About character interaction :
A key feature of hl is character interaction, every npc the protag encounters throughout
the game will have an intricate backstory that may come into play, for most characters
these will come out through frequent interaction and conversation, which builds a strength
and relationship stat. The strength builds slowly overtime, faster if you visit them, say, once
a day. Slower if you encounter then from time to time. It'll also diminish over time, but the
higher the stat the slower it falls without contact.
While the protagonist does keep a fairly detailed and up to date journal the player can
negatively influence the accuracy of the journals content. This will have a lot of influences,
and the players managed mental health will be a major factor in perceived outcome.
While most of this info may not be particularly important, there will be situations where
obscure information may be critical in understanding a characters behaviour, motives or
reactions, which will be progressively more important as game time moves forward.
This is particularly key when dealing with party members, just like real relationships they all
have different views, motives and opinions which can be responded to or manipulated for
mutual/self gain, how the protag treats friends or enemies will define the kind of help they
receive in turn.
I'm planning out a massive variety of in-depth characters with what I hope will have fairly
psychologically accurate personalities.
The protagonist originates in a place with a resemblance to earth, and while the character's initial race is never mentioned, it is implied that she/he's a human. The death of the protagonist is a tragic accident the player witnesses upon starting the game, before the player enters the first interactive area, a dream scene that's both hauntingly beautiful and serene, but ultimately eerie and unnatural.
As the player progresses the protagonist faces a variety of positive and negative events, the protagonist's core characteristics will then be decided based on how the player handles these initial dream-like quests. (Still needs to be expanded, click the sub bellow for outdated info
A fungus god, creator of all things. The legends say she's a meditator of another planet who
has achieved enlightenment, and so created a universe with the strength of her mind.
Lorsynth is still a person, full of personality and kindness, and her control of the world
changes based on how she watches the player interact with her creations. A troublesome or
nasty character may incur random acts of wrath and warning. It is said at the point of death
the children of Lorsynth invite tired souls to a feast, followed by a business offer. Those who
make the decision to stay often lose part of themselves. She's more often depicted white,
accept when associated with reincarnation.