FF7 Remake!

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Genuinely never noticed that before. Weird.
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I'm apprehensive myself. I haven't honestly really played much of the original VII, but I've been a fan for a long time! I AM worried that they'll keep some things out, but if they keep like 90% of the game, I'd love to see Wallmarket. Honestly. If they were going to remove anything, it'd be that LOL
I want to see revamps of things, but I also know they're going to pour hints of every sequel/prequel into it to "fix" the "inconsistencies" they added on throughout the years.
We get to say hi to Gackt again, probably. Maybe.

First: FFX
Fave: FFXII
Hate: FFXIII

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If they don't have cloud in a dress, I'm never playing another squeenix game again.

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oh my
i'll be looking forward to the um

fan art of that scene

yeah, fan art





also porn

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I'm apprehensive myself. I haven't honestly really played much of the original VII, but I've been a fan for a long time! I AM worried that they'll keep some things out, but if they keep like 90% of the game, I'd love to see Wallmarket. Honestly. If they were going to remove anything, it'd be that LOL
I want to see revamps of things, but I also know they're going to pour hints of every sequel/prequel into it to "fix" the "inconsistencies" they added on throughout the years.
We get to say hi to Gackt again, probably. Maybe.

I don't think they'll cut much content. I do think some are inevitible, though. It's mostly a matter of how open will everything be. The original game's world is very open compared to 13's. You can go all over the world, explore towns, go in random houses, etc. I remember reading an interview a couple of years ago where Square said they're aware of the demand for the game, but to do a game as open as that with the graphics of 13 would take them more years than is feasible because there's just so much content. It really just sounded to me like they were trying to justify their hallway simulator game, but I'm sure there is some truth to it. Whether this is something as minor as cutting a few enemies or something or as big as making towns/dungeons smaller or even removing entire sections of the game we won't know, but I don't think it will be anything major. If the remake doesn't live up to the original I would imagine they know they'll never recover from that stigma.
:tinysmile:

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here's a bit of racist truths
the japanese are horrible about blame aiming

they make game X
game X sells like crazy, people ask for X2
people hate it. it's nothing like the first, and even on it's own merit it's shit. this causes x2 sells like shit
"Oh, I guess nobody wants any more X."

this happens over and over again

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Cool! I'm surprised and not surprised at the same time. :B I think this is a pretty good idea, even if some of the die hard fans go ape shit over it -- As boe said, I imagine that it feels great for the creators to actually bring their vision to life with newer technology, and make a game that looks visually pleasing. And there's always going to be the original game for those that prefer to play it the original way. I can understand the nostalgia factors, but I think they can also be "blinders" (as Jontron would say).

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Hate: None. They all appear to be good games* and establishing gang wars over them is dumb. :mad:

*My idea of a "good game" is a game that could generally stand on its own; I feel that perhaps many FF games are despised because they have "Final Fantasy" in the title and do not match to grandeur of the favored children. That being said, maybe some of them really are bad. :anski2:
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ff13, it's not only a bad final fantasy it's also just a bad game

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My sister liked it just fine and said it would be OK as a non-FF game


but then again, it looked p lame from the cutscenes (that might just be a translation thing)
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I actually liked FFXIII more than most people seem to. Once it actually starts letting you do everything you can with the system, it's pretty damn good. It just takes a few hours to get there and that's terrible game design.
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13 is beautiful graphically but that's all it has going for it. Even if it weren't a Final Fantasy game it would still be an abomination. Everyone throws around the hallway simulator argument, but it's the best one against it. The game could have been a sidescroller and absolutely nothing would have changed. So in that regard it's like Mario except you can't jump and you have a boring battle every 20 feet.

The paradigm system actually is sort of interesting but it was executed poorly. In no way is a game playing for you in battle fun at all. Ever. Yeah, you can input commands manually but the battle system is designed against that. Choosing your own commands is too slow in comparison to enemy actions and why would you bother when you can just push A and have it auto select the best possible actions for you to take?

Then there's that Crystarium which is the ultimate illusion in freedom. They started that crap with the Sphere Grid in 10, but at least then your choices actually mattered, even if it was a bit of an unnecessary feature. The Crystarium is just another hallway simulator. Yeah, it branches off to one or two skills as you go along, but it's not a vital decision you're making. You'll just grab those branched-off skills and continue along the leveling up hallway. And it's never even anything meaningful. Yay, there's a Strength +5 off to the side, whoopdy do! The favorite argument for the Crystarium is that at the end of the game (~20 hours of playtime later!) everyone can learn skills from any paradigm, but who cares? You aren't going to have Hope, your mage, master the Commando paradigm, because that would be stupid. I don't understand why they just didn't either give us a more traditional level up system, where your level goes up and so do your stats accordingly with a new skill every now and then, or just give us a system where we aren't drawing a line between dots that are already in a line to give us arbitrary stat increases and new skills that the game chooses automatically to use or not anyway.

And don't even get me started on the story. A third of a game's dialogue should not be your cast of characters standing around saying "I don't know what to do!".

It just takes a few hours to get there and that's terrible game design.

It takes more than a "few" hours to get there. Try 20+. And by then it doesn't even matter. All you can do is run around a big area and fight target monsters to complete quests. It feels tacked on, like they realized for 20 hours they've had the players run down a straight line and figured they better give them a little playground.
:tinysmile:

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I wasn't referring to how long it takes to get to the surface. I didn't mind the linear sections as much as other people seemed to once they let me use everything the battle-system had to offer, because I actually found the battle system to be quite tactical and interesting. I don't know where you get the idea that you can't enter commands fast enough to do it manually, I never had any problems. I straight up turned auto-battles off, so maybe that helped..?

I agree that the game gets better once you get down onto the surface and you can do some good ol' fashioned exploring, but the much bigger problem IMO was that the first 2-3 hours feel like a very extended tutorial system. Kingdom Hearts 2 did something very similar and it was super annoying.
« Last Edit: June 18, 2015, 10:42:42 PM by Griever »
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Hope is the worst character of any game ever.
Vanille is a close second.

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I actually liked FFXIII more than most people seem to. Once it actually starts letting you do everything you can with the system, it's pretty damn good. It just takes a few hours to get there and that's terrible game design.
16-20 hours in. be truthful it's not a "few" hours.
actually just reread halo's post as that is my opinion word for word.

also
here's a picture of the crystarium
« Last Edit: June 19, 2015, 04:05:28 AM by strike »
:tinysmile:

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Hope is the worst character of any game ever.
Vanille is a close second.

I actually hate Snow more than both of them. They're all 3 pretty terrible, though. Sazh and Lightning were the only likeable ones, and Fang kind of but if I remember right, she wasn't even developed well enough to matter.
:tinysmile:

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fang was just paine 2.0

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Hope starts off annoying (really annoying, in fact), but I think kthat he develops into a much-less-annoying and much-more-rounded character as the game progresses. I think that he's supposed to start off annoying since it helps emphasise how he changes over the course of the game. Tidus was similar; initially annoying (although for a completely different set of reasons) but develops into a much more mature character as the game progresses.

EDIT:

I actually liked FFXIII more than most people seem to. Once it actually starts letting you do everything you can with the system, it's pretty damn good. It just takes a few hours to get there and that's terrible game design.
16-20 hours in. be truthful it's not a "few" hours.
actually just reread halo's post as that is my opinion word for word.

Yeah, if you didn't really like the game until you got down onto the planet's surface then I can see how that would be a lot more annoying than my experience with the game. I genuinely liked the battle-system once you got to use it properly a few hours in, though, so I wasn't so mad about the on-rails exploration. When you turn off auto-battle it makes the game a lot better, I don't know why they even included that as an option.
« Last Edit: June 19, 2015, 11:27:59 AM by Griever »
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hope is a shit

vanille is my waif

dat accent
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

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vanille is my waif

dat accent

too bad she's a lesbian huh


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What I would like to know is why 90% of the females in that game have some shade of pink hair
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here's a bit of racist truths
the japanese are horrible about blame aiming

they make game X
game X sells like crazy, people ask for X2
people hate it. it's nothing like the first, and even on it's own merit it's shit. this causes x2 sells like shit
"Oh, I guess nobody wants any more X."

this happens over and over again
the actual story of FFX and X-2
:tinysmile:

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Quote
In terms of taking such an iconic game and giving it a fresh feel, we can't go into too much detail but we're not intending for this to become a one-to-one remake, or just the original Final Fantasy 7 with better graphics

My goal with the remake is to make it apply to the current era, the current generation of players that are going to be coming into contact with or playing Final Fantasy 7 for the first time through this remake.

We’ve announced an HD port version on the PlayStation 4, and then we have the remake coming to PS4. You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?

Prepare your butts for the worsening.
:tinysmile:

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Quote
In terms of taking such an iconic game and giving it a fresh feel, we can't go into too much detail but we're not intending for this to become a one-to-one remake, or just the original Final Fantasy 7 with better graphics

My goal with the remake is to make it apply to the current era, the current generation of players that are going to be coming into contact with or playing Final Fantasy 7 for the first time through this remake.

We’ve announced an HD port version on the PlayStation 4, and then we have the remake coming to PS4. You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?

Prepare your butts for the worsening.
Oh for the love of Jenova!!! So much for the hype.