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Chaos Project - Nemesis´ Wrath™ (Final Demo) Beta testers needed

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....

*cough*

Stop giving him DIRECTIONS *cough*
lol  :lol :zoid:
Zypher, Veltonvelton, and Dalton are secretly having a homosexual affair in hidden messages just like this one
research shows Fu is also involved, but not in a gross and creepy way

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Stop giving him DIRECTIONS *cough*

Her correction :lol . I know about the maze (I think the dairy said something about a maze at the south) but I have no clue where it is.....the only thing I have found is that grave yard and you can't go inside the hidden place.

~Winged



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@Winged: Savefile must be down again. I´ll try to upload it on megaupload.com later. What does the error message say if you try to overwrite a savefile?


Also, I think you should set a switch so the player HAS to pick up the equipment when they just got out of the class room.

Ohh and what the hell are you supposed to do after reading the thing off the grave stone  ;D? its pissing the hell outta me....

~Winged

*smacks his forehead* There was more than only the font installer in that script. You´re missing this code. Just put it into a new script.

Code: [Select]
#
# = fileutils.rb
#
# Copyright (c) 2000-2005 Minero Aoki <aamine@loveruby.net>
#
# This program is free software.
# You can distribute/modify this program under the same terms of ruby.
#
# == module FileUtils
#

module FileUtils

  def self.private_module_function(name)   #:nodoc:
    module_function name
    private_class_method name
  end

  OPT_TABLE = {}   #:nodoc: internal use only
 
  def copy(src, dest, options = {})
    fu_check_options options, :preserve, :noop, :verbose
    fu_output_message "cp#{options[:preserve] ? ' -p' : ''} #{[src,dest].flatten.join ' '}" if options[:verbose]
    return if options[:noop]
    fu_each_src_dest(src, dest) do |s, d|
      copy_file s, d, options[:preserve]
    end
  end
  module_function :copy

  OPT_TABLE['copy'] = %w( noop verbose preserve )

  def fu_check_options(options, *optdecl)   #:nodoc:
    h = options.dup
    optdecl.each do |name|
      h.delete name
    end
    raise ArgumentError, "no such option: #{h.keys.join(' ')}" unless h.empty?
  end
  private_module_function :fu_check_options
 
  def fu_each_src_dest(src, dest)   #:nodoc:
    fu_each_src_dest0(src, dest) do |s, d|
      raise ArgumentError, "same file: #{s} and #{d}" if fu_same?(s, d)
      yield s, d
    end
  end
  private_module_function :fu_each_src_dest

  def fu_each_src_dest0(src, dest)   #:nodoc:
    if src.is_a?(Array)
      src.each do |s|
        s = s.to_str
        yield s, File.join(dest, File.basename(s))
      end
    else
      src = src.to_str
      if File.directory?(dest)
        yield src, File.join(dest, File.basename(src))
      else
        yield src, dest.to_str
      end
    end
  end
  private_module_function :fu_each_src_dest0

  def fu_same?(a, b)   #:nodoc:
    if fu_have_st_ino?
      st1 = File.stat(a)
      st2 = File.stat(b)
      st1.dev == st2.dev and st1.ino == st2.ino
    else
      File.expand_path(a) == File.expand_path(b)
    end
  rescue Errno::ENOENT
    return false
  end
  private_module_function :fu_same?

  def fu_have_st_ino?   #:nodoc:
    not fu_windows?
  end
  private_module_function :fu_have_st_ino?

  def copy_file(src, dest, preserve = false, dereference = true)
    ent = Entry_.new(src, nil, dereference)
    ent.copy_file dest
    ent.copy_metadata dest if preserve
  end
  module_function :copy_file

  module StreamUtils_
 
    private
   
    def fu_windows?
      /mswin|mingw|bccwin|wince|emx/ =~ RUBY_PLATFORM
    end
 
    def fu_copy_stream0(src, dest, blksize)   #:nodoc:
      # FIXME: readpartial?
      while s = src.read(blksize)
        dest.write s
      end
    end

    def fu_blksize(st)
      s = st.blksize
      return nil unless s
      return nil if s == 0
      s
    end

    def fu_default_blksize
      1024
    end

  end

  include StreamUtils_
  extend StreamUtils_

  class Entry_   #:nodoc: internal use only
    include StreamUtils_

    def initialize(a, b = nil, deref = false)
      @prefix = @rel = @path = nil
      if b
        @prefix = a
        @rel = b
      else
        @path = a
      end
      @deref = deref
      @stat = nil
      @lstat = nil
    end
   
    def copy_file(dest)
      st = stat()
      File.open(path(),  'rb') {|r|
        File.open(dest, 'wb', st.mode) {|w|
          fu_copy_stream0 r, w, (fu_blksize(st) || fu_default_blksize())
        }
      }
    end

    def copy_metadata(path)
      st = lstat()
      File.utime st.atime, st.mtime, path
      begin
        File.chown st.uid, st.gid, path
      rescue Errno::EPERM
        # clear setuid/setgid
        File.chmod st.mode & 01777, path
      else
        File.chmod st.mode, path
      end
    end
 
    def stat
      return @stat if @stat
      if lstat() and lstat().symlink?
        @stat = File.stat(path())
      else
        @stat = lstat()
      end
      @stat
    end
   
    def lstat
      if dereference?
        @lstat ||= File.stat(path())
      else
        @lstat ||= File.lstat(path())
      end
    end

    def dereference?
      @deref
    end
   
    def path
      if @path
        @path.to_str
      else
        join(@prefix, @rel)
      end
    end

   
  end

end

The entrance to the maze is in the lower left corner of the Cursed Lake (same map where that gravestone is located). Also at that lake will be the entrance to an optional level later.

And about the equipment: If they don´t, it´s their own fault.  ::)
« Last Edit: September 29, 2006, 12:00:57 PM by Blizzard »
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still doesn't work  :-\

~Winged



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Is it the same error message? If not, post the new message. I hope you didn´t put the script from above UNDER Main.
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*BUMP*

I have found a slight problem, but it doesn´t affect the Final Demo, only beyond of it. You need this transition file to be able to use the "Gold Crash", "Item Crash" and "Jackpot" Soul Rage abilities:



Also I have added some new stuff in the scripts and I think you should "install" it.
Just extract the file in the Data folder of the game and confirm the overwriting. Savegame update will be applied as soon as you load your savegame.

New in beta 1.1:

1. SR mode choice in status screen (press LEFT/RIGHT) - so far only 2 modes, more maybe to come
2. Override the font installer by just making a new .txt file in the Saves folder and naming it "Fontoverride"
3. You can see the game version in the Options menu (I might enable this only for debug and put it instead into the Game Statistics window of the Information submenu)
4. Debuggers have a REAL clock in the menu while in the .exe mode the playtime is being displayed
5. Fixed font installer if no language was selected before
6. Savegame updater testing for the first time on real data outside the development enviroment - you should back up your savegame
7. Language option in the title screen is now like it is supposed to be
(beyond Final Demo:)
8. Vamp´s "Hands" equipment part is now also called "Add-on" like it should be

And here it is:

Clicky

Oh yeah, I forgot to tell you:
If you want to unlock any of the special modes, just open the debugger, add the weapon "Exerion" into your inventory, save the game on another save slot and go to the title screen.
« Last Edit: September 30, 2006, 12:04:57 PM by Blizzard »
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Sweet. Is the download link the same, or has it changed?

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Umph!The music bug is REALLY persistent... the game crashes, and that's it - nothing i try makes it run!  :-\ Changed everthing to .MP3 (toke longer than expected) - but no avail.
 Something in my system, i'm sure. But i'll find out.



BTW: Blizzard, the Childrens of Bodom themes are yours? They're damn cool for battles  :D
 Wish i had some themes like those in my game  :P
I need some real WORKING AVI script in RMXP!
3D ANIMATIONS:
http://www.youtube.com/profile?user=Ericmor
3D and 2D anime ART:
http://ericmor.deviantart.com/gallery/

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Omg. Blizz I haven't talked to you in like 3 months now dude. Am I still in the team  :P.
I am actually taking a course on graphic designing  :P
Anyway, if I can I would like to beta test seeing how I was a beta tester if I remember correctly!
<img src="http://www.naruto-kun.com/images/narutotest/sasuke.jpg" alt="naruto" width="212" height="97" border="0"><br><b><font face="Verdana, Arial, Helvetica, sans-serif" size="1"><a href="http://naruto-kun.com" target="_blank">Which Naruto Character Are You?</a><br>Test by <a href="http://www.naruto-kun.com" target="_blank" title="naruto">naruto</a> - kun.com</font></b>

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Everybody is making this sound so exciting! I guess it's a bit late to join in on the fun, eh?

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yea, it the same message.

Also bliz, have you been changing names of anything? cause sometimes the audio would not be in the name of w/e the event said it was but when I took a look it was there but the letters were a bit diffrent (eg: cat and Cat)

The maze was pretty weird and hard at first cause I didn't know what to do but yea...thanks grave stone  ;D

Also, my PC doesn't display the damage so is the steel sword SR better or the boardsword or w/e SR better *hint* *hint* *nudge* nudge*

~Winged



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I will upload another upgrade of the Scripts.rxdata later. I made the updating system better and fixed a glitch here and there. These glitches are the worst, they seem to have a random pattern, so it´s hard to track them down. The things that are making me trouble at most are the Absorb HP/MP and the Reflection System. It happens quite often that I get some damage display glitch if I use such a skill. =/

@Ericmor: I only cut out the parts with the voice. Children of Bodom is a metal band. SO far there is none of my self-made music in the game. These are quite some random bugs and it could be a problem with the resources´ names. But fixing it will require to upload a new beta version, since I need to fix it in the events. There is still one thing you could try. Open the Scripts editor and open the "CMS Windows+" script. Find the class Game_System and the method "def bgm_play" It will look like this:

Code: [Select]
  def bgm_play(bgm)
    @playing_bgm = bgm
    vol = correction(@bgm_volume)
    if bgm != nil and bgm.name != ""
      Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)
    else
      Audio.bgm_stop
    end
    Graphics.frame_reset
  end

Put a # before that one line so it looks like:

Code: [Select]
      #Audio.bgm_play("Audio/BGM/" + bgm.name , bgm.volume * vol / 100, bgm.pitch)

You won´t have any music, but after the game has started and you have saved it, try to enable the music again.
@Winged: Fury is stronger (SR of Broad Sword), but Blade (SR of Steel Blade) targets all enemies. Altough in Adel Tower you will encounter fewer, but stronger enemies, so it makes sense to use the Broad Sword.

@Pixie & JohnPetrucciPwns: It´s never too late to join. ;) I will PM you the link to the demo. BTW John, this isn´t The Three Moons, but Nemesis Wrath. But you can still beta test it if you want.

EDIT:

There is a little problem I noticed. Again it´s beyond the Final Demo. I doubt any of you have reached so far the Ice Temple, so it shouldn´t be a big problem. After you´re done with the Silent Forest and enter the area of the Great Lake (Bunny is also in that map) you should turn off Switch Number 149. I forgot to remove something there and you will skip a minigame if you don´t.

EDIT: Here you go. You don´t need the older file a few posts above if you use this one right away.

Clicky

« Last Edit: October 01, 2006, 02:13:52 PM by Blizzard »
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I don't know if everyone has the exact same demo, but I also got that error for Living dead beat. All I did was went into the material base, made sure that song was actually in there (which it was), then I went into the event (EV007) and editted it (basically I just went to @> Change Battle BGM, edit...and the song was already highlighted, so I pressed okay, applied it, then tried the demo again and it worked just fine). I didn't change the song or anything, and now the original song plays when I get to that point in the game. I'm guessing it was just a name error.
I hope that made sense.

And, I hope you don't mind if I be a total spelling/grammar nazi with this. :P

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And, I hope you don't mind if I be a total spelling/grammar nazi with this. :P

I hope you will be one! =D That´s one of the things my game lacks most of: grammar (I think)

I guess RMXP always messes up something when you compress it. Ok, if anyone gets the same problem with the BGM, just do it like Pixie said: Open the editor, Open the Prologue maps (inside the Outer World maps) and just change in Prologue 6 the BGM in that one event. YOu only need to confirm it. I think it´s a problem because of the ´ instead of a ' . I´ll upload today another update of the Scripts.rxdata.

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*bump*

Ok, here is the newest file.

http://savefile.com/files/126064
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Okay: as soon i placed the new scripts data, the font bug returned - the  game crashed and exited, but this time two scripts had to be deleted for the game to run (the two font installer scripts).
 While in the game: if you try to save on top of an existing save game, the game crashes and the following crash message appears:

 

If i save to an empty, new file, it works perfectly.
-----------------
EDIT: oh, reselecting the audio inside the event worked and fixed the game  ;D
« Last Edit: October 03, 2006, 12:04:11 AM by Ericmor »
I need some real WORKING AVI script in RMXP!
3D ANIMATIONS:
http://www.youtube.com/profile?user=Ericmor
3D and 2D anime ART:
http://ericmor.deviantart.com/gallery/

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Loved what I played so far, I got it to work now. ;D

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Okay Blizzard, new crash: thisone happens when i selected the special 'kick' attack of the kid during the first boss fight:



After this message, the game exited completely. I'll do further testings today.
I need some real WORKING AVI script in RMXP!
3D ANIMATIONS:
http://www.youtube.com/profile?user=Ericmor
3D and 2D anime ART:
http://ericmor.deviantart.com/gallery/

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Haha. Blizzard, you're going to hate me for this (when you see the report-y-ness). :( Although my high school English teacher would be very pleased if she knew I was paying this much attention to spelling and grammar.

@ Ericmor: That was in the first boss fight?! Weird, weird, weird. Now I have to try that part again because I never got that error at all. Also, I notice it says `icnlude?' lol! Sorry. Spelling mistakes make me giggle.

Edit: And, to fix the Dream Save problem, umn...sorry. Blonde moment. Didn't Blizzard post a script to fix that? I'm confusing myself now. But it works fine for me now.

@ arrowone: Yeah, I wanted to open it with PK to check out that script, but I forgot it's not compatable or w/e (although I think Blizzard posted something for this? I forget now). Haha. And I don't want to close the game now 'cause I haven't saved in a while. -_-;
« Last Edit: October 03, 2006, 12:54:49 AM by Pixie »

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tHAT'S PROLLY THE ERROR...

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I know this is off topic...but I'm bored and I'm taking a break!

Where is Blizzard's sexy girl avatar...thing?! That's the only reason I started posting here! >:( No more testing until he changes it.

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Make a new project, copy the "game" file.

Paste it over Blizzard's.

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O-Kay, fixed the script mispelling, and the boss fight went out OK. But right after that, when you appear outside the woods after escaping, the game crashes right during the starting logo and dialogue that occurs on this time. Crash window:

Let's see if i can fix it like the music bug.
I need some real WORKING AVI script in RMXP!
3D ANIMATIONS:
http://www.youtube.com/profile?user=Ericmor
3D and 2D anime ART:
http://ericmor.deviantart.com/gallery/

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A rittle much...? Or not nearry enough!?
O-Kay, fixed the script mispelling, and the boss fight went out OK. But right after that, when you appear outside the woods after escaping, the game crashes right during the starting logo and dialogue that occurs on this time. Crash window:

Let's see if i can fix it like the music bug.
On the maps, go to Towns, then Reeva - ?? (its actually only three question marks, but it makes that damned smiley). I think it's ev017...you just need to go in and find the line for that image, edit. You don't need to change anything, cause the right file is already highlighted. It was just named differently. Blah blah. I feel like I'm not making sense, but it works.

(Ev017 in Towns - Reeva - ??. Picture Graphic is actually called Nemesis' Wrath T) - Aha! That was just my little note to myself..how I fixed it. Haha. But yes. There it is. The name was just changed.
« Last Edit: October 03, 2006, 01:45:44 AM by Pixie »

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Okay Blizzard, new crash: thisone happens when i selected the special 'kick' attack of the kid during the first boss fight:



After this message, the game exited completely. I'll do further testings today.

That's because it's supposed to be include? as opposed to icnlude?.... -_-
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