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Get rid of initial 'Fight or Run' option

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pokeball :)OfflineMale
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I did not make this script, it is a very small script also. It will make it so when battle starts you can skip the sign at the top that says "Fight/Run" and go stright to choosing an attack:

make a new script above main:

Code: [Select]
class Scene_Battle
  alias seph_skipphase2_scnbtl_sp2 start_phase2
  def start_phase2
    seph_skipphase2_scnbtl_sp2
    start_phase3
  end
end
« Last Edit: November 24, 2006, 06:58:54 AM by Nouman6 »
Watch out for: HaloOfTheSun

Could be useful for bosses, instead of locking the run option.

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this is awsome, I think I'll look around for a script that adds the "Escape" Command onto the command box thingy...

Thanks for posting, you saved me from making a thread  ;D

~Winged



pokeball :)OfflineMale
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ah. Ya anytime..this is useful for me, becuase I am using an ICON command battle system (when the request gets done...or attempted for that matter) and it looks funny to say fight, then fight again, or get the run option twice
Watch out for: HaloOfTheSun