Arlen's List of "Things RPGs Need Moar Of."

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Hence ze wink, monsieur.
I don't get it. You call me astor at the same time you call me not astor? That's a very poor joke, Zypher.

:tinysmile::tinysmile:

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Back-on-topic-tastic!!

RPG's need more of restoring-your-characters-to-full-health-as-they-gain-a-level.  My god I love that.

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I don't know about you, but my health fills when I level up.

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I haven't leveled up yet.  :'(
:tinysmile:

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I am ALMOST THERE.

And I love that too. Half the time, it's my last hope.

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Guns don't kill people. Magic missiles do.
And I love that too. Half the time, it's my last hope.
Exactly my point.


You know what else more RPG's need?  Shopkeepers who let you sell your unwanted items for the same price that you bought them for. <_<;

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And I love that too. Half the time, it's my last hope.
Exactly my point.


You know what else more RPG's need?  Shopkeepers who let you sell your unwanted items for the same price that you bought them for. <_<;
i.e. RPG's need MOAR MUNIEZ

:tinysmile::tinysmile:

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I assume you mean:

MOAR DIFFERENT CURRENCIES

I am on level 99 already, I can't level up anymore. :'(
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No I meant exactly what I said.

Rpg's need to give you money easier.

Actually, I don't really think they do, but I wanted to use the "MOAR MUNIEZ" joke again, so..

:tinysmile::tinysmile:

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So about that money...
Also RPGs need MOAR funny stuff. Seriously, I liked Front Mission 4 but they could have put a few more funny parts in.

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I agree with Fu, and whether he agrees with himself or not I agree with arlen. It should be JUST BARELY easier to get money. Like 10 more g per monster.

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It sucks so much when I spend more time than usual to pump up my characters and then I still don't have enough muniez to buy new armor for every character. Lame.


edit: Wow, my rep just went down 2 points in the last 2 hours. I wonder why?

:tinysmile::tinysmile:

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So about that money...
But you know whats weird, some games give too much cash.

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Guns don't kill people. Magic missiles do.
Yeah, it depends on what game you're playing.  In my experience with Dragon Warrior, you have to make an effort of going out and fighting about 20 battles just to buy the next-strongest weapon.  In Pokemon games, I always have reached the money cap (999,999 or whatever) within a week or two of playing.

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How DO the monsters get so much money to begin with, anyway? What do they plan on spending it on? It hink it should be more like the way XII has it..where you sell off things you aquire from monsters to get money.

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RPG Cliche #__: All monsters are doomed to walk the earth eternally with money they can never spend.


In before Blizzard sees this and says "MY GAME DOESNT DO THAT"

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Sailor Man
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So about that money...
Why does every one forget that the monsters spend their money on booze and hookers? :V It's just so OBVIOUS! :V

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That idea is interesting...but wouldn't that  just make it harder to get stuff in the end?

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Sailor Man
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So about that money...
What? The booze and hookers?

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LOL

Those are both very nice, but I was actually referring to Lavata's post.

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That idea is interesting...but wouldn't that  just make it harder to get stuff in the end?

Nope, it actually is better. In FFXII, when you sell loot, it unlocks special items "bazaar items" which are basically item packages for cheap.

So yeah.
Plus, its like "aw yeah bitches, selling all this sh*t and getting cash wooooooooooo"

in other words, its a good feeling.

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Well all right, that works out nicely. :D

Also, Bazaar items sound bitchin'.

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What will that crazy ape do next?
but even some items monsters drop are...ackward...

why r their carrying potions and sometimes giant swords they don't use?
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Maybe, in the cse of FFX where dead people become monsters, they were carrying them when they died.

:tinysmile::tinysmile:

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RPGS need MOAR unspoken bonds between characters that know each other really well.

Like this:

Character A: "This is insane! I mean, bceause of all this nonsense we're gonna have to-" :looks at character B:
Character B: "Right. We have no choice, really."



And then, maybe character C will be all like "what the hell are you talking about."


Frivilous? Perhaps, but it adds realism. People aren't always going to explain things in every single detail, especially if they've known each other for a while, and get to that "Oh, I KNOW what he's thinking" stage.

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