have beautiful show and a very nice comprehension of balancing the "look" with over-cluttering a map, so it's very nice and keep it up!
http://hawkeyegames.blogspot.com/
My new Rpg Making blog; a new life to the old Hawk Games from 2006

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I'm trying to find a style that's not too cluttered nor too spacious :/
Toughts?


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I kinda like it. I think it's on the verge of being too bare. Anyone could argue that it's too bare, but idk, I like it now. I'd like to see it with maybe more things, but it doesn't really matter.

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I'd say its too perfect. Its not bare, just too perfect.

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Yeah I can hardly every get it right they are always to bare or very cluttered

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It's nice, depending who lives there I'd say maybe add some clutter on the walls or table, but the ground's looking good.
http://hawkeyegames.blogspot.com/
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Yo!