[VXA] Half-Minute Hero Battle System?

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I don't know if anyone will ever have the time to get around to this, but if it were possible to locate or create a battle system similar to Half-Minute Hero, that would likely be the only system I'll ever use. ;o

If you've never heard of Half-Minute Hero, it's a weird adventure game designed to be fast paced. The battles aren't annoying and tedious. Instead, they're focused on being quick and on-the-fly. It's also incredibly simple - which is what I've been looking for all along. I think it's perfectly suited for RPG Maker, in order to make things less battle-focused and not make random encounters leave me wanting to tear my eyeballs out.

Here's a video to show you what I mean (the non-pixel art version of the game?):
<a href="http://www.youtube.com/watch?v=vrQlYMQUCH4" target="_blank">http://www.youtube.com/watch?v=vrQlYMQUCH4</a>


Desired Features
Basically, the battles are all few-second long random encounters with side-view clashes. I'd like a script that covers the basics, but not necessarily completely like HMH. I really just like something automatic. ;o *Also note: this is also a lot like the cutscene battle parts of Fire Emblem's tactical battles. You know...the part where the characters take turns hitting each other automatically. Only continuous, unlike FE.

-Side view
-Player fights automatically, as soon as the battle starts
-Player and enemy fight is out until one dies, taking turns hitting each other
-The actor sprite that rushes forward and fights is the first actor in the party. The player can trade out the active party member via the formation menu. (Healing will also be handled via the menu, so there's no need to include skills).
-Considering have multiple party members, so a good idea would be to have them auto switch out. Ex: actor 1 dies, actor 2 jumps in and continues the battle.
-HP bar in the corner of the screen.
-MP bar can be under it, but only if I find a use for MP. I was thinking of using it as a stamina bar instead.
-Stamina (ST), if used: the actor loses a point of stamina after each attack. Once it runs out, that actor will deal less damage. This is done to encourage switching actors.
-Rewards menu: same as RPG maker. Happens after the battle. Shows exp, level up, gold and item gain info.
-ATK, MAT, DEF, and MDF are pretty much the same. I'll have Attack/magic attack specific weapons, similar to FE. If the player has a spellbook equipped, he'll fight with magic, basically.
-AGI could affect how often the actor dodges.
-LUK could affect how often the actor deals critical damage.

...That's all I can think of. So basically, I would like for the battle system to look like this:

1. Random encounter
2. Player runs forwards, hits enemy (or misses, or crits)
3. Enemy runs forward, hits player (or misses, or crits)
4. Repeat 2 & 3 until one is dead
5. Battle is over (unless all players die, then its game over)


There might also be a way to event this, or just edit a side view script or something. I'll try to mess around with some scripts or events and see what I can uncover. ;o

Anyways...thanks for your consideration, guys. If anyone can help with this at all, I will bestow my eternal love and affection upon you. :yuyu:
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