(Disappearing footprints version)Credit:Roman Candle for the footprints charset
RequiredJust a bunch of events on a map
and this charset -->
How to do it:Create a event on the map.
Options: Check "through"
Trigger: Hero Touch
Make the event graphic blank.
Event Commands
@>Conditional Branch: Script: Input.press?(Input::DOWN)
@>>Move Event: This Event
make the footprint graphic have a down graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End
@>Conditional Branch: Script: Input.press?(Input::LEFT)
@>>Move Event: This Event
make the footprint graphic have a left graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End
@>Conditional Branch: Script: Input.press?(Input::RIGHT)
@>>Move Event: This Event
make the footprint graphic have a right graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End
@>Conditional Branch: Script: Input.press?(Input::UP)
@>>Move Event: This Event
make the footprint graphic have an up graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End
Now copy the event and paste it to the desired areas
Screenies of the Improved Footprints System
Yep, they disappear.