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RMV - Animated Title Reimu

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Animated Title Reimu
Version: 1.0
Author: Soulpour777
Date: 11 / 10 / 15

Description


Are you bored with your title screen? Well this screen makes your screen cooler!

Features

  • Animated Portraits
  • Particles
  • Touchpad Supported


Instructions

Mouse and Touch Pad Settings:
Take note that when you change the locations of your command picture’s x and y, you might want to consider changing some of the variables that can be found in your plugin manager, because most of them are at default location where your commands are. That means if you changed the position of your commands, change the touchpad settings as well. Change the following variables if command position is changed: TouchPadXMin, TouchPadXMax, TouchPadYMin01, TouchPadXMax01, TouchPadYMin02, TouchPadXMax02, TouchPadYMin03, TouchPadXMax03. Each TouchPadYMin and Max values are determined which command is used. If you are using separate images, bulk them into one just like how the default example was made.

Place your images under the img/titles1 folder.

Script


Code: [Select]
//----------------------------------------------------------
// Animated Title Cirno.js
//----------------------------------------------------------

/*:
 * @plugindesc Makes your boring title screen to an animated one!
 * @author Soulpour777
 *
 * @help
//----------------------------------------------------------
// Animated Title Cirno.js
// Author: Soulpour777
//----------------------------------------------------------
 * Plugin Help:
 * Mouse and Touch Pad Settings:
 * Take note that when you change the locations of your command picture's x and y,
 * you might want to consider changing some of the variables that can be found
 * in your plugin manager, because most of them are at default location where
 * your commands are. That means if you changed the position of your commands,
 * change the touchpad settings as well.
 * Change the following variables if command position is changed:
 * TouchPadXMin, TouchPadXMax, TouchPadYMin01, TouchPadXMax01,
 * TouchPadYMin02, TouchPadXMax02, TouchPadYMin03, TouchPadXMax03.
 * Each TouchPadYMin and Max values are determined which command
 * is used. If you are using separate images, bulk them into one just like
 * how the default example was made.
 * Place your images under the img/titles1 folder.

 * @param TitleCommandImagesReimu
 * @desc The list contains the names of the images of your title command.
 * @default Menu01, Menu02, Menu03
 *
 * @param TitleCommandsX
 * @desc The x position of your title command images.
 * @default 90
 *
 * @param TitleCommandsY
 * @desc The x position of your title command images.
 * @default 380
 *
 * @param PortraitTitle
 * @desc The portrait image you use floating on the screen. (without "" marks)
 * @default Reimu
 *
 * @param PortraitImageX
 * @desc The x position of the portrait image you use floating on the screen.
 * @default 400
 *
 * @param PortraitImageY
 * @desc The y position of the portrait image you use floating on the screen.
 * @default 200
 *
 * @param PortraitsOpacity
 * @desc Opacity of the Portraits you are using.
 * @default 255
 *
 * @param PortraitMovementDivider
 * @desc How many milliseconds do you want to cut off animating the portrait everytime?
 * @default 1000
 *
 * @param TitleBackSprite
 * @desc Opacity of the Portraits you are using.
 * @default TitleBack
 *
 * @param CircleObj
 * @desc The Circle Symbol you are using (without "" marks).
 * @default CircleSymbol   
 *
 * @param CircleX
 * @desc The x position of the circle rotating on your title screen.
 * @default 620   
 *
 * @param CircleY
 * @desc The y position of the circle rotating on your title screen.
 * @default 312   
 *
 * @param CircleAnchorX
 * @desc The origin point of the sprite in x. (ex: (0,0) to (1,1).)
 * @default 0.5   
 *
 * @param CircleAnchorY
 * @desc The origin point of the sprite in y. (ex: (0,0) to (1,1).)
 * @default 0.5   
 *
 * @param CircleOpacity
 * @desc The opacity of your circle symbol rotating on your title screen.
 * @default 255
 *
 * @param CircleRotation
 * @desc The rotation speed of the circle object rotating on your title screen.
 * @default 0.005
 *
 * @param ContinueDisabled
 * @desc The image displayed if there's no save data and its under continue mark.
 * @default Menu02_B
 *
 * @param CursorDivider
 * @desc How many milliseconds do you want to cut off animating the cursor everytime?
 * @default 200
 *
 * @param TouchPadXMin
 * @desc The touchpad default x position minimum value range.
 * @default 20
 *
 * @param TouchPadXMax
 * @desc The touchpad default y position maximum value range.
 * @default 180
 *
 * @param TouchPadYMin01
 * @desc The touchpad default y position minimum value range (First Option).
 * @default 400
 *
 * @param TouchPadYMax01
 * @desc The touchpad default y position maximum value range (First Option).
 * @default 420
 *
 * @param TouchPadYMin02
 * @desc The touchpad default y position minimum value range (Second Option).
 * @default 440
 *
 * @param TouchPadYMin02
 * @desc The touchpad default y position maximum value range (Second Option).
 * @default 480
 *
 * @param TouchPadYMin03
 * @desc The touchpad default y position minimum value range (Third Option).
 * @default 470
 *
 * @param TouchPadYMin03
 * @desc The touchpad default y position maximum value range (Third Option).
 * @default 520
 *
 */

var Imported = Imported || {};
Imported.AnimatedTitleReimu = true;
var Soulpour777 = Soulpour777 || {};
Soulpour777.AnimatedTitleReimu = {};
Soulpour777.AnimatedTitleReimu.params = PluginManager.parameters('Animated Title Reimu');

// Touchpad Settings
var touchpad_xmin = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadXMin'] || 20);
var touchpad_xmax = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadXMax'] || 180);
var touchpad_ymin_a = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadYMin01'] || 400);
var touchpad_ymax_a = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadYMax01'] || 420);
var touchpad_ymin_b = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadYMin02'] || 440);
var touchpad_ymax_b = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadYMax02'] || 480);
var touchpad_ymin_c = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadYMin03'] || 470);
var touchpad_ymax_c = Number(Soulpour777.AnimatedTitleReimu.params['TouchPadYMax03'] || 520);

// Portrait Variables
var portraits_opacity = Number(Soulpour777.AnimatedTitleReimu.params['PortraitsOpacity'] || 255);
var portrait_images_list = String(Soulpour777.AnimatedTitleReimu.params['PortraitTitle']|| "Reimu");
var portrait_image_x = Number(Soulpour777.AnimatedTitleReimu.params['PortraitImageX'] || 400);
var portrait_image_y = Number(Soulpour777.AnimatedTitleReimu.params['PortraitImageY'] || 200);
var portrait_image_mov = Number(Soulpour777.AnimatedTitleReimu.params['PortraitMovementDivider'] || 1000);

//Circle Variables
var circle_sym = String(Soulpour777.AnimatedTitleReimu.params['CircleObj']|| "CircleSymbol");
var circle_sym_x = Number(Soulpour777.AnimatedTitleReimu.params['CircleX'] || 620);
var circle_sym_y = Number(Soulpour777.AnimatedTitleReimu.params['CircleY'] || 312);
var circle_sym_anchor_x = Number(Soulpour777.AnimatedTitleReimu.params['CircleAnchorX'] || 0.5);
var circle_sym_anchor_y = Number(Soulpour777.AnimatedTitleReimu.params['CircleAnchorY'] || 0.5);
var circle_sym_opacity = Number(Soulpour777.AnimatedTitleReimu.params['CircleOpacity'] || 255);
var circle_sym_rotation = Number(Soulpour777.AnimatedTitleReimu.params['CircleRotation'] || 0.005);

// Title Variables
var title_back_sprite = String(Soulpour777.AnimatedTitleReimu.params['TitleBackSprite']|| "titleBack");
var title_commands_x = Number(Soulpour777.AnimatedTitleReimu.params['TitleCommandsX'] || 90);
var title_commands_y = Number(Soulpour777.AnimatedTitleReimu.params['TitleCommandsY'] || 380);
var continue_is_disabled = String(Soulpour777.AnimatedTitleReimu.params['Menu02_B'] || "Menu02_B");
var cursor = String(Soulpour777.AnimatedTitleReimu.params['IndicatorCursor'] || "Indicator_Cursor");
var cursor_divider = Number(Soulpour777.AnimatedTitleReimu.params['CursorDivider'] || 200);

// Alias Methods
var alias_scene_title_prototype_create = Scene_Title.prototype.create;
var alias_scene_title_prototype_update = Scene_Title.prototype.update;

// Command Image Variables
var reimu_command_images = Soulpour777.AnimatedTitleReimu.params['TitleCommandImagesReimu'].split(/\s*,\s*/).filter(function(value) { return !!value; });
var titleImage = String(Soulpour777.AnimatedTitleReimu.params['TitleLogo'] || "Title_Logo");

// Instance Variables
Scene_Title.prototype.circle_object;
Scene_Title.prototype.titleScreenCommandReimu;
Scene_Title.prototype.command_option_sprite;
Scene_Title.prototype.command_continue_sprite;
Scene_Title.prototype.cursor_image;
Scene_Title.prototype._gameTitleImage;
Scene_Title.prototype.particle_object;
// Disable Drawing of Title Parameter
var disableDrawingTitle = String(Soulpour777.AnimatedTitleReimu.params['DisableDrawingOfTitle'] || "true");


Scene_Title.prototype.create = function() {
//call original method
    alias_scene_title_prototype_create.call(this);   
    this.portrait_images = null;
    this.create_portrait(); 
    this.create_titleDrawing();
    this.create_circle_object();
    this.createCommandImages();
    this.create_indicator();
};

Scene_Title.prototype.create_portrait = function() {
    this.portrait_images = new Sprite();
    this.portrait_images.bitmap = ImageManager.loadTitle1(portrait_images_list);
    this.portrait_images.opacity = portraits_opacity;
    this.portrait_images.x = portrait_image_x;
    this.portrait_images.y = portrait_image_y;
    this.portrait_images.name = portrait_images_list;
    this.addChildAt(this.portrait_images, 4);   
}
Scene_Title.prototype.createForeground = function() {
    this._gameTitleSprite = new Sprite(new Bitmap(Graphics.width, Graphics.height));
    this.addChild(this._gameTitleSprite);
   
};
Scene_Title.prototype.createBackground = function() {
    this._backSprite1 = new Sprite(ImageManager.loadTitle1(title_back_sprite));
    this._backSprite2 = new Sprite(ImageManager.loadTitle1(title_back_sprite));
    this.addChild(this._backSprite1);
    this.addChild(this._backSprite2);       
};

Scene_Title.prototype.update_portrait_image_animation = function() {
    var x = new Date().getTime() / portrait_image_mov;
    this.portrait_images.y = Graphics.height / 2 - this.portrait_images.height / 4 + Math.cos(parseFloat(x)) * 70;
       
}

Scene_Title.prototype.update = function() {
    alias_scene_title_prototype_update.call(this);
    this.rotate_circle_object();
    this.update_portrait_image_animation();
    this.portrait_images.bitmap = ImageManager.loadTitle1(portrait_images_list);
    if (DataManager.isAnySavefileExists()) {
        this.command_continue_sprite.bitmap = ImageManager.loadTitle1(reimu_command_images[this._commandWindow._index]);
    } else {
        if (this._commandWindow._index == 1) {
           this.command_continue_sprite.bitmap = ImageManager.loadTitle1(continue_is_disabled);
        } else {
            this.command_continue_sprite.bitmap = ImageManager.loadTitle1(reimu_command_images[this._commandWindow._index]);
        }
    }
    this.animate_cursor();
    this.update_cursor_location();
    this.update_pad_android_tab_cursor();
};

Scene_Title.prototype.create_circle_object = function() {
this.circle_object = new Sprite(ImageManager.loadTitle1(circle_sym));
this.circle_object.x = circle_sym_x;
this.circle_object.y = circle_sym_y;
this.circle_object.anchor.x = circle_sym_anchor_x;
this.circle_object.anchor.y = circle_sym_anchor_y;
this.circle_object.opacity = circle_sym_opacity;
this.addChildAt(this.circle_object, 3);
}


Scene_Title.prototype.rotate_circle_object = function() {
this.circle_object.rotation += circle_sym_rotation;
this.circle_object.opacity += 3;
}
var alias_soul_scene_title_prototype_createCommandWindow = Scene_Title.prototype.createCommandWindow;
Scene_Title.prototype.createCommandWindow = function() {
    alias_soul_scene_title_prototype_createCommandWindow.call(this);
    this._commandWindow.hide();
    this._commandWindow.x = -Graphics.boxWidth;
    this._commandWindow.y = -Graphics.boxHeight;
    this._commandWindow.visible = false;
};

Scene_Title.prototype.createCommandImages = function() {
this.command_continue_sprite = new Sprite();
this.command_continue_sprite.bitmap = ImageManager.loadTitle1(reimu_command_images[1]);
this.command_continue_sprite.x = title_commands_x;
this.command_continue_sprite.y = title_commands_y;
this.addChildAt(this.command_continue_sprite, 6);
}

Scene_Title.prototype.create_indicator = function() {
    this.cursor_image = new Sprite();
    this.cursor_image.bitmap = ImageManager.loadTitle1(cursor);
    this.cursor_image.x = this.command_continue_sprite.x - 45;
    this.cursor_image.y = title_commands_x;
    this.addChildAt(this.cursor_image, 6);
}

Scene_Title.prototype.animate_cursor = function() {
    var x = new Date().getTime() / cursor_divider;
    this.cursor_image.x = this.command_continue_sprite.x - 45 - this.cursor_image.height / 4 + Math.cos(parseFloat(x)) * 10;
}

Scene_Title.prototype.update_cursor_location = function() {
    if (this._commandWindow._index == 0) {
        this.cursor_image.y = this.command_continue_sprite.y;
    }
    if (this._commandWindow._index == 1) {
        this.cursor_image.y = this.command_continue_sprite.y + 40;
    }
    if (this._commandWindow._index == 2) {
        this.cursor_image.y = this.command_continue_sprite.y + 80;
    }   
}

Scene_Title.prototype.create_titleDrawing = function() {
    this._gameTitleImage = new Sprite();
    this._gameTitleImage.bitmap = ImageManager.loadTitle1(titleImage);
    this.addChildAt(this._gameTitleImage, 5);
}


Scene_Title.prototype.update_pad_android_tab_cursor = function() {
    if(TouchInput.isTriggered() && TouchInput._x > this.command_continue_sprite.x - touchpad_xmin
        && TouchInput._x < this.command_continue_sprite.x + touchpad_xmax && TouchInput._y > touchpad_ymin_a && TouchInput._y < touchpad_ymax_a) {
        this._commandWindow._index = 0; 
        SoundManager.playCursor();
        this._commandWindow.processOk();
   
    }
    if(TouchInput.isTriggered() && TouchInput._x > this.command_continue_sprite.x - touchpad_xmin
        && TouchInput._x < this.command_continue_sprite.x + touchpad_xmax && TouchInput._y > touchpad_ymin_b && TouchInput._y < touchpad_ymax_b) {
        this._commandWindow._index = 1; 
        SoundManager.playCursor();
        this._commandWindow.processOk();
   
    }   
    if(TouchInput.isTriggered() && TouchInput._x > this.command_continue_sprite.x - touchpad_xmin
        && TouchInput._x < this.command_continue_sprite.x + touchpad_xmax && TouchInput._y > touchpad_ymin_c && TouchInput._y < touchpad_ymax_c) {
        this._commandWindow._index = 2; 
        SoundManager.playCursor();
        this._commandWindow.processOk();
   
    }     
}

Credit


  • Soulpour777

Thanks


Demo


Get the material here: https://soulxregalia.wordpress.com/2015/11/10/rmmv-animated-title-reimu/


Terms of Use


Terms of Use: https://soulxregalia.wordpress.com/terms-of-use/


If you like my work, please do support me on Patreon.
https://www.patreon.com/Soulpour777?ty=h