Jump into Javascript, a breakdown and explanation of the default js files in MV.

0 Members and 1 Guest are viewing this topic.

Level 54
RMRK Junior
This is a companion series to Slip into Ruby (my teardown of the RPG Maker VX Ace default scripts) and aims to teach a bit of Javascript while explaining exactly how everything works under the hood of MV's .js files.

Part 1: https://rpgmaker.net/tutorials/1230/ (main.js, rpg_scenes.js (Scene_Base))
Part 2: https://rpgmaker.net/tutorials/1357/ (rpg_scenes.js (Scene_Boot, Scene_Title))
Part 3: https://rpgmaker.net/tutorials/1358/ (rpg_scenes.js (Scene_Map))
Part 4: https://rpgmaker.net/articles/1359/ (rpg_scenes.js (Scene_MenuBase, Scene_Menu, Scene_ItemBase, Scene_Item, Scene_Skill))
Part 5: https://rpgmaker.net/articles/1362/ (rpg_scenes.js (Scene_Equip, Scene_Options, Scene_File, Scene_Save, Scene_Load, Scene_GameEnd, Scene_Shop))

Hopefully this will be helpful to people just starting out or who want to understand a bit more about how MV does what it does! Eventually I'll even be tearing down the basest of the base classes like the content of pixi.js and the core classes like Window and Bitmap.
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

? ? ? ? ? ? ? ? ? The nice kind of alien~
Level 91
Martian - Occasionally kind
Thank you for posting here as well :D
I know it's a lot of work keeping all your topics up to date on so many forums. If nothing else, know I, at least, cheer for you.

 - Zeriab