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Chaos Project - The Three Moons™

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*
Full Metal Mod - He will pillage your women!
Rep:
Level 93
The RGSS Dude
It's only the first step right now lol, simple shading, finishing touches go on when it's done.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They’re bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I’m the only one, I’m the only one."

********
Rep:
Level 96
2011 Most Missed Member2010 Zero To Hero
Right, gotcha. Good work then! ;D

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Yeah, it looks fine. Just put some shading later on and it will be good. :)

EDIT:

@A1: You don't need to reply to any spam posts of velton³ in the RM sections. I will immediately delete them.
« Last Edit: October 27, 2006, 04:09:09 PM by Blizzard »
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***
Rep:
Level 89
I am yourself!
Hey...
I gotta join...

I can arrange music, and mapping.
AND event-based system. Any system based by event.
I'll send you my example of the event-based system via email, just wait...
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
I'll take a look at it as soon as I can.
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**
Rep: +0/-0Level 88
. : | x-blaze | : .
hi . well we are a team ( x-blaze )
now the point is that we useing only flash in our team
and not alot time ago we found rpg maker xp
so we learn alot thing in this program but the point is that we are not so good in scripts
so we can create games and all this but we cannot add movie in the game like you did
and we dont know how to create skins well we only download theme >:(

so we wanted to ask you for a help  :D

how to add a movie in to the game ?? ??? ??? ???

if you can plz ! help us

and we hope you will help us other time if we will need (but only in scripts) 





********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Lol, it's not a movie! xD It's this script:

Code: [Select]
#==============================================================================
# Scene_StormTronics
#==============================================================================

class Scene_StormTronics
 
  def delay(sec)
    for i in 0...(sec*10)
      sleep 0.01
      Graphics.update
    end
  end
 
  def correct(index, mode)
    case index
    when 0 then result = 450
    when 1 then result = 360
    when 2 then result = 270
    when 3 then result = 180
    when 4 then result = 90
    when 5 then result = 0
    when 6 then result = -80
    when 7 then result = -160
    when 8 then result = -240
    when 9 then result = -320
    when 10 then result = -400
    when 11 then result = -480
    when 12 then result = 480
    when 13 then result = 400
    when 14 then result = 320
    when 15 then result = 240
    when 16 then result = 180
    when 17 then result = 120
    when 18 then result = 60
    when 19 then result = 0
    when 20 then result = -90
    when 21 then result = -180
    when 22 then result = -270
    when 23 then result = -360
    when 24 then result = -450
    when 25 then result = -540
    end
    result /= 10 if mode
    return result
  end
 
  def main
    #unless $DEBUG
      hold = 1.5
      delay(hold)
      Graphics.freeze
      Audio.bgm_play("Audio/BGM/Bobby Richeson - CP - TTM Theme", 85, 100)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("StormTronicsTTM")
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("StormTronicsTTMglow")
      intro1.z = 1000
      intro2.z = 0
      Graphics.transition(80, "Graphics/Transitions/StormTronicsTTM")
      Graphics.freeze
      intro2.bitmap.dispose
      intro2.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(20)
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("in_assoc")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("rmrk_team_a")
      Graphics.transition(20, "Graphics/Transitions/rmrk_team_a")
      Graphics.freeze
      delay(hold)
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("rmrk_team_b")
      intro3 = Sprite.new
      intro3.bitmap = RPG::Cache.picture("Black")
      intro1.z = 2000
      intro2.z = 0
      intro3.z = 1000
      intro3.x = 100
      Graphics.transition(10)
      intro4 = Sprite.new
      intro4.bitmap = RPG::Cache.picture("Glow")
      intro4.z = 5000
      intro4.x = 20
      intro3.x += 20
      @flag = 0
      loop do
        if @flag == 0
          @flag = 1
        elsif @flag == 1
          @flag = 2
          intro4.y -= 480
        elsif @flag == 2
          @flag = 3
        elsif @flag == 3
          intro4.y += 480
          @flag = 0
        end
        intro3.x += 10
        intro4.x += 10
        Graphics.update
        intro4.opacity -= 51 if intro4.x > 410
        if intro4.x > 460
          break
        end
      end
      intro4.bitmap.dispose
      intro4.bitmap = nil
      delay(20)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      intro2.bitmap.dispose
      intro2.bitmap = nil
      intro3.bitmap.dispose
      intro3.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("presents")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro = []
      flags = []
      flags.push(true)
      for i in 0...26
        intro.push(Sprite.new)
        flags.push(false)
      end
      intro[0].bitmap = RPG::Cache.picture("Intro/C1")
      intro[1].bitmap = RPG::Cache.picture("Intro/H1")
      intro[2].bitmap = RPG::Cache.picture("Intro/A")
      intro[3].bitmap = RPG::Cache.picture("Intro/O1")
      intro[4].bitmap = RPG::Cache.picture("Intro/S1")
      intro[5].bitmap = RPG::Cache.picture("Intro/P")
      intro[6].bitmap = RPG::Cache.picture("Intro/R1")
      intro[7].bitmap = RPG::Cache.picture("Intro/O2")
      intro[8].bitmap = RPG::Cache.picture("Intro/J")
      intro[9].bitmap = RPG::Cache.picture("Intro/E1")
      intro[10].bitmap = RPG::Cache.picture("Intro/C2")
      intro[11].bitmap = RPG::Cache.picture("Intro/T1")
      intro[12].bitmap = RPG::Cache.picture("Intro/T2")
      intro[13].bitmap = RPG::Cache.picture("Intro/H2")
      intro[14].bitmap = RPG::Cache.picture("Intro/E2")
      intro[15].bitmap = RPG::Cache.picture("Intro/T3")
      intro[16].bitmap = RPG::Cache.picture("Intro/H3")
      intro[17].bitmap = RPG::Cache.picture("Intro/R2")
      intro[18].bitmap = RPG::Cache.picture("Intro/E3")
      intro[19].bitmap = RPG::Cache.picture("Intro/E4")
      intro[20].bitmap = RPG::Cache.picture("Intro/M")
      intro[21].bitmap = RPG::Cache.picture("Intro/O3")
      intro[22].bitmap = RPG::Cache.picture("Intro/O4")
      intro[23].bitmap = RPG::Cache.picture("Intro/N")
      intro[24].bitmap = RPG::Cache.picture("Intro/S2")
      intro[25].bitmap = RPG::Cache.picture("Intro/TM")
      for sprite in intro
        sprite.x = -3000
        sprite.y = -3000
        sprite.zoom_x = 3.0
        sprite.zoom_y = 3.0
      end
      Graphics.transition(10)
      intro[0].x = -640 + correct(0, false)
      intro[0].y = -480
      i = 0
      j = 0
      loop do
        Graphics.update
        if flags[i]
          intro[i].zoom_x -= 0.2
          intro[i].zoom_y -= 0.2
          intro[i].x += 64 - correct(i, true)
          intro[i].y += 48
          if j > 0 and j < intro.size
            intro[j].zoom_x -= 0.2
            intro[j].zoom_y -= 0.2
            intro[j].x += 64 - correct(j, true)
            intro[j].y += 48
          end
          if intro[i].x == -320 + correct(i, false)/2
            j += 1
            intro[j].x = -640 + correct(j, false)
            intro[j].y = -480
          end
          if intro[i].x == 0
            i += 1
            j += 1
            flags[i] = true
            intro[j].x = -640 + correct(j, false) unless j >= intro.size
            intro[j].y = -480 unless j >= intro.size
          end
        end
        break if flags[intro.size]
      end
      delay(15)
      Graphics.freeze
      for sprite in intro.reverse
        sprite.dispose
        sprite = nil
      end
      Graphics.transition(10)
      Graphics.freeze
      delay(hold)
    #else
    #  Audio.bgm_fade(800)
    #end
    $scene = Scene_Title.new
  end
 
end


The code is quite simple as it is nearly linear. I used moving/zooming images for that. ;) Here is the uncompile project:

http://savefile.com/files/204797

The rest, just like Naphe said here.
« Last Edit: October 29, 2006, 12:24:51 PM by Blizzard »
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**
Rep: +0/-0Level 88
Furry!
I'd love to join as a mapper! I'll get started on some sample type work to prove I'm good enough  ;). I'll edit this post when I'm done.
Current Project: FuRPG
Progress:||||||||||
Mappers:Nicholas, Odin
Eventer:BPKS0

*
Rep:
Level 97
Definitely better than Hitler.
2014 Best IRC Chatterbox2014 Best Musician2013 Funniest Member2013 Best Use of Avatar and Signature Space2013 Best Musician2013 King of RMRKFor the great victory in the Breakfast War.2012 Best Username2012 Best MusicianFor frequent good quality Wiki writing [citation needed]Most entertaining member on the IRC2011 Best Musician2011 Funniest Member2010 Most Missed Member
Hey...
I gotta join...

I can arrange music,

We don't need a music arranger, but we could use an extra composer. I can't do it all myself. OK, I could, but I don't have the time anymore. Can you write your own music?
:tinysmile:

***
Rep:
Level 89
I am yourself!
Quote
We don't need a music arranger, but we could use an extra composer. I can't do it all myself. OK, I could, but I don't have the time anymore. Can you write your own music?

Halo...
I've send my music to Blizzard along with my Victory Points System.
Ask him for my music...
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
No, you haven't sent me any music as far as I know.
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*
I love Firerain
Rep:
Level 97
=D
Lol, it's not a movie! xD It's this script:

Code: [Select]
#==============================================================================
# Scene_StormTronics
#==============================================================================

class Scene_StormTronics
 
  def delay(sec)
    for i in 0...(sec*10)
      sleep 0.01
      Graphics.update
    end
  end
 
  def correct(index, mode)
    case index
    when 0 then result = 450
    when 1 then result = 360
    when 2 then result = 270
    when 3 then result = 180
    when 4 then result = 90
    when 5 then result = 0
    when 6 then result = -80
    when 7 then result = -160
    when 8 then result = -240
    when 9 then result = -320
    when 10 then result = -400
    when 11 then result = -480
    when 12 then result = 480
    when 13 then result = 400
    when 14 then result = 320
    when 15 then result = 240
    when 16 then result = 180
    when 17 then result = 120
    when 18 then result = 60
    when 19 then result = 0
    when 20 then result = -90
    when 21 then result = -180
    when 22 then result = -270
    when 23 then result = -360
    when 24 then result = -450
    when 25 then result = -540
    end
    result /= 10 if mode
    return result
  end
 
  def main
    #unless $DEBUG
      hold = 1.5
      delay(hold)
      Graphics.freeze
      Audio.bgm_play("Audio/BGM/Bobby Richeson - CP - TTM Theme", 85, 100)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("StormTronicsTTM")
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("StormTronicsTTMglow")
      intro1.z = 1000
      intro2.z = 0
      Graphics.transition(80, "Graphics/Transitions/StormTronicsTTM")
      Graphics.freeze
      intro2.bitmap.dispose
      intro2.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(20)
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("in_assoc")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("rmrk_team_a")
      Graphics.transition(20, "Graphics/Transitions/rmrk_team_a")
      Graphics.freeze
      delay(hold)
      intro2 = Sprite.new
      intro2.bitmap = RPG::Cache.picture("rmrk_team_b")
      intro3 = Sprite.new
      intro3.bitmap = RPG::Cache.picture("Black")
      intro1.z = 2000
      intro2.z = 0
      intro3.z = 1000
      intro3.x = 100
      Graphics.transition(10)
      intro4 = Sprite.new
      intro4.bitmap = RPG::Cache.picture("Glow")
      intro4.z = 5000
      intro4.x = 20
      intro3.x += 20
      @flag = 0
      loop do
        if @flag == 0
          @flag = 1
        elsif @flag == 1
          @flag = 2
          intro4.y -= 480
        elsif @flag == 2
          @flag = 3
        elsif @flag == 3
          intro4.y += 480
          @flag = 0
        end
        intro3.x += 10
        intro4.x += 10
        Graphics.update
        intro4.opacity -= 51 if intro4.x > 410
        if intro4.x > 460
          break
        end
      end
      intro4.bitmap.dispose
      intro4.bitmap = nil
      delay(20)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      intro2.bitmap.dispose
      intro2.bitmap = nil
      intro3.bitmap.dispose
      intro3.bitmap = nil
      Graphics.transition(20)
      Graphics.freeze
      delay(8)
      intro1 = Sprite.new
      intro1.bitmap = RPG::Cache.picture("presents")
      Graphics.transition(10)
      delay(10)
      Graphics.freeze
      intro1.bitmap.dispose
      intro1.bitmap = nil
      Graphics.transition(10)
      Graphics.freeze
      delay(8)
      intro = []
      flags = []
      flags.push(true)
      for i in 0...26
        intro.push(Sprite.new)
        flags.push(false)
      end
      intro[0].bitmap = RPG::Cache.picture("Intro/C1")
      intro[1].bitmap = RPG::Cache.picture("Intro/H1")
      intro[2].bitmap = RPG::Cache.picture("Intro/A")
      intro[3].bitmap = RPG::Cache.picture("Intro/O1")
      intro[4].bitmap = RPG::Cache.picture("Intro/S1")
      intro[5].bitmap = RPG::Cache.picture("Intro/P")
      intro[6].bitmap = RPG::Cache.picture("Intro/R1")
      intro[7].bitmap = RPG::Cache.picture("Intro/O2")
      intro[8].bitmap = RPG::Cache.picture("Intro/J")
      intro[9].bitmap = RPG::Cache.picture("Intro/E1")
      intro[10].bitmap = RPG::Cache.picture("Intro/C2")
      intro[11].bitmap = RPG::Cache.picture("Intro/T1")
      intro[12].bitmap = RPG::Cache.picture("Intro/T2")
      intro[13].bitmap = RPG::Cache.picture("Intro/H2")
      intro[14].bitmap = RPG::Cache.picture("Intro/E2")
      intro[15].bitmap = RPG::Cache.picture("Intro/T3")
      intro[16].bitmap = RPG::Cache.picture("Intro/H3")
      intro[17].bitmap = RPG::Cache.picture("Intro/R2")
      intro[18].bitmap = RPG::Cache.picture("Intro/E3")
      intro[19].bitmap = RPG::Cache.picture("Intro/E4")
      intro[20].bitmap = RPG::Cache.picture("Intro/M")
      intro[21].bitmap = RPG::Cache.picture("Intro/O3")
      intro[22].bitmap = RPG::Cache.picture("Intro/O4")
      intro[23].bitmap = RPG::Cache.picture("Intro/N")
      intro[24].bitmap = RPG::Cache.picture("Intro/S2")
      intro[25].bitmap = RPG::Cache.picture("Intro/TM")
      for sprite in intro
        sprite.x = -3000
        sprite.y = -3000
        sprite.zoom_x = 3.0
        sprite.zoom_y = 3.0
      end
      Graphics.transition(10)
      intro[0].x = -640 + correct(0, false)
      intro[0].y = -480
      i = 0
      j = 0
      loop do
        Graphics.update
        if flags[i]
          intro[i].zoom_x -= 0.2
          intro[i].zoom_y -= 0.2
          intro[i].x += 64 - correct(i, true)
          intro[i].y += 48
          if j > 0 and j < intro.size
            intro[j].zoom_x -= 0.2
            intro[j].zoom_y -= 0.2
            intro[j].x += 64 - correct(j, true)
            intro[j].y += 48
          end
          if intro[i].x == -320 + correct(i, false)/2
            j += 1
            intro[j].x = -640 + correct(j, false)
            intro[j].y = -480
          end
          if intro[i].x == 0
            i += 1
            j += 1
            flags[i] = true
            intro[j].x = -640 + correct(j, false) unless j >= intro.size
            intro[j].y = -480 unless j >= intro.size
          end
        end
        break if flags[intro.size]
      end
      delay(15)
      Graphics.freeze
      for sprite in intro.reverse
        sprite.dispose
        sprite = nil
      end
      Graphics.transition(10)
      Graphics.freeze
      delay(hold)
    #else
    #  Audio.bgm_fade(800)
    #end
    $scene = Scene_Title.new
  end
 
end


The code is quite simple as it is nearly linear. I used moving/zooming images for that. ;) Here is the uncompile project:

http://savefile.com/files/204797

The rest, just like Naphe said here.


This is for continouse clips not movie lol...

So if you need a proper .avi movie you need another script...


AS FAR AS BLIZZY BOY told me..
Arlen is hot.

***
Rep:
Level 89
I am yourself!
Blizz...
Remember the Victory Points demo I sent to you???

The BGM is the music which I mean.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

*
Rep:
Level 97
Definitely better than Hitler.
2014 Best IRC Chatterbox2014 Best Musician2013 Funniest Member2013 Best Use of Avatar and Signature Space2013 Best Musician2013 King of RMRKFor the great victory in the Breakfast War.2012 Best Username2012 Best MusicianFor frequent good quality Wiki writing [citation needed]Most entertaining member on the IRC2011 Best Musician2011 Funniest Member2010 Most Missed Member
Blizzard, could you update the list of people involved in the first post? I'm sure people like dwarra, who don't use RM anymore aren't involved.
:tinysmile:

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Lol I totally forgot. >.< Sure, I'll update it right away.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


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***
Rep:
Level 88
I just watched the Intro to your game, Blizzard. I'm telling you it looks sweet!
Project: Assult

Developed by: Phoenix studios.

Release Date: 2008 [Scheduled]

Game Engine: Irrlicht Engine (Graphics Engine) (Gameplay Engine unconfirmed)

*
Rep:
Level 93
<o>_<o>
2014 Funniest MemberParticipant - GIAW 11Bronze - GIAW 92011 Best RPG Maker User (Creativity)
You say it's 100% commercial. Does this mean it will cost money to buy and play? If so, will there be a free demo available?

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Level 89
What will that crazy ape do next?
so u got any demos avialable to test play yet?
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

pokeball :)OfflineMale
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Cheese
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Level 95
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i can do interior mapping, basic town mapping. if you want some screenshots their in my topic for my game:

http://rmrk.net/index.php?topic=4568.0
Watch out for: HaloOfTheSun

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EXA
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Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Hm, looks ok. As soon as we actually get some original tilesets, you can join the team. Since you have 2 weeks to actually accomplish something and you have to tilesets to map with, it's a litte bit pointless to let you join now, since you have no material to work with.

@Zypher: The demo will be free when it's out, sure.
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pokeball :)OfflineMale
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Cheese
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Level 95
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Thanks, whenever you need me for a map, just message me and give a short outline how you would like it and i will send you a rough-draft of it and if you approve it i will then make it.
Watch out for: HaloOfTheSun

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I love Firerain
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Level 97
=D
I can use this system right?

(sorry for gravediggin, well im not actually doing it, since its just 1 week on tEh dot)
Arlen is hot.

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
It will be hard to use with with other images, but you can try. ::)
« Last Edit: November 13, 2006, 12:41:12 PM by Blizzard »
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***
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Level 89
The Knight Sabers Shall hunt thine adversaries.
hey guys since im back, i want you to know that i am currently learning to use my new audio composer, Reason. i do know how to make music using proggies like Sony ACID, but its too "rockish" and it comes out as mp3. I need to know more music theory, and the works. if you need more help in audio, i can be your man. hey im pretty good with storylines too. sorry i can't help out on the graphic aspects of the game as i have immersed myself too deeply into the world of 3D Game Studio and its 3DSMax8 made props.

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Level 96
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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
I tried to make music once... wasn't funny...
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