Yeah, I am already doing that so the player isn't appearing on the blank screen.
I have the blanks screen with the player transparent. Then it fades out (even though it is already a black screen so nothing appears to be happening) to prepare for the next scene. Then the event transfers the player to the starting map with the screen still black. Then the player changes graphic and becomes visible. This is suppose to happen while the screen is still faded to black, but the screen keeps fading in before the graphic changes but after he becomes visible. It is marked for wait until completion and I even added a wait timer, but still it is failing to work the way I believe it is suppose to. I'm going to try adding in a text box before the fade in. Maybe if the player has to hit the action key time will be bought enough for the process to take place.