Arlen's List of "Things RPGs Need Moar Of."

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I just finished FFX, and it really put me in that "I wanna work on my game" mood, but since the only thing I can do well enough is write the music, storyline, and character crap, but have absolutely no ability to design with either pencil and paper or 3d modeling engines, I'll make this thread instead.


This will be an ongoing thread. And feel free to add your own ideas.

1.) Moar bad-ass, symphonic heavy metal final boss themes.
FFX was on the right track, even though Underworld, or whatever that metal song was called, really kinda sucked. But that kind of music really gets you pumped! I felt so awesome fighting Jecht with that DUN DUN DAAANAAA DUN DUN DAAANAA DUN DUN DAADUN DAANAAA DUNAAAAAA playing.

2.) LOUDER boss battle themes.
There's been so many times that I've been playing some RPG, and I'm at a boss battle theme, and I can BARELY hear the music! The sound effects tower over everything else, and the music's just kinda whispering in the background. Now maybe everyone's not with me in this aspect, but I like to crank the music, especially when it's a huge, final boss battle or something like that. The louder, the better! Maybe I just think this because FFX's final battle music was very quiet. =\

3.) Characters that actually become injured as part of the storyline.
I'm tired of a few potions bringing you from near-death to good-as-new-with-no-scratches. Maybe it would be too hard to work how low your health was in the last battle into the story, dynamically, but there should be more moments when the main characters get the shit kicked out of them, and we see some blood, or some ripped clothing, or some honest-to-goodness struggling to get back up off the ground. It's really not believable at all that Yuna's wearing the same white dress throughout the entire pilgrimage and it never gets ripped or dirty or whatever.

4.) Moar death.
Maybe I'm just desensitized, but I think we need moar mass death in videogames. The scene where sin obliterated operation Mi'hen was pretty awesome, because it was like *bam!* tons of people dead. It really put power into scope. And I like that. I like to see hopeless struggles, and over-powerful bosses kicking the shit out of expendable support characters.

5.) Moar epic struggles.
We need to find ways around all of this "just keep using normal attacks" nonsense. I hear FFXII has some pretty intense battles, but I haven't played the game yet, so...

6.) Moar flashy PHYSICAL attacks.
There's plenty of flashy and cool looking magic attacks, but normal attacks and special attacks need some flare, too! I wanna see more technical physical attacks, like takedowns, and feints, and basically just moar cool and painful looking attacks rather than the same downward slash every single battle. FF7 gave us a little bit of this with the doubleslash/4xslash abilities. Let's see some stuff like, I dunno, rushing, banking towards the left, pivoting and jumping way into the air back at the enemy, bringing your sword around and going straight through the enemy. I think I have some pretty sick normal attack ideas, but like I said, I've no way to really design them.
Tales of Symphonia did a great job with this problem.

7.) Moar little things!
Of course, with the option to skip it if you're the type that doesn't care about the little things in the game and just want to kill people. But, like, I dunno, I think it's neat to see the characters waking up in the hotel room and then gathering, signifying that they're ready for you to lead them out. Tales of Symphonia, again, did a great job with the little moments, even outside of skits. Let's see moar random funny, non-essential moments! Moar entertainment!

8.) Moar ... clothing?
Yuna's wearing the same damn thing she wore yesterday, and I KNOW she didn't wash it! I think it would be neat to characters NOT sleeping in the clothes they wear throughout their entire journey, or something like that. And I always thought it was cool when characters had alternate outfits, for some reason. Maybe I'm gay. lol.

9.) Moar AI controlled ally characters and coordinated battles!
Ever play the .hack games? Man, I love that battle system. It's a little plain sometimes, but I really like NOT having to tell my allies to attack every time it was their turn. You could tell them to go ahead and attack, but pull back if you're dying. Or tell them to hang back and support while the other two go crazy with physical attacks. I can see it now! Pluto hangs back and supports with curative magic. Serren rushes in to attack and go nuts. Arlen chills and waits until Serren has to pull back. Serren's HP and Stamina are winding down. He's pulling out to "recharge." Arlen rushes in. Pluto helps Serren with recovery. Arlen goes nuts with physical attacks. Galva's hiding somewhere, taking shots with his sniper rifle when he sees an opening. Arlen's running out of steam. He pulls back. The enemt follows! OH NO! Reia and Mercy intercept and keep him busy until Serren and Arlen are rea-yeah, you get the idea.



lol what a weird thread I made

Well, add to it if you want to, or whatever.

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10.) Moar open endness. If a house catches on fire, then you can go put out the fire or, you can go to an in and the next day the house will be burnt down.

11.) Moar houses that are houses and not just one room with a bed.
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WHY IS EVERYONE SAYING "MOAR"?!  STOP IT.


Overall, I sort of agree with this list, but I can think of at least one example for each which breaks that rule.

I know that in Futaiten: Book of Days, one character does actually get seriously injured and retains the injuries, which become constantly referred to from that point on as you talk to townspeople and such, especially by characters who were significantly close to that character.  As I developed that idea, it occured to me I have never actually played a game wherein a character actually retains their injuries... I remember a few scenes where, after a narrow escape or something, a character or two might comment "Man, I mighta broken a few ribs" or "I think I twisted my ankle!"  but then they're completely fine in the next scene, or after a visit to a priest or inn or whatever.

As for louder boss themes... I always thought that was weird, too... Tales of Symphonia has a boss theme titled "Beat the Angel" and Baten Kaitos has one titled "Chaotic Dance," and both of them are some of the coolest battle themes I've ever heard, but they're played so quietly in the background!

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2.) LOUDER boss battle themes.

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1.) Moar bad-ass, symphonic heavy metal final boss themes.
FFX was on the right track, even though Underworld, or whatever that metal song was called, really kinda sucked. But that kind of music really gets you pumped! I felt so awesome fighting Jecht with that DUN DUN DAAANAAA DUN DUN DAAANAA DUN DUN DAADUN DAANAAA DUNAAAAAA playing.

Chaos Project has it.

2.) LOUDER boss battle themes.
There's been so many times that I've been playing some RPG, and I'm at a boss battle theme, and I can BARELY hear the music! The sound effects tower over everything else, and the music's just kinda whispering in the background. Now maybe everyone's not with me in this aspect, but I like to crank the music, especially when it's a huge, final boss battle or something like that. The louder, the better! Maybe I just think this because FFX's final battle music was very quiet. =\

Chaos Project has it

5.) Moar epic struggles.
We need to find ways around all of this "just keep using normal attacks" nonsense. I hear FFXII has some pretty intense battles, but I haven't played the game yet, so...

Chaos Project has it (even though it's turn-based !_!).

6.) Moar flashy PHYSICAL attacks.
There's plenty of flashy and cool looking magic attacks, but normal attacks and special attacks need some flare, too! I wanna see more technical physical attacks, like takedowns, and feints, and basically just moar cool and painful looking attacks rather than the same downward slash every single battle. FF7 gave us a little bit of this with the doubleslash/4xslash abilities. Let's see some stuff like, I dunno, rushing, banking towards the left, pivoting and jumping way into the air back at the enemy, bringing your sword around and going straight through the enemy. I think I have some pretty sick normal attack ideas, but like I said, I've no way to really design them.
Tales of Symphonia did a great job with this problem.

The Legend of Lexima 2 has it.

8.) Moar ... clothing?
Yuna's wearing the same damn thing she wore yesterday, and I KNOW she didn't wash it! I think it would be neat to characters NOT sleeping in the clothes they wear throughout their entire journey, or something like that. And I always thought it was cool when characters had alternate outfits, for some reason. Maybe I'm gay. lol.

The Legend of Lexima 2 has it.

9.) Moar AI controlled ally characters and coordinated battles!
Ever play the .hack games? Man, I love that battle system. It's a little plain sometimes, but I really like NOT having to tell my allies to attack every time it was their turn. You could tell them to go ahead and attack, but pull back if you're dying. Or tell them to hang back and support while the other two go crazy with physical attacks. I can see it now! Pluto hangs back and supports with curative magic. Serren rushes in to attack and go nuts. Arlen chills and waits until Serren has to pull back. Serren's HP and Stamina are winding down. He's pulling out to "recharge." Arlen rushes in. Pluto helps Serren with recovery. Arlen goes nuts with physical attacks. Galva's hiding somewhere, taking shots with his sniper rifle when he sees an opening. Arlen's running out of steam. He pulls back. The enemt follows! OH NO! Reia and Mercy intercept and keep him busy until Serren and Arlen are rea-yeah, you get the idea.

The Legend of Lexima 2 has it.

Wow, I realized my games are gonna be great someday if I put even more effort into it. ;D

I want to add:

Moar bad-ass villians who really are bad-ass. (BTW, The Legend of Lexima 1 and 2 have it. ;))
PLZ no more guys like Seymour.
« Last Edit: December 08, 2006, 03:51:29 PM by Blizzard »
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I really should just delete your post, Blizzard, because Jesus Christ way to do nothing but plug your game and contribute nothing to the thread.

But instead I'll just smite you.


But then again, of course I made this list because they're all things I want to put in my game as well.

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I think that there should be BETTER VOICE ACTING. Tales of Symphonia was great, yes, but the voices are just awful...Also, I think it would be great if defending actually did something useful, other than in those situations where the enemy goes "HAY GAIS IMMA CHARGIN' MAH LASER!" and you have a whole turn to prepare yourself. Too many rpg battles feel like they are finished for you before they even start to me...like, you MUST do this this and this or you get raped. I think we need battles that...I dunno, BRANCH a bit more.

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Like OMG IM GUNNA FIRE Z LASER now you could attack the laser directly, but it has a lot of HP. You'll probably get killed before you killed it. You could attack the hydrolic device that's holding it up so it doesn't AIM properly! Or you could attack the guy in the cockpit. Or put him to sleep so he can't fire it. Or cast lightning on the control board to short it out!

And the game would actually GIVE you all those options, instead of only giving you the CORRECT/MOST EFFECTIVE/WHAT THE GAME MAKERS WANT YOU TO DO one, you know?

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I love this thing! I switch back and forth between my game and this

nice work
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Like OMG IM GUNNA FIRE Z LASER now you could attack the laser directly, but it has a lot of HP. You'll probably get killed before you killed it. You could attack the hydrolic device that's holding it up so it doesn't AIM properly! Or you could attack the guy in the cockpit. Or put him to sleep so he can't fire it. Or cast lightning on the control board to short it out!

And the game would actually GIVE you all those options, instead of only giving you the CORRECT/MOST EFFECTIVE/WHAT THE GAME MAKERS WANT YOU TO DO one, you know?

...which is precisely why I find turn-based battles mind-numbingly boring.

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Moar bad-ass villians who really are bad-ass. (BTW, The Legend of Lexima 1 and 2 have it. ;))
PLZ no more guys like Seymour.

Darkwurld has it.

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Moar:


Mass Murderers, Genocides, and anything else that kills a lot of people. It adds more urgency to teh storyling.

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I agree i think RPG's should have moar of actualy everything Arlen said :)
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Haha, yeah they're pretty powerful plot points.

Welcome to the forum, Syntax.  ;D

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heres something lets say a character was walking not paying attention to anything then.....boom no more character sudden changes i like those sudden changes. rock always a good choice for battle music i play rock when i play boss battles etc.
« Last Edit: December 10, 2006, 04:45:04 PM by Syntax »
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RPG's need more of everything arlen said and the background music in battle scenes umm turn it up try more rock songs HARDCORE woooooo!!!!!  ;D
synta Rules!

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I agree why do they cut all the good stuff out and leave the dull boring things in ??? ???
synta Rules!

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double post..on crankeye, you have the option to edit your last post, so If you forgot something you can add it. :police:
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Yeah, and it is just me, or do the three posts before Nouman's make, like, absolutely no sense at all?

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There are two syntax's. I smell a rat...

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Okay, here's something we need less of.


the heroic "HEY YOU" to catch the villian's attention after you've snuck up behind them. Especially if your only intention is to attack them, and not necessarily distract them or get them to chase you. What the hell is that crap? It's so lame! "HEY, YOU, BAD GUY!" "HUH IS SOMEONE CALLING MY NAME OH MY GOD ANOTHER HERO!"

Seriously, it would just be better to, like, have the hero behind attack or start running, and THAT'S how the villian realizes what's going on as he's all, like, "HEY WHATS THAT NOISE BEHIND ME!?!?!"

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Yeah, and it is just me, or do the three posts before Nouman's make, like, absolutely no sense at all?

Two replys, and the first one ment, I check to make sure The RPG I'm making is good, so I check your first topic and add some stuff. The second reply had to of made sense. I was telling him not to double post.
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Uh


I was talking more about the

Quote from: syntax
heres something lets say a character was walking not paying attention to anything then.....boom no more character sudden changes i like those sudden changes.

and

Quote from: syntax1
I agree why do they cut all the good stuff out and leave the dull boring things in

.


What the hell were you talking about?

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wow, I guess I somehow managed to miss "before nouman" lol my bad
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RPGs also need moar of not existing. There's like 50 a month coming out for all the systems these days.

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RPGs also need moar of not existing. There's like 50 a month coming out for all the systems these days.
Tr00. I don't have enough monies for all of them.

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@Arlen:

I want to add:

Moar bad-ass villians who really are bad-ass.
PLZ no more guys like Seymour.

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:tinysmile::tinysmile:

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i don't know if anyone else mentioned it yet, but just about everything you mentioned in your first post can be found in "Tales of" games.  Symphonia has awesome boss battle music, as well as special music just for watching the cardinals (boss's) walking around.  the final boss music is also awesome.  legendia's music is even better, some of the best music I've ever seen in a game, ever, but the storyline was kinda lacking.  I have yet to make a judgement about the abyss music.

you already mentioned u played symphonia, but you should look into abyss and perhaps legendia if you haven't already.
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i don't know if anyone else mentioned it yet, but just about everything you mentioned in your first post can be found in "Tales of" games.  Symphonia has awesome boss battle music, as well as special music just for watching the cardinals (boss's) walking around.  the final boss music is also awesome.  legendia's music is even better, some of the best music I've ever seen in a game, ever, but the storyline was kinda lacking.  I have yet to make a judgement about the abyss music.

you already mentioned u played symphonia, but you should look into abyss and perhaps legendia if you haven't already.
Hmm, rabid fanboy or valid opinion?

jk jk

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i don't know if anyone else mentioned it yet, but just about everything you mentioned in your first post can be found in "Tales of" games.  Symphonia has awesome boss battle music, as well as special music just for watching the cardinals (boss's) walking around.  the final boss music is also awesome.  legendia's music is even better, some of the best music I've ever seen in a game, ever, but the storyline was kinda lacking.  I have yet to make a judgement about the abyss music.

you already mentioned u played symphonia, but you should look into abyss and perhaps legendia if you haven't already.
Hmm, rabid fanboy or valid opinion?

jk jk

i like to think its a good combination of both ^_^
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"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

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i don't know if anyone else mentioned it yet, but just about everything you mentioned in your first post can be found in "Tales of" games.  Symphonia has awesome boss battle music, as well as special music just for watching the cardinals (boss's) walking around.  the final boss music is also awesome.  legendia's music is even better, some of the best music I've ever seen in a game, ever, but the storyline was kinda lacking.  I have yet to make a judgement about the abyss music.

you already mentioned u played symphonia, but you should look into abyss and perhaps legendia if you haven't already.
Hmm, rabid fanboy or valid opinion?

jk jk

i like to think its a good combination of both ^_^
:applaud:

Yeah, I wish I could get those games, but as I said previously in this thread, I havez no muniez. =\

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So about that money...
Arlen, I too have no moniez.

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I have muniez for Twilight Princess, and that's all I need right now.

Then again, last time I went to the game store, I found this neat DS game titled "Contact," published by Atlus.  I have no idea what it's about, but it looked really cool and kind of funny.

I also need to pick up Baten Kaitos Origins one of these days...

I think I need a job. ::)

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Ok, let's have all have no moniez as I also have no moniez. T_T
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RMRK has moniez :(

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I have muniez for Twilight Princess, and that's all I need right now.

Then again, last time I went to the game store, I found this neat DS game titled "Contact," published by Atlus.  I have no idea what it's about, but it looked really cool and kind of funny.

I also need to pick up Baten Kaitos Origins one of these days...

I think I need a job. ::)
Even when I have a job, I still havez no moniez. :( :(

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So true, so true... T_T I manly feel with you, Ryan! :tpg:
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Can I feel manly, too?

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Erm... (O_o) I guess... yeah... but don't overdo it... (O_o)
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I liked Symphonia a lot. It is seriously on my top ten list. Legendia? UHG. Don't even get me started. Blech. Bad voice acting, horrible naming scheme, music was annoying and at times, GRATING on my eardrums...blech. Not to mention they butchered the battle system. Now it's in a 2D sort of format (which was good in Phantasia, but that's about it.) that toally kills the magic users usability. They seriously are worth NIL. The fights are slow and repetitive. Also: We go from battles with enemies that appear on the map to- GASP! -random battles! It made me cry...I can't believe it's still sitting on my shelf right now.

I haven't played abyss yet though...hopefully I will enjoy that. Truth be told I'm totally willing to give them another chance.

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i completely agree that legendia was a complete disappointment in terms of tales games, but i liked the music despite all that.
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bah, no tales games at all. go back to SNES format.
Lufia 1,2 and 7th Saga. Those are real rpg's. we need more good, 2d, rpgs. this fancy 3d stuff sickens me.

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These days, I can't handle a game unless there's voice acting. Unless it's a game I've played before, hours of written dialogue really kills me.

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These days RPGs:

graphic quality up

common game quality down

:'(
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I don't play RPG's nowadays... NWN2 is the exception.  My favorite games of all time remain to be the retro stuff.

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So about that money...
I'm weary on RPGs due to me being dissapointed so much. The last NEW one I got was Front Mission 4. I didn't finish it either, because I'm lazy. But i did get the remake of FF1 & FF2, and I WUB it. I wub wub wub wub mah lil' old skool sexay beast.

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I really have to disagree with Blizzard and ZaMullet. RPG quality is going way way up. Many RPGs have branched away from the traditional(read: boring) RPG formula. I've had alot of fun with games like Star Ocean 3, the Shadow Hearts series, and perhaps more notably Valkyrie Profile and Valkyrie Profile 2. I haven't played FFXII yet, but it also seems to take an innovative look at how RPGs should be played. Also, there is now a market in the United States for SRPGs. We've gotten quite a few of them recently and they are all delicious. I don't miss the days when I was a kid and the only SRPG I could get my hands on in english was Shining Force. Like Fu said, the Front Mission games are excelent, but the first one never even came to the US becuase there wasn't a market for that kind of game here. The future of RPGs is a promising one, and theres only room for improvement. Both gameplay innovation and graphics have taken giant leaps since the 16-bit days. There will always be a spot on my heart for the classics, but from what I've seen RPGs are only getting better and better.

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I really have to disagree with Blizzard and ZaMullet. RPG quality is going way way up. Many RPGs have branched away from the traditional(read: boring) RPG formula. I've had alot of fun with games like Star Ocean 3, the Shadow Hearts series, and perhaps more notably Valkyrie Profile and Valkyrie Profile 2. I haven't played FFXII yet, but it also seems to take an innovative look at how RPGs should be played. Also, there is now a market in the United States for SRPGs. We've gotten quite a few of them recently and they are all delicious. I don't miss the days when I was a kid and the only SRPG I could get my hands on in english was Shining Force. Like Fu said, the Front Mission games are excelent, but the first one never even came to the US becuase there wasn't a market for that kind of game here. The future of RPGs is a promising one, and theres only room for improvement. Both gameplay innovation and graphics have taken giant leaps since the 16-bit days. There will always be a spot on my heart for the classics, but from what I've seen RPGs are only getting better and better.
TAKE ME, NOW :O

:tinysmile::tinysmile:

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I really have to disagree with Blizzard and ZaMullet. RPG quality is going way way up. Many RPGs have branched away from the traditional(read: boring) RPG formula. I've had alot of fun with games like Star Ocean 3, the Shadow Hearts series, and perhaps more notably Valkyrie Profile and Valkyrie Profile 2. I haven't played FFXII yet, but it also seems to take an innovative look at how RPGs should be played. Also, there is now a market in the United States for SRPGs. We've gotten quite a few of them recently and they are all delicious. I don't miss the days when I was a kid and the only SRPG I could get my hands on in english was Shining Force. Like Fu said, the Front Mission games are excelent, but the first one never even came to the US becuase there wasn't a market for that kind of game here. The future of RPGs is a promising one, and theres only room for improvement. Both gameplay innovation and graphics have taken giant leaps since the 16-bit days. There will always be a spot on my heart for the classics, but from what I've seen RPGs are only getting better and better.

Your thesis holds true if RPG Maker is excluded.

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Most RPG Maker games are destined to be shitty anyways. I see how the superior graphics and customability of RPG Maker XP does take some focus away from gameplay, but I think anyone who gets caught up in that is unlikely to make a very good game anyways.

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I wouldn't say they're destined to be shitty at all; rather, that they make it easy for 12 year olds to make their own cliche terrible game. RPG Maker games can be excellent so long as the person making the game is dedicated enough to it, and clever enough to conjure up some great ideas, and this is true of every other game being made for any system.

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The easiness and accessability is what makes the games more likely to be shitty. The less effort required, the less effort is likely to be used.

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So about that money...
I wouldn't say they're destined to be shitty at all; rather, that they make it easy for 12 year olds to make their own cliche terrible game. RPG Maker games can be excellent so long as the person making the game is dedicated enough to it, and clever enough to conjure up some great ideas, and this is true of every other game being made for any system.

CONCORDO!

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Also concordo.

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Guns don't kill people. Magic missiles do.
It's okay to think that, but there are a few people (very few) who actually create games with the intent of expressing themselves in an artistic manner, through storytelling.

********
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MOAR NEW ENEMIES LESS PALATE SWAPPING

:tinysmile::tinysmile:

********
EXA
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I really have to disagree with Blizzard and ZaMullet. RPG quality is going way way up. Many RPGs have branched away from the traditional(read: boring) RPG formula. I've had alot of fun with games like Star Ocean 3, the Shadow Hearts series, and perhaps more notably Valkyrie Profile and Valkyrie Profile 2. I haven't played FFXII yet, but it also seems to take an innovative look at how RPGs should be played. Also, there is now a market in the United States for SRPGs. We've gotten quite a few of them recently and they are all delicious. I don't miss the days when I was a kid and the only SRPG I could get my hands on in english was Shining Force. Like Fu said, the Front Mission games are excelent, but the first one never even came to the US becuase there wasn't a market for that kind of game here. The future of RPGs is a promising one, and theres only room for improvement. Both gameplay innovation and graphics have taken giant leaps since the 16-bit days. There will always be a spot on my heart for the classics, but from what I've seen RPGs are only getting better and better.

Yeah, you're right. But I actually didn't mean that. I meant earlier there were ONLY good RPGs. Nowadays you can find many crappy ones. I don't say there aren't also many good ones, but the number of crappy RPGs increased from 0 to... well, I dunno, lol!

@Arlen: I thought RPGs stopped with that already. I can't remember seeing 2 enemies with the same 3D model, just another color palette in FF8. At least not in FF9.
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I really have to disagree with Blizzard and ZaMullet. RPG quality is going way way up. Many RPGs have branched away from the traditional(read: boring) RPG formula. I've had alot of fun with games like Star Ocean 3, the Shadow Hearts series, and perhaps more notably Valkyrie Profile and Valkyrie Profile 2. I haven't played FFXII yet, but it also seems to take an innovative look at how RPGs should be played. Also, there is now a market in the United States for SRPGs. We've gotten quite a few of them recently and they are all delicious. I don't miss the days when I was a kid and the only SRPG I could get my hands on in english was Shining Force. Like Fu said, the Front Mission games are excelent, but the first one never even came to the US becuase there wasn't a market for that kind of game here. The future of RPGs is a promising one, and theres only room for improvement. Both gameplay innovation and graphics have taken giant leaps since the 16-bit days. There will always be a spot on my heart for the classics, but from what I've seen RPGs are only getting better and better.

Yeah, you're right. But I actually didn't mean that. I meant earlier there were ONLY good RPGs. Nowadays you can find many crappy ones. I don't say there aren't also many good ones, but the number of crappy RPGs increased from 0 to... well, I dunno, lol!

@Arlen: I thought RPGs stopped with that already. I can't remember seeing 2 enemies with the same 3D model, just another color palette in FF8. At least not in FF9.
How about FFX?
And Dark Cloud 2?
And all the .hack games?

Oh snap.

:tinysmile::tinysmile:

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FFX, sure. I meant all the FFs after 8. Can't remember if even 7 had that feature. Haven't played Dark Cloud 2 and any .hacks so I can't tell. BUT WE DEFINITELY NEED MOAR OF THAT!!!1!!1!!1!!1111!!
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FFX, sure. I meant all the FFs after 8. Can't remember if even 7 had that feature. Haven't played Dark Cloud 2 and any .hacks so I can't tell. BUT WE DEFINITELY NEED MOAR OF THAT!!!1!!1!!1!!1111!!
Uh.

FFX came after FF8.

You know, because X means 10.

FF10 came after FF8.

:tinysmile::tinysmile:

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That made me laugh. :tpg:

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FFX, sure. I meant all the FFs after 8. Can't remember if even 7 had that feature. Haven't played Dark Cloud 2 and any .hacks so I can't tell. BUT WE DEFINITELY NEED MOAR OF THAT!!!1!!1!!1!!1111!!
Uh.

FFX came after FF8.

You know, because X means 10.

FF10 came after FF8.

Yes, that's what I said. X-2 and XII have it also I think. (There was no sarcasm, there wasn't a :V to indicate sarcasm either.)
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You know what? Forget it. You're too damn confusing. You say one thing, and then a few posts later you say you actually meant the complete opposite. Screw this.

:tinysmile::tinysmile:

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Ok, who else thought THIS post meant X comes before 8?

FFX, sure. I meant all the FFs after 8. Can't remember if even 7 had that feature. Haven't played Dark Cloud 2 and any .hacks so I can't tell. BUT WE DEFINITELY NEED MOAR OF THAT!!!1!!1!!1!!1111!!
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You said "FFX, sure. I meant all the FFs after 8."

As if to say "well, ffx, yeah, but I meant all the ones after 8."

you know, like you were saying "well yeah ffx, but i was talking about the ones that came after 8."

you know, like you were saying "well yeah the number ten, but i was takling about the numbers that came after 8."


Ok?

:tinysmile::tinysmile:

********
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Let's outline what happened, here.


Me: Palate swapping enemies are bad.
You: New RPG's don't do them. FF8 and 9 didn't.
Me: FF10 did.
You: Well, yeah FF10 did, but I'm talking about the FF's that came after 8.
Me: Ten DID come after 8.
You: That's what I said.
Me: No, it's not.

:tinysmile::tinysmile:

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I hate written/typed communication.

I meant "Yeah, FFX, too of course." Just the fact that I played it and said so many times that I hate Seymour should have actually let come to the conclusion I meant that, but screw it.

There was no "but" in FFs after 8, whatever you may have understood.

EDIT: WAIT! FF8 and FF9 did NOT switch palettes. FFX didn't switch palettes, too.
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...


FF8 did NOT have palate switchers, because the enemies just leveled up with you.

FFX DID have palate switchers. Tons of them. It really only had 8 or 9 normal enemy models that they just kept reusing.

:tinysmile::tinysmile:

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Yes... Now that you say it... Yes, you're right. My bad. I thought FFX didn't have palette switches. Sorry for being an idiot... :=
Actually it's weird how a newer FF did have palette switching and an older one didn't. SCREW YOU, ENIX!

rep++ to you :D
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You know what? Forget it. You're too damn confusing. You say one thing, and then a few posts later you say you actually meant the complete opposite. Screw this.

lolastor ;)

********
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You know what? Forget it. You're too damn confusing. You say one thing, and then a few posts later you say you actually meant the complete opposite. Screw this.

lolastor ;)
But I didn't call him retarded or a neophyte or anything like that. ???

rep--

:tinysmile::tinysmile:

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Hence ze wink, monsieur.

********
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Hence ze wink, monsieur.
I don't get it. You call me astor at the same time you call me not astor? That's a very poor joke, Zypher.

:tinysmile::tinysmile:

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Guns don't kill people. Magic missiles do.
Back-on-topic-tastic!!

RPG's need more of restoring-your-characters-to-full-health-as-they-gain-a-level.  My god I love that.

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I don't know about you, but my health fills when I level up.

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I haven't leveled up yet.  :'(
:tinysmile:

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I am ALMOST THERE.

And I love that too. Half the time, it's my last hope.

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Guns don't kill people. Magic missiles do.
And I love that too. Half the time, it's my last hope.
Exactly my point.


You know what else more RPG's need?  Shopkeepers who let you sell your unwanted items for the same price that you bought them for. <_<;

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And I love that too. Half the time, it's my last hope.
Exactly my point.


You know what else more RPG's need?  Shopkeepers who let you sell your unwanted items for the same price that you bought them for. <_<;
i.e. RPG's need MOAR MUNIEZ

:tinysmile::tinysmile:

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I assume you mean:

MOAR DIFFERENT CURRENCIES

I am on level 99 already, I can't level up anymore. :'(
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No I meant exactly what I said.

Rpg's need to give you money easier.

Actually, I don't really think they do, but I wanted to use the "MOAR MUNIEZ" joke again, so..

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
Also RPGs need MOAR funny stuff. Seriously, I liked Front Mission 4 but they could have put a few more funny parts in.

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I agree with Fu, and whether he agrees with himself or not I agree with arlen. It should be JUST BARELY easier to get money. Like 10 more g per monster.

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It sucks so much when I spend more time than usual to pump up my characters and then I still don't have enough muniez to buy new armor for every character. Lame.


edit: Wow, my rep just went down 2 points in the last 2 hours. I wonder why?

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
But you know whats weird, some games give too much cash.

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Guns don't kill people. Magic missiles do.
Yeah, it depends on what game you're playing.  In my experience with Dragon Warrior, you have to make an effort of going out and fighting about 20 battles just to buy the next-strongest weapon.  In Pokemon games, I always have reached the money cap (999,999 or whatever) within a week or two of playing.

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How DO the monsters get so much money to begin with, anyway? What do they plan on spending it on? It hink it should be more like the way XII has it..where you sell off things you aquire from monsters to get money.

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RPG Cliche #__: All monsters are doomed to walk the earth eternally with money they can never spend.


In before Blizzard sees this and says "MY GAME DOESNT DO THAT"

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
Why does every one forget that the monsters spend their money on booze and hookers? :V It's just so OBVIOUS! :V

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That idea is interesting...but wouldn't that  just make it harder to get stuff in the end?

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Sailor Man
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So about that money...
What? The booze and hookers?

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Level 96
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LOL

Those are both very nice, but I was actually referring to Lavata's post.

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That idea is interesting...but wouldn't that  just make it harder to get stuff in the end?

Nope, it actually is better. In FFXII, when you sell loot, it unlocks special items "bazaar items" which are basically item packages for cheap.

So yeah.
Plus, its like "aw yeah bitches, selling all this sh*t and getting cash wooooooooooo"

in other words, its a good feeling.

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Level 96
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Well all right, that works out nicely. :D

Also, Bazaar items sound bitchin'.

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What will that crazy ape do next?
but even some items monsters drop are...ackward...

why r their carrying potions and sometimes giant swords they don't use?
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Maybe, in the cse of FFX where dead people become monsters, they were carrying them when they died.

:tinysmile::tinysmile:

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RPGS need MOAR unspoken bonds between characters that know each other really well.

Like this:

Character A: "This is insane! I mean, bceause of all this nonsense we're gonna have to-" :looks at character B:
Character B: "Right. We have no choice, really."



And then, maybe character C will be all like "what the hell are you talking about."


Frivilous? Perhaps, but it adds realism. People aren't always going to explain things in every single detail, especially if they've known each other for a while, and get to that "Oh, I KNOW what he's thinking" stage.

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
When people get that attached it's creepy though. :V Not like I was EVER attached to a chick to that point. Nope, never :V

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So, what you're saying is ...


...



... that it's creepy for people to get to know one another?


Ok, fu, whatever you say.

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
I thought the :V showed i was kidding.

********
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I thought the :V only applied to the second half of your post. You know, like it was beginning and ending the :V part of your post, or something.

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
It's okay, I'm notorious for being bad at sarcasm.

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It's all good, because I'm a liiiitle bit drunk right now, so I'm bound to make a few errors in judgement.

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
Damn... I miss booze.

********
Absolutely the one chosen by fadark
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GAAAAAAAAY
Moar LoD battle system, Moar skill in fighting than just leveling up repeatedly until you are god status.

********
Sailor Man
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So about that money...
MOAR Monster Magnet! That band is fun.

********
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Moar LoD battle system, Moar skill in fighting than just leveling up repeatedly until you are god status.

Seconded. The whole ME SMAK U U SMAK ME thing gets old real fast.

Also, needs more character customization features. I don't want to look the same through the whole game. GIVE ME VARIETY!

********
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I already mentioned that one with "moar ... clothing?"

:tinysmile::tinysmile:

********
Absolutely the one chosen by fadark
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GAAAAAAAAY
MOAR Monster Magnet! That band is fun.
they have a lot of songs on the show station X, if that is still on.. space lord mother mother!

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Please, needs less clothing.

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On females.

FFXII was a little gay.

:tinysmile::tinysmile:

********
Absolutely the one chosen by fadark
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GAAAAAAAAY
imagine what could be done with the LoD battle system on Wii.  or an elder scrolls game for Wii.. oh the rpg possibilities.

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Or Okami on Wii.

:tinysmile::tinysmile:

********
Absolutely the one chosen by fadark
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GAAAAAAAAY
exactly... I would explode if I heard of a game like elder scrolls, with all the weapons, using the havok physics engine (hl2) in a large world.  it would blow my mind, all the weapons would be used differently, staff, mace, halberd, etc. would be so different from just pressing a button to swing your weapons like in all the other games, and with Wii it could be your level+how hard and the style you use to swing it=damage done, it would be great to go and buy a warhammer in first person mode then go knock some bodies around in a town. god I love Wii.

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My friend plays that. She kept making the wolf lift it's leg and pee on people. I thought it was a GIRL wolf?

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Sailor Man
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So about that money...
Also MOAR Moonspell.

********
Absolutely the one chosen by fadark
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GAAAAAAAAY
moonspell? im not aquainted.

********
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Moar Castlevania/Mega Man X/Mega Man (classic)/Various other copyrighted characters that would fit well into an RPG environment.

**
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Level 87
5.) Moar epic struggles.
We need to find ways around all of this "just keep using normal attacks" nonsense. I hear FFXII has some pretty intense battles, but I haven't played the game yet, so...

I couldn't agree more, and so far in FFXII I haven't experienced anything awesomely epic. I think FFX has a few of those kinds of parts, and some fights that are like... awesome.

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Sailor Man
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So about that money...
Moonspell is a metal band from Portugal. They are godly.

********
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Level 96
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5.) Moar epic struggles.
We need to find ways around all of this "just keep using normal attacks" nonsense. I hear FFXII has some pretty intense battles, but I haven't played the game yet, so...

I couldn't agree more, and so far in FFXII I haven't experienced anything awesomely epic. I think FFX has a few of those kinds of parts, and some fights that are like... awesome.
Actually, I hear there are some unprecedented epic battles in FFXII. They're optional, though. Rumors are that there's one or two last can last for hours simply because of how much HP the enemy has.

:tinysmile::tinysmile:

****
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Quote
Actually, I hear there are some unprecedented epic battles in FFXII. They're optional, though. Rumors are that there's one or two last can last for hours simply because of how much HP the enemy has.

Wow, that's just... boring. o_O

The Final Fantasy series needs to go back to where it began, well not where it began (I found I really... um... yeah) - but to the retro type of RPG. VIII was futuristic and X was too pathetic. I admit X was good and it was fun, but the game itself was so easy, just attack constantly - no stragtegy whatsoever. And when it is it's one option in a Trigger Command, and Trigger Commands only come up when you HAVE to use them. So if one pops up... <hint>Trigger Command</hint>. Unless they had multiple options with them. Rather than one. So that's a good thing to improve on.

V is my favourite Final Fantasy because it has one thing almost all RPG's need: abruptness. I don't want to play a game where a prologue rolls over the screen and I see a fancy video of the backstory - that's not me playing the game, that's me watching it. Well, that's pointless and it's boring me. A key in RPG's is too never tell the player what is going on, that way by doing the task set they can find out - that's already an interesting ten minutes. Of course they'd need to pull it off the right way.

V does because of how adventourus (sp?) it is, you get four characters and you STAY with them for almost the whole game, and it isn't stupid because it makes sense. V is incredibly fun due to this, so why other RPG's choose to show the gamer the story rather than have the gamer play it out is beyond me. That's what RPG's need 'MOAR' of:

+ Abruptness and adventure  :)

EDIT: Suitable boss themes, not rock or metal - that actually feels out of place in RPG's (maybe that's cause I don't like either genre though) - something like Challenge (X), Last Battle (V), Deceisive Battle (V), Battle With Gilgamesh (V - my god the arranged version would be hell suitable even though it's rock), Extreme (VIII) - final boss themes should almost always be fairly laid back, simple and tense, even slow paced (Extreme comes to mind).

NOTE: I contradict myself in that edit, oh well.
« Last Edit: January 13, 2007, 06:38:55 AM by ataraxy2 »

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That post made absolutely no sense at all.

:tinysmile::tinysmile:

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He's clearly a moron.

Also, yeah, FFXII doesn have some pretty epic battles. Unfortunetly, they're optional battles. Pretty much all the plot battles are boing and easy. Like every other final fantasy. It's a retarded formula and I find no pleasure in it. Saving the world is easy but doing pointless random shit is hard as fuck! Oh boy!

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I dont play enough RPGs to judge, I usually find them to oriented to how much time you plan to waste, as opposed to skill.  thats why I like FPS, it doesnt matter if you played for 3 weeks, you can still suck dick and have a guy that just started own the shit out of you (if you suck). 

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He's clearly a moron.

Also, yeah, FFXII doesn have some pretty epic battles. Unfortunetly, they're optional battles. Pretty much all the plot battles are boing and easy. Like every other final fantasy. It's a retarded formula and I find no pleasure in it. Saving the world is easy but doing pointless random shit is hard as fuck! Oh boy!
Maybe you should actually act like the world's in danger and stop spending those extra hours fighting enemies you can run from and then see how easy the big enemies are. :)

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Only a pussy runs from random battles.

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He's clearly a moron.

Also, yeah, FFXII doesn have some pretty epic battles. Unfortunetly, they're optional battles. Pretty much all the plot battles are boing and easy. Like every other final fantasy. It's a retarded formula and I find no pleasure in it. Saving the world is easy but doing pointless random shit is hard as fuck! Oh boy!
Maybe you should actually act like the world's in danger and stop spending those extra hours fighting enemies you can run from and then see how easy the big enemies are. :)
Maybe the enemies where I am are 10 levels higher than me and I'm still not even close to having trouble. I'm no twinker, I want a challenge. It's not my fault the main path cannot provide me with one.

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And yet here you are on an RPG Maker forum. :O

:tinysmile::tinysmile:

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That post made absolutely no sense at all.

Actually it did.

Quote
He's clearly a moron.

Care to ellaborate a little for me?  :)

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And yet here you are on an RPG Maker forum. :O
I originally joined just to share the resources I had made for RPG Maker XP. It's not my fault you assholes grew on me.


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He's clearly a moron.

Care to ellaborate a little for me?  :)

No.

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Ignorance is bliss, eh?

You're clearly a moron, no ellaboration needed.

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In real life, "evil" people do not go around saying "I am evil" So why in many RPGs is it this way? The world is not black and white. In the eyes of the "evil" person, most times, they are the good guy. They then see you as the evil, the evil they must stop at all cost.

Oh god, and no more cardboard baccon strip minded villians (sephiroth).
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Wow, that's just... boring. o_O

No it's not.

The Final Fantasy series needs to go back to where it began, well not where it began (I found I really... um... yeah) - but to the retro type of RPG.

No it doesn't.

VIII was futuristic

I don't see anyting wrong with that.

and X was too pathetic. I admit X was good and it was fun, but the game itself was so easy, just attack constantly - no stragtegy whatsoever.

Maybe if you had some restraint and didn't overlevel there might be some challenge. Then again, it's a final fantasy game, so probably not.

V is my favourite Final Fantasy because it has one thing almost all RPG's need: abruptness. I don't want to play a game where a prologue rolls over the screen and I see a fancy video of the backstory - that's not me playing the game, that's me watching it. Well, that's pointless and it's boring me.

Well you just insulted the gameplay of FFX, which is actually far more diverse and interesting than pretty much all other final fantasies. Clearly most people do not play RPGs for the gameplay. They play them for the plot. The "abruptness" of FFV is the game's weakest point.

A key in RPG's is too never tell the player what is going on, that way by doing the task set they can find out - that's already an interesting ten minutes. Of course they'd need to pull it off the right way.

Without a set goal a player will wander around aimlessly and become frusterated. Without any knowledge of the main plot or anything interesting going on they'll be less likely to care. Sending players on random tasks is a quick way to lose their interest.

V does because of how adventourus (sp?) it is, you get four characters and you STAY with them for almost the whole game, and it isn't stupid because it makes sense.

These 3 peices of sentences don't make much sense at all. I'm having a hard time even trying to figure out what you're saying. I'll start with the obvious part. Sticking with 4 characters. That's nice, and also boring. It works well for FFV though, thanks to the wonderful job system. Now the first section, I believe you're saying that V "pulls it off the right way"? If the world map wasn't designed so well, in such a way that you'll always be able to tell exactly where to go next, it would be painful and annoying. They make your destination obvious, even if you don't know where you're trying to go or what you're trying to do. Now the last part. "...it isn't stupid because it makes sense." Well I have no idea what "it" is since you started talking about something completely unrelated in the middle of the sentence, but whatever "it" is, I hope it makes more sense than that sentence does or else it actually is stupid.

V is incredibly fun due to this, so why other RPG's choose to show the gamer the story rather than have the gamer play it out is beyond me.

I'm not sure what you're trying to say here, but almost all RPGs have scenes where the plot plays out, FFV included.


That's what RPG's need 'MOAR' of:

+ Abruptness

Play an action game.

and adventure  :)

Play an adventure game.

EDIT: Suitable boss themes, not rock or metal - that actually feels out of place in RPG's (maybe that's cause I don't like either genre though) - something like Challenge (X), Last Battle (V), Deceisive Battle (V), Battle With Gilgamesh (V - my god the arranged version would be hell suitable even though it's rock), Extreme (VIII) - final boss themes should almost always be fairly laid back, simple and tense, even slow paced (Extreme comes to mind).
Boss music should be intense to compliment the battle. Rock music gets the job done, as do other genres. Just because you don't like a certain type of music doesn't mean it's bad for battles.

NOTE: I contradict myself in that edit, oh well.

You're a moron.


EDIT:
In real life, "evil" people do not go around saying "I am evil" So why in many RPGs is it this way? The world is not black and white. In the eyes of the "evil" person, most times, they are the good guy. They then see you as the evil, the evil they must stop at all cost.

Oh god, and no more cardboard baccon strip minded villians (sephiroth).
A simple concept that many people seem to fail to grasp. Or, perhaps it's part of the whole fantasy aspect. Sometimes people wish things were that simple. Sometimes it's nice to clearly know whos good and whos bad, and to think that some hero with a pure heart can crush this blatantly evil fiend.
« Last Edit: January 14, 2007, 07:18:39 AM by GilgameshRO »

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Quote
Quote
Actually, I hear there are some unprecedented epic battles in FFXII. They're optional, though. Rumors are that there's one or two last can last for hours simply because of how much HP the enemy has.

Wow, that's just... boring. o_O

No it's not.

You may enjoy having to constantly repeat strategies over and over again, but I don't. You fail to understand I'm not you.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
VIII was futuristic

I don't see anyting wrong with that.

Neither do I, but some things that were included didn't really work very well (e.g. Cars). Slighty offtopic: especially not with the junction/level system.

Quote
Maybe if you had some restraint and didn't overlevel there might be some challenge. Then again, it's a final fantasy game, so probably not.

Nah, I don't overlevel. It's boring to level up and I'd rather continue with the story.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
V is my favourite Final Fantasy because it has one thing almost all RPG's need: abruptness. I don't want to play a game where a prologue rolls over the screen and I see a fancy video of the backstory - that's not me playing the game, that's me watching it. Well, that's pointless and it's boring me.

Well you just insulted the gameplay of FFX, which is actually far more diverse and interesting than pretty much all other final fantasies. Clearly most people do not play RPGs for the gameplay. They play them for the plot. The "abruptness" of FFV is the game's weakest point.

In your opinion I suppose you may find it that way, but the "abruptness" I found to be a strong point.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
A key in RPG's is too never tell the player what is going on, that way by doing the task set they can find out - that's already an interesting ten minutes. Of course they'd need to pull it off the right way.

Without a set goal a player will wander around aimlessly and become frusterated. Without any knowledge of the main plot or anything interesting going on they'll be less likely to care. Sending players on random tasks is a quick way to lose their interest.

That's why the creator of the game would need to do it right, which would be hard to do. Otherwise they could always do what you seem to be suggesting: tell the the story straight up, biography of all characters instantly and in an uninteresting way, the conclusion is made really obvious and hinted dramatically throughout the game. Or the creator could try and balance things out, with a mixture of suspense and goals that follow strong to the plot but don't give away too much too quickly.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
V does because of how adventourus (sp?) it is, you get four characters and you STAY with them for almost the whole game, and it isn't stupid because it makes sense.

Quote
Sticking with 4 characters. That's nice, and also boring.


Quote
No it's not.

Quote
Now the last part. "...it isn't stupid because it makes sense." Well I have no idea what "it" is since you started talking about something completely unrelated in the middle of the sentence, but whatever "it" is, I hope it makes more sense than that sentence does or else it actually is stupid.

I shouldn't waste my time but I'll edit it for ya.  ;)

"V does because of how adventurous it is, you get four characters and you STAY with them for almost the whole game, and staying with them for almost the whole game isn't stupid because it makes sense."

That also explains why I kept it in one sentence.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
V is incredibly fun due to this, so why other RPG's choose to show the gamer the story rather than have the gamer play it out is beyond me.

I'm not sure what you're trying to say here, but almost all RPGs have scenes where the plot plays out, FFV included.

Yes FFV does it, but it doesn't over do it. Infact what X does isn't TOO bad, I just didn't like the plot of that game.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
That's what RPG's need 'MOAR' of:

+ Abruptness

Play an action game.


Quote from: ataraxy2 on Yesterday at 05:35:37 PM
and adventure 

Play an adventure game.

Or, alternatively an RPG.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
EDIT: Suitable boss themes, not rock or metal - that actually feels out of place in RPG's (maybe that's cause I don't like either genre though) - something like Challenge (X), Last Battle (V), Deceisive Battle (V), Battle With Gilgamesh (V - my god the arranged version would be hell suitable even though it's rock), Extreme (VIII) - final boss themes should almost always be fairly laid back, simple and tense, even slow paced (Extreme comes to mind).
Boss music should be intense to compliment the battle. Rock music gets the job done, as do other genres. Just because you don't like a certain type of music doesn't mean it's bad for battles.

Why is it that when people post in forums and reply to other posts, that the person repling instantly assumes that the poster is speaking on behalf of everyone? I actually liked the music in this "Chaos Project" game, it was suitable.

Quote
Quote from: ataraxy2 on Yesterday at 05:35:37 PM
NOTE: I contradict myself in that edit, oh well.

You're a moron.

No. It'd be moronic for me to not actually say that I'd contradicted myself.

Quote
Quote from: BanisherOfEden on Today at 05:50:54 PM
In real life, "evil" people do not go around saying "I am evil" So why in many RPGs is it this way? The world is not black and white. In the eyes of the "evil" person, most times, they are the good guy. They then see you as the evil, the evil they must stop at all cost.

Oh god, and no more cardboard baccon strip minded villians (sephiroth).

LOL - Funny thing is I'd never noticed... >.<

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[Quote from: ataraxy2 on Yesterday at 05:35:37 PM]
NOTE: I contradict myself in that edit, oh well.
You're a moron.

No. It'd be moronic for me to not actually say that I'd contradicted myself.
[/quote]

You know how to use the edit button. Why not just remove the contradiction?

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I wish Black Isle was still a functional company, and they would make one last amazing Infinity Engine powered game. Those are some of my favorite games of all time.

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Amen to that.

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[Quote from: ataraxy2 on Yesterday at 05:35:37 PM]
NOTE: I contradict myself in that edit, oh well.
You're a moron.

No. It'd be moronic for me to not actually say that I'd contradicted myself.

You know how to use the edit button. Why not just remove the contradiction?
[/quote]

Straight after I posted I went to bed, making sure to mention that I'd contradicted myself. Basically that is so people ignore that part. The reason I didn't delete it though is incase someone was already repling (these things tend to happen on forums  :D).

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We've moved on, you should too.

I've never played a Black Isle project, actually. Could you name a few good ones?

And I wish they could bring back the Soul Blazer trilogy and remake it.

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We've moved on, you should too.

Eh... I have... >.> (I was just answering his question, it's a bit rude for me to just ignore someone when they ask me something)
Anyway I have nothing to add so that's why I didn't. I can't think of anything RPG's need 'moar' of at the moment.
« Last Edit: January 14, 2007, 02:48:32 PM by ataraxy2 »

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Well you just insulted the gameplay of FFX, which is actually far more diverse and interesting than pretty much all other final fantasies. Clearly most people do not play RPGs for the gameplay. They play them for the plot.

THANK YOU.

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Quote from: GilgameshRO on Yesterday at 06:15:41 PM
Well you just insulted the gameplay of FFX, which is actually far more diverse and interesting than pretty much all other final fantasies. Clearly most people do not play RPGs for the gameplay. They play them for the plot.


THANK YOU.

Oh, Zypher - how could I? I'm so sorry for not liking X.

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On females.

FFXII was a little gay.

Proof: Vaan's shirt thingy.

We need moar of less-gayness and pedophile stuff in games! I mean, come on! Girl about 12 years old with huge boobs? I don't think so.

Oh god, and no more cardboard baccon strip minded villians (sephiroth).

I concur.

Quote
Quote from: GilgameshRO on Yesterday at 06:15:41 PM
Well you just insulted the gameplay of FFX, which is actually far more diverse and interesting than pretty much all other final fantasies. Clearly most people do not play RPGs for the gameplay. They play them for the plot.


THANK YOU.

Oh, Zypher - how could I? I'm so sorry for not liking X.

X has a crappy plot, that's obvious and Gilga knows that. None the less the BS was good. I never finished it, because Seymour was so pahetic and such a pussy, not because it wasn't fun to battle.
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I'm curious to know what videogame plots you guys have actually enjoyed, because man, by your standards they would blow my mind.

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The plot for Chrono Trigger and Chrono Cross are nigh immaculate. I don't think there has been a game yet that can top these two for sheer imagination and the ability to construct a whole universe that doesnt contradict itself.

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Played them. Thought they were amazing the first times around, but I can't even finish them now.



Maybe a good story just isn't as good after the fist time around?



Yeeaahh. There's my point.

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Yup. I can't read the same book twice either.

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A lot of Chrono Cross is impossible to know what it going on the first time through. For instance the creation of the Dead Sea when Chronopolis is pulled back in time.

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I'm curious to know what videogame plots you guys have actually enjoyed, because man, by your standards they would blow my mind.

Played them. Thought they were amazing the first times around, but I can't even finish them now.

Maybe a good story just isn't as good after the fist time around?

Yeeaahh. There's my point.

FFT, which I have played through no less than 10 times. Bahamut Lagoon, which I have played through 3 times. Front Mission, Front Mission 3, and I'd probably love 2 and 4 as well. Der Langrisser. The story of Der Langrisser isn't really amazing, but with four main possible story paths and like half a dozen smaller branches it has alot of depth. You learn to love your enemies because at one point they were or will be your allies. You might fight for light, fight for peace, fight for freedom, but that puts you at odds with people who fight for the same things but see a different way to go about it. The Shadow Hearts series is pretty nice, if just because it's so different from conventional RPGs. I actually kinda like Chrono Trigger's story, I just can't bring myself to play the game anymore because it's not very fun.

You might notice that most of the games I listed are SRPGs. It's not my fault they have better gameplay AND plot.

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Your opinion sucks. SRPG's are boring and uninteresting.

:tinysmile::tinysmile:

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I like them...

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Your opinion sucks. SRPG's are boring and uninteresting.
You're obviously playing the wrong SRPGs

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Yeah or I just don't like SRPG's.

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Impossible.

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INCONCEIVABLE!

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LMAO

V is a really cool game, although the plot is rather weak you'll love the gameplay - played through at least eight times. Kingdom Hearts is also fun for a while - I've played that through twice. I'm not too fussy with games, if a game doesn't have something but something else instead that I find better, the other thing missing seems distant.

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I can tell Gilga likes the feudal setting for his rpgs. I am more of a high-fantasy or steampunk kind of person.

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The only game I mentioned with a feudal setting was FFT. And MAYBE Der Langrisser, but Der Langrisser is very japanese and animeish and not very realistic at all in that sense. Bahamut Lagoon takes place on giant floating islands in the sky and they have machines and stuff. Front Mission is all about giant robots and such. Shadow Hearts is in the 1900s. The setting doesn't matter much to me.

I like stories that are refeshing and unique, and I like events that surprise me. I like when all the characters are very realistic and human, and act in ways people would really act. Other than that, if the game has fun gameplay I'll play pretty much anything.

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Gone.
Need moar RAGE !!!!

I think that for me to play a game the whole way thrpugh it has to piss me off and then taunt me  so MORE RAGE !!!
Good Bye. RMRK you were cool while I wasn't there.

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So about that money...
Need moar CHARLIE !!!!

I think that for me to play a game the whole way thrpugh it has to piss me off and then taunt me  so MORE CHARLIE!!!

Fixed

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I played a few SRPGs, but stopped after the first fight. Mainly, because the first fight took half an hour. And that was just ONE FLOOR OF THE FIRST DUNGOEN. :(
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Nippon Ichi is the uncrowned king of Srpgs. Nobody can even come close to them.

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Nippon Ichi is the uncrowned king of Srpgs. Nobody can even come close to them.
But, Atlus made Tactics Ogre and Phoenix Wright(which isn't an SRPG but is still like the best game ever)

But then again Phantom Brave & Disgaea are like my favorite games O,o hmmmm

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Nippon Ichi is the uncrowned king of Srpgs. Nobody can even come close to them.
But, Atlus made Tactics Ogre and Phoenix Wright(which isn't an SRPG but is still like the best game ever)

But then again Phantom Brave & Disgaea are like my favorite games O,o hmmmm

Tactics Ogre was made by Quest. It was just published by Atlus. Sadly, Atlus ussually get's credit for games they simply published.

I also wouldn't call NIS the king of SRPGs. Yeah, sure, they've made alot of good ones recently, bringing SRPGs to the modern gaming audience and to America, where the genre was mostly unknown and unappreciated untill recently. However, I've played quite a few SRPGs and NIS's games are... well, nice, but a bit dissapointing. Disgaea is dull and way too easy, though it's a pretty funny game. Makai Kingdom is far too short. La Pucelle Tactics is VERY easy. The only one I think is a really great game is Phantom Brave. Their games are cute and nice and pretty fun, but there's just not enough content or challenge for an SRPG lover like me. In a sense, NIS's SRPGs are like the Final Fantasy series.

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And when I wrote Phoenix Wright I meant Trauma Center.  I was playing Phoenix wright when I was writing this :x

OBJECTION!!!!
« Last Edit: January 16, 2007, 04:12:05 AM by Yami »


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:pointright:

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:pointleft:
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So about that money...
Yami quit posting purple text, it's hurting my eyes.  I don't have my monocle right now.

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I like the purple text.

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I'm back :P
text doesnt bother me, but i guess i dont see the point in changing every post you have with the text colour change in the beginning, but ookies

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I'm back :P
I really do think its a waste of time, you know people are used to the normal black, so purples ok, but i dunno i just sometimes think they could just not bother...

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I like the purple text also.

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Thank you  ;D

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So about that money...
At least I have my cool monocle this time.

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From what I've seen they need   of a plot.

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Different colored fonts are for chicks and fags.

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Yami's a girl.
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So about that money...
Different colored fonts are for chicks and fags.

If I could concordo any harder my lungs would explode.

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EXA
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Why do you say such a mean thing?

:V

We need minigames!
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I disagree, I always thought minigames distracted the player from the story. (and why would you play a minigame when you have some world saving to do?  :D). We need them :p, but not any moar.

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But we DO need of puzzles! I <3 Lufia 2 for all the puzzles they've had.
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lyk zomg lozl

I was about to edit my post and mention that!

:shock:

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Beyond the BEyond was a game with a really neat battle system, and hard puzzles. I want another game like that.

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Actually, minigames could be kind of awesome if they incorporated things like the way characters act. If the guy with a temper in your party plays some arcade minigame and loses, he breaks the machine (slices it in half? ) and gets kicked out. Sure, it's not really necessary as part of the story, but it's entertaining and funny.

:tinysmile::tinysmile:

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Arlen your avatar is bugging the living shit out of me. Please fix it.


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?

What's wrong with it?


P.S. Yours is stretched.

:tinysmile::tinysmile:

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Antialiasing is not present. You have a white static aura. I hate white static SO MUCH! Please kill it. I posted the on that's fixed in my last.

And yes mine is. But I am not the one who changed it. :-\

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that's bullshit. There was no aura when I resized it in photoshop.

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
Oh just remembered, RPGs need MOAR Noob Slay3rs.

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RPG's need moar life. FFXII was a HUGE step in the right direction, but it still lacked life in terms of, like, small animals that you can't/wouldn't attack. Like little birds pecking around on the ground that scatter when you get near. Plants that move when you walk past them. (I tested it on FFXII, and was disappointed when I just walked through the flower and it didn't move at all. :( )



Dawn of Mana is probably going to be awesome in this respect, because the word is that the environment is extremely interactive.

:tinysmile::tinysmile:

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Moar liek Dawn of Arlen.

The Havok engine meeting the Mana series is like a miracle.

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#129... Consequences

Let's face it, I'm as bad as the next rpger... I walk into every house I can and go through the underwear drawers looking for STUFF.  Usually with someone in the room, and they are asking me if I am "looking for the cave that lies to the east?"  Someone comes to my house and looks through MY underwear drawer, I'm going to either snap their knees with a louisville slugger, or cower under my bed dialing 911... depending on which you'll believe!
Jonathan Sodalis www.sodalisrpg.com
"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic."
        -from "The Sayings of Muad'Dib" by the Princess Irulan

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#731... WTF Conversation
Alright... in real life when I walk up to a total stranger and TOUCH them, they're going to break my nose, tell me to get out of their face, scream, or at the very least, ask me if they can help me.

I would love to stumble upon an rpg village, walk up to someone and hear more than just "welcome to Garadas!" or "I love chocolate."  Occasionally, you get a tidbit of information regarding the quest, but surely we can come up with some more dialogue!  I realize in the standard RPG game there are hundreds of these guys walking around. 

But do they ALL hate chocolate??
Jonathan Sodalis www.sodalisrpg.com
"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic."
        -from "The Sayings of Muad'Dib" by the Princess Irulan

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Actually, minigames could be kind of awesome if they incorporated things like the way characters act. If the guy with a temper in your party plays some arcade minigame and loses, he breaks the machine (slices it in half? ) and gets kicked out. Sure, it's not really necessary as part of the story, but it's entertaining and funny.

I <3 you for that idea.
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I wish there was an underwater exploration game that combined Treasures of the Deep, Everblue, and free roaming exploration. I think the undersea world is fascinating, and I would spend hours exploring the seabed for creatures and treasures.

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Gone.
Holkeye, you will enjoy "Act 9" of my game as its an underwater area with a massive 19 quests and 2 mini-games.

I reccon all games need to have a FUCKING SPELL CHECKER.

I just played some rpg game and the writing is in a font that looks like shit and then they speld please pl0x and thanks with ty and for gods sake they use fooken l33t speak, that pisses me right the hell off
Good Bye. RMRK you were cool while I wasn't there.

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More villians actually winning and suceeding at what they do. There's only so many ways you can put a spin on the good will beat you finish.

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Sailor Man
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So about that money...
Also RPGs need more Vikings. You can never have enough Vikings.

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Or Okami on Wii.
BUMP because IT HAPPENED and IT'S AMAZING lol

:tinysmile::tinysmile:

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A psychic and a necromancer wonders never cease!

Looks like someone cross classed.
« Last Edit: April 26, 2008, 05:47:21 AM by Strike Reyhi »
:tinysmile:

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we need moar rpg to have more free roam overall, more enemies. 100,000 enemies at once. or long fights with millions of enemies at the same time.




 :moar: enemies
 :moar: areas to explore

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:moar: you know the way this smilies hand is going up and down you'd think he was wankin it :V

Seriously though if you want that go play an mmo or something. free roam would have to be stopped by impassable barriers or tough monsters for a story driven one player game, that's difficult to pull off.
« Last Edit: May 18, 2008, 05:43:08 AM by Strike Reyhi »
:tinysmile:

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you know I actually read Arlen's list  :=: We need moar character development, lately, every character is like bland in some RPGs, where are the good ol' stuffs?!

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MOAR situations where there's more than one path to follow, and while they seem like polar opposites, they are actually slightly related.

Good path vs. Evil path is nice, and all, especially when they give you the option to choose like that, but how about, oh, I dunno

righteously good that never kills people
good, but kills bad people
head's in the right place, but has a temper
murderer that occasionally redeems himself by saving kittens
cold blooded killer that eats kittens




Morrowind was a great example of this, in the sense that it let you make your own character and follow your own set of morals, but it still merged everything into "good guy" at the very end. Unless you downloaded mods, in which case you can actually join the 6th house LOL but you know what I mean.

I really liked how, in the Tribunal expansion, you were led to believe the King was evil, and the Temple was good, and you would work for both, all the while given the option to be loyal to whichever one you wanted (despite the evidence that one was evil) but then it converged at the end again with the whole "save the city from the crazed psuedo-god" thing. lol.
« Last Edit: May 18, 2008, 06:01:05 AM by Arlen »

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
What about kitten that eats murderers?

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I'd play that game.

:tinysmile::tinysmile:

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Sailor Man
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So about that money...
Agreed, it would be pretty bad ass.

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I thought of another good one last night;

More character interaction between co-stars. Final Fantasy X did a phenomenal job with this. Characters had their own backstories, and many of them were related, and they would speak to each other in a different tone or an a different level than they would speak to the main character. Especially when Rikku came into the mix, and Wakka's whole not-liking-those-kind-of-people thing. It really humanized the whole experience.

FF6, 7, 8, and 9 were also pretty good with this. 6 especially since there was more than one "main character." FF12 kind of dropped it, though.

Other recent games haven't done this too well. Take Mass Effect, for example. Sure, the interaction between the main character and everyone else was stellar, and a huge step up because you had so many dialog options and choices about what you could do and say, but there wasn't even an inkling of interaction between ANY of your teammates. The Quarian chick never even spoke to Wrex, Ashley didn't give a shit about the Taurian guy, etc... I mean, all these people are together on a ship for a long-ass time, and saving the galaxy together, you'd think they'd try to get to know each other, not just the main character.

I'm just tired of games that represent the old style of RPG's, like Final Fantasy II. You knew the characters in FF2 were childhood friends .... because the dialog box TOLD you at the beginning of the game. They pretty much never speak to each other in the entire game...

:tinysmile::tinysmile:

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More character interaction between co-stars. Final Fantasy X did a phenomenal job with this. Characters had their own backstories, and many of them were related, and they would speak to each other in a different tone or an a different level than they would speak to the main character. Especially when Rikku came into the mix, and Wakka's whole not-liking-those-kind-of-people thing. It really humanized the whole experience.
Simplified: Needs more racism :V    kidding I totally get what you mean, that it made for a really interesting subplot that ran along side the main story, what with the hiding it from wakka and the subsequent shit hitting the fan.
:tinysmile:

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So about that money...
I never played FFX....

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i want a hack and slash game where your no special guy you just run in a huge battle and mash stuff around.

originality is also important as is the subtle way that good rpgs allow me to complete them before im level 40 i hate levels in single player games in multiplayer at least i can show off what i have done but in single player its just meh and continue

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Doneski
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i want a hack and slash game where your no special guy you just run in a huge battle and mash stuff around.

Get Monster Hunter, even though its online was cut off recently, it's fun as hell. And that's exactly what you do. MH3 is due for the Wii though, so you should wait and get that provided you have a Wii. Also, you can forge weapons and armor and shit. It's uber fun. :bean:

Monster Hunter has most of the aspects I love in an RPG and more. I like a lot of the making your own shit stuff in games. Like getting materials and stuff that allow you to make a new weapon or armor, which MH has. Also armor that changes on your character when you change it, which MH also does.

I do like the good/evil things too, which Monster Hunter doesn't have. :3

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Sailor Man
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So about that money...
Monster Hunter sounds pretty bad ass.

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i want a hack and slash game where your no special guy you just run in a huge battle and mash stuff around.

 Also, you can forge weapons and armor and shit. It's uber fun.

Monster Hunter has most of the aspects I love in an RPG and more. I like a lot of the making your own shit stuff in games. Like getting materials and stuff that allow you to make a new weapon or armor, which MH has. Also armor that changes on your character when you change it, which MH also does.
You just described whats in castlevania: curse of darkness.  The game is awesome. Recommended if you never played it. ;8

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So about that money...
What system is it for kefka?

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Multi-platform:PS2 For sure

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Sailor Man
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So about that money...
Is there an xbox version too?

I are modding mine soon.

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Yes, there is.  *has that version*

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So about that money...
Teehee after it's modded, I'll dl an iso then burn it. FREE GAME!

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For taking a crack at the RMRK Wiki
Moar enemies that actually do stuff other than slow down you completing the game, seriously. Ninja Gaiden: Perfect example, enemies should be able to match your character.

I agree, FF9 did a great job with character stories.

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Ninja Gaiden isn't an rpg so thats really not a good example

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Ninja Gaiden isn't an rpg so thats really not a good example

Ya, but you get the point.  :-\

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NO I FUCKING DONT PLEASE GIVE ME A GOOD EXAMPLE I AM RETARDED I NEED A GOOD EXAMPLE

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Moar enemies that actually do stuff other than slow down you completing the game, seriously. Ninja Gaiden: Perfect example, enemies should be able to match your character.

I agree, FF9 did a great job with character stories.
Well the only way that could happen is if you don't train. A perfect example of what your talking about would be ff8. It requires more strategy rather than lvling up. Meaning, the enemies will always be at a lvl that prevent anything from being easy or hard. Depending on your equips, and your strategy will determine how fast you will go though the game.

Simple version: The game is retarded and hard.

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Sailor Man
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So about that money...
I actually would like to see that in late parts of the game where each fight is a miniboss. I tried to do that with Darkwurld. I don't remember if it came out like that though.

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Moar storyline and dynamic characters. Durr.
"RPG Tsukuru... BIII EEXXUU!!!!"



Legend of Harpine
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69% Complete

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Bumping this thread because of Skyrim mods.

There's a magic mod that I'm really, really liking. It adds spells in all schools that can do damage, and also other useful spells.

ex: Restoration: Chanthrax Curse. Deals damage over time to the target it hits. If that target casts a spell, the curse spreads to nearby targets.
I.E. USE THIS ON MAGES.
Alteration has speed spells, and restoration has a sanctuary spell. It's absolutely perfect if you're a battle mage type character. A character who doesn't use many destruction spells, but god damn is that free 3 hit barrier and quick burst of speed useful when dealing with ranged enemies. Gets you right up there to pummel the assholes with your giant fucking mace without dying before you even get up to the enemy.
There's also dispel spells, which are neat if you're dealing with mages using mage armor. Personally, I REALLY wish they put these new spell types in to alchemy, too. Can you imagine a dispell poison? Those annoying mages with their mage armor abilities. Poison your blade with a dispell poison and OH SHIT he's completely defenseless now.


Also, stun spells. Teleport spells. etc etc

I guess the main reason I brought this back is because I really appreciate the level of intelligence and strategy this mod brings to the game.


I also appecaite the level of intelligence playing a non-tank character brings to the vanilla game. Dragons were kicking my ass because I can't use armor, or bows, and mage armor only goes so far ... and then it hit me. I'm buffing my alchemy ... why aren't I making resist fire/frost/shock/magic potions? And suddenly the game is balanced again.


So yeah. Things RPGs (ESPECIALLY RPGs like Skyrim) need more of: intelligent combat systems.

Which is why I love the Witcher 2.
« Last Edit: April 02, 2013, 03:06:26 AM by Dr_Arlen »

:tinysmile::tinysmile:

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8.) Moar ... clothing?
Yuna's wearing the same damn thing she wore yesterday, and I KNOW she didn't wash it! I think it would be neat to characters NOT sleeping in the clothes they wear throughout their entire journey, or something like that. And I always thought it was cool when characters had alternate outfits, for some reason. Maybe I'm gay. lol.

I noticed this in a lot of games too, i'm actually "auctioning" a game called sholl of to whoever wants to continue developing it. the game has a feature for different cloaks with different abilities and they change the way the character looks too using a common event.change the cloak, change the appearance.

Though i think the main reason people don't change character clothes in most games is that they can't sprite, or they don't have time to make the massive common event that could make the dictionary look like 10 words. It's a little time consuming, some people don't have that time. But i do agree Moar of it would be nice to see.
Final Statement: I chowder5lock am a dipshit and MA is a pretty cool dude.