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Screenshot Thread

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If I was playing this map, I would have -no- idea where the hell to go just glancing at it. As much as mapping is about being pretty, it's also about play design. Work your tiles to subliminally guide the player toward the proper destination. Make a path.

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Yo!
The thing is that if you were playing the map you would know where you started and which way you were headed to begin with. And there is a path... kind of. I like to promote exploration in my maps, and getting lost is at times part of that (though the chances of getting lost on this map are almost nil - really, it runs left to right).

A full version of the map is as follows>

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Thanks for your comments everyone.


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Work your tiles to subliminally guide the player toward the proper destination. Make a path.
I disagree, the map is pretty much a corridor. I'd make it slightly larger, with thicker walls; it's kinda strange how they're mostly one tile wide.

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You're right. When I began that area I had the idea of making thicker walls, but for some reason I forgot all about it! I'll go back and edit some of them to be more than one tile thick. ^.^; Thanks for pointing that out, heisenman.

Oh, and I will keep the idea in mind of subtly guiding the character along, Arrow, it's just that in smaller, closed off maps (which I tend to use) a more pronounced guide isn't really that necessary. Most of them only have two or three ways to exit the map and they usually don't go over 50x50 size-wise. (Besides, snow tends to get rid of trails and pathways that aren't set in stone. And wilderness areas don't really have many paths as is.) But I will bear it in mind for more civilised maps.

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Im not 100% sure of this one. I wanted to see if you could create an outdoor map with the cave tileset.

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There's not so much contrast in it, because of the trees having the same color as your ground. Maybe you should make the trees a little bit greener, with just less saturation; you'll have the same effect, but just a little bit more contrast.

The setting and concept is really great, though. I love your fire, it fits perfectly in the map.
  - 

pokeball joyOfflineFemale
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I agree about the greens/contrast. You have bright lilypads and water, and dull trees, otherwise I like the look of this as an outdoor tileset actually.


Testing some new birch trees for OotM. leaves are from Soruve, the trunks are all me.

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I am quite liking those as outdoor screens personally. I think you were creative and yes you could add some saturation for touch-ups, but at first glance it's very nice.
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what maker are you using Joy

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

pokeball joyOfflineFemale
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VX, but I parallax map.

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ohhhh I see at first i thoght like you where using XP because it looks like there are layers

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Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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Lol Irocks a troll.
Here this is the one screen I have of my game so far its the intro part!:


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cool. it's raining indoors. :|

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MY SON ALWAYS DREAMED OF A LIFE AT SEA!
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Lol Irocks a troll.
ya but it will make more sense when I complete it basically its zeus's falt and ya long story...

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Trying with green trees instead:

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Much better, why did you make brown trees before?

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Alright, here's my updated castle. Actually, here's my ENTIRE updated castle, interior and all. Enjoy!

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Outer Castle
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Inner Main Castle
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Throne Room
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Barracks
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Bedchambers
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Kitchen
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Dining Hall
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Church
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Pub

Gods ain't gonna help ya son...

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Why would you take screenshots with the event layer grid on?

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...it got in my way.
To show specific events such as torches on the walls or soldiers.

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I've always had an odd way of doing certain interiors. It seems more appealing to me if you put a glimpse of the nature into the interiors, depending on what type you're doing. I was playing around, and I did this Inn interior. I'm looking for some feedback on it. It's nothing particularly fancy, but I'm experimenting with my usage of nature in an interior.


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try to remove some of the trees on the outside to make it look more natural.... Bleh i hate the Vx  Trees

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Quote
You have the book shelf out of the carpet, and the near-by potion shelf above it. Choose one style, make it consistent.
I think shelves shouldn't go above carpets though.

And the painting in the wall above the bookshelf doesn't make sense.
Nothing makes sense in the wall above high shelves :/

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...feedback? Someone? Please?

Gods ain't gonna help ya son...

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It looks good Strak. I wouldn't use that ceiling tile, for interiors, but that might just be me.

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