[XP] Arrow Over Player's Head System

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Romeo.
Are you really tired of not seeing your character because (s)he blends in with the map?

3 Common Events
3 Variables
2 Switches

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Create two switches.

Name the 1st "Arrow System"
Name the 2nd "Arrow Display"

Now do the first common event. Name it "coordinates"
Make the trigger parallel process
Condition switch: Arrow System

Do this:

@>Control Variable: [0001: X] = Player's Screen X
@>Control Variable: [0002: Y] = Player's Screen Y
@>Control Variable: [0003: A Variable] = 60
@>Control Variable: [0002: Y] -= Variable [0003: A Variable]

This adjusts the coordinates of the picture.

Next

Make another common event, name it "Button" (Or whatever you want.)
Trigger: Parallel Process
Conditional Switch: Arrow System

@>Conditional Branch: Script: Input.trigger?(Input::L)
@>>Conditional Branch: Switch: [0002: Arrow Display] == OFF
@>>>Control Switches: [0002: Arrow Display] == ON
@>>Else
@>>>Conditional Branch: Switch: [0002: Arrow Display] == ON
@>>>>Control Switches: [0002: Arrow Display] == OFF
@>>>Branch End
@>>Branch End
@>Branch End

Lastly, make a new common event. Name it "Arrow Pictures."
Trigger: Parallel Process
Conditional Branch: Arrow System

@>Conditional Branch: Switch: [Arrow Display] == ON
@>>Show Picture: 1, 'Arrow', Center, Variable [0001][0002]), (100%, 100%)
@>Branch End
@>Conditional Branch: Switch: [Arrow Display] == OFF
@>>Erase Picture: 1
@>Branch End

Screenshots:

The forest!


Where am I?


Oh, there I am...

Any questions, comments about this system?
« Last Edit: February 23, 2014, 04:06:47 PM by modern algebra »

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0w/\/Z0Rz im back Baby!
ima see if this works on rpg maker 2003
September 13, 2007, 06:56:52 PM <-  Last Login
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I returned and better than ever!
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Don't mess with me.
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Ever....

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MONOCLE MAN
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I don't get it, whats it do?

pokeball :)OfflineMale
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Cheese
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?
when your caracter is on the map, you press abutton and you can see an arrow appera over his head, so incase he is behind a tree and your running into a wall you wouldnt  know, but now you do
Watch out for: HaloOfTheSun

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Romeo.
Correct. That's what it does. :)

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EXA
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Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Hey, it would be a great idea to make a script do it automatically if the player is behind a tile that has a higher priority than himself.
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I love Firerain
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=D
Yes but this is AWSOME!
Arlen is hot.

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i am satin die lol
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welcom to hel
GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
This is awesome!

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MONOCLE MAN
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Level 89
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oh! I got a cool idea =D but it need alot of eventing maybe. You walk behind a tree and its opicity drops, so you can see through it =D

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Romeo.
Yep, it'll require alot of eventing.

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I am epic, you are not.
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Level 93
Defender of Justice
hm...perhaps. i think this way is just easier. good idea and good job executing it.

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very good tut mate, but mine dosent seem to work, dunno if im doin it wrong but here is my ss of my Common Events etc etc

http://i115.photobucket.com/albums/n290/Trackys/coords.jpg <<< coordinates
http://i115.photobucket.com/albums/n290/Trackys/button.jpg <<< Button
http://i115.photobucket.com/albums/n290/Trackys/arror.jpg  <<< Arrow Pictures

any help would b awsome thanx in advance
Jared Hopkins, I Use RPGMaker for all my gaming needs

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EXA
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Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Hey, it would be a great idea to make a script do it automatically if the player is behind a tile that has a higher priority than himself.

I'll include this in the next release of my Tons of Add-ons. ;8
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http://www.rukinet.com
Why doesn't this work for me? And how do I do so that its @> in the beginning of a line and not <>
?????


Rukinet. - the dot's included!

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Romeo.
@> (You see this when you have legal RMXP but if you have postality or some other RMXP, you'll see this <> I believe.)