RPG Maker MV

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Ohhh, I see. The link Aco provided says that JavaScript is a little easier than Java?

A lot easier.


I'm actually supposed to take an entry level C++ class, and then I plan on taking two courses in Java.

JavaScript has a similar syntax to Java, so after tinkering with that you might find it even easier to tackle. JS is fairly easy to grasp, really. Even basic exposure to C will help out.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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Totally going to learn it asap! :gracie: Maybe now I'll be that nerd helping everyone with script problems, instead of that nerd asking other people for help with script problems. >:}
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I didn't like Java at all. Hopefully it's more fun, or at the very least informative.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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Where is this "customize the menu with a click" business? I'm not seeing it. Am I that blind?

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Under "Window Color", it has "Menu Commands" :gracie:
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if code [
alpha xf000-00034
alpha xf000-05272
alpha xf000-00848
]
{delta} / 32


See i leanrd how to code. i cant wait for MV so i can start making scripts :D

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T'is is fun.
It's certainly going to be interesting

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I'm glad that they're making a new RPG Maker. It looks pretty cool, and the plugin manager is a great feature.

But RIP Ruby :'(

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Hmm...
What's the 'Types' for, I wonder?

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I guess elemental types are going to be a bit more complicated.

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http://noobist.com/reviews/rpgmaker-mv-announced/
http://noobist.com/wp-content/uploads/2015/08/RPGMaker-MV.jpg
Toolbar speculation. I get what most of the buttons are, but there's a few I don't know about.
New, Open, Save; Cut, Copy, Paste; Undo; Edit Terrain, Edit Events; Pencil, Rectangle, Ellipse, ??? (Fill?), Shadow; Zoom in, Zoom out, Something zoom related; Database, Scripts?, Sound Test, ??? (Resources?); Playtest.

No regions or character creator?

EDIT: The R next to TileC might be Regions. Still don't see how to switch layers though.
« Last Edit: August 17, 2015, 03:29:20 AM by Wiimeiser »

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I believe it was stated somewhere that the layers were "automatic". No idea what that's supposed to mean though.

Database, Scripts?, Sound Test, ??? (Resources?); Playtest.

I think it's probably Scripting, Resources, Sound Test, Database.

R is most likely regions, considering they were opened in the tileset window in ace anyway. To be honest, I thought the character creator was pretty pointless.

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So we're not really getting layers back. ;9
I'll be nice to be able to place trees over each other without needing to use events, but I was hoping for actual layers.

It's always annoying to want to remove a building or some trees, and have to redo everything because you can't removed only the building or trees.

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Checking the official site, the puzzle piece button is the Plugin Manager and the 'search' is the Event Searcher returning from RPG Maker 2003. Still doesn't explain the third zoom button, though I'm guessing it resets to default zoom or something. The paint tool next to shadow is most likely fill, no reason they'd remove that...

EDIT: Also, the RTP will be integrated into the engine (whatever that means) and layering is automatic (though I haven't seen how it works yet...)
« Last Edit: August 21, 2015, 03:30:09 AM by Wiimeiser »

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Also, the RTP will be integrated into the engine (whatever that means)
I would assume this means you won't have to download the run-time package independently, as we've had to in the past, and it will just install itself along with the program. I'm sure the RTP will still be available on its own though, so people without the engine can still play games that require the RTP resources (read: all of them).

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Don't worry Modern, I won't tease you too much as you make a mess of things again.

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I want more news man. Like, man, news, man, dang.

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Don't worry Modern, I won't tease you too much as you make a mess of things again.

Haha, but I need you to tease me. How else am I supposed to learn?

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I have been hiding from RPg Maker community for years to learn JavaScript. Hopefully I will be able to build something in MV :D

Anyway, the plugin manager interface looks great. I love the parameter setting interface here. http://www.rpgmaker-mv.com/plugin-manager-javascript/

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Anyway, the plugin manager interface looks great. I love the parameter setting interface here. http://www.rpgmaker-mv.com/plugin-manager-javascript/

Agree 1000%



So much more straightforward than digging through scripts for parameters. ;8

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Wasn't there something about people checking out demos? What are those people up to eh.

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Still curious as to how the new layering system works. I wonder if anyone's got any info...

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Still curious as to how the new layering system works. I wonder if anyone's got any info...
From what I read in the MV thread at RPGMakerWeb (Official distributor of RPG Maker),
they said the new layer system is "automatic 3 layers". Not quite sure what does "automatic" mean though.

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Don't worry Modern, I won't tease you too much as you make a mess of things again.

Haha, but I need you to tease me. How else am I supposed to learn?
Sounds like some variation of the Stockholm Syndrome, though I do actually try to get you addicted with some actual benefits hiding here and there.

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Goddamn I am so happy about MV, it's just taking too long to come. I want it now damnit!