What resources would you like to see more of?

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What resources would you like to see more of?

Music -  Futuristic
3 (3.1%)
Music - Medieval
5 (5.2%)
Music - Retro
4 (4.1%)
Music - Other
3 (3.1%)
Graphics - Portraits
8 (8.2%)
Graphics - GUI/HUD elements
7 (7.2%)
Graphics - Other
5 (5.2%)
Tiles - Futuristic
9 (9.3%)
Tiles - Medieval
13 (13.4%)
Tiles - Dungeons
10 (10.3%)
Tiles - Other
8 (8.2%)
Scripts - Graphical tweaks
5 (5.2%)
Scripts - Mechanics
10 (10.3%)
Scripts - Other
7 (7.2%)

Total Members Voted: 21

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Please vote for what you'd like to see more of in the resource section. If you select other for any of the options, please specify what you'd like to see in this thread. :)

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As far as graphics/other and tiles/other go, I'd love to see more tutorials. What I currently have hasn't been enough to really help me make things, whiiiich is probably a result of me being unartistic rather than the tutorials being insufficient, but not certainly.

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Good point! B) What about event systems? Come to think of it, I might add a couple o' them...
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More tiles are always good! And scripts are fun too, but I personally can't think of too many ideas that haven't been scripted 2 oe 3 times already...
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I actually posted a little about this briefly in the script ideas thread. So, I think that explanation will answer what I mean by "other" options here.
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TILESETS

The creation of games lies in the framework, without tiles it is nothing. I truly feel that with a complete, custom tileset, even a lazy bum such as myself can create a game in full, all you need then are the characters, some fringe resources, and your keyboard.
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As silly as it sounds, I'd like to see more professional sprites. It's seems hard to find good new sprites some days, at least that aren't just edits of existing resources out there. How many of us have made games using actual custom sprites that weren't either made from a generator or kinda choppy looking around the edges?
« Last Edit: August 02, 2014, 07:16:23 AM by Zylos »




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I'm not too sure actually.
When you think about it, you can find music and graphic assets on non-RPG Maker sites and they will work absolutely fine; but scripting is something that needs to be done specifically for RPG Maker for it to work (you can't just write something in Python/C++/Java and expect it to work. You cannot even write anything beyond basic ruby and expect it to work as a system in RPG Maker. You MUST know how to script in the engine, no other way about it). Which thus means, it's possibly the most unique resource you can find on these RPG Maker Related Websites (RMRK).

With that said, personally I'd prefer to see a ramp up in graphic assets. More specifically on some custom tilesets (keep in mind that DLC tilesets have earned money, if that's a better incentive for you) and battler sprites. I'd like to see more humans in battle. Ones that don't look/feel as a generic enemy like a thief/soldier; how about a villager? A human holding a boomerang? A human equipped with a saxophone?
Man, the amount of combinations of facework, clothing and equipment you can come up with is amazing.

I recall a large number of RMRK regulars being glorious musicians. Some of the tunes I heard whilst in the irc at some point were absolutely great. There's no reason why you guys couldn't simply release some of your tracks and provide new RM games with your great audio concoction.


What do I want to see more of...? Well... everything. And I know it's all possible by what I've encountered here over my time.

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We have enough medieval tiles as is, why is that the most voted option? I'd like to see giant trees, giant beanstalks, theme parks and outback tilesets.

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There's lots of giant trees if you look around :p

Any tileset that meshes well with the RTP is okay with me! As long as it's not futuristic (I mean I wouldn't mind, but it wouldn't be very useful to me at the moment).
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As silly as it sounds, I'd like to see more professional sprites. It's seems hard to find good new sprites some days, at least that aren't just edits of existing resources out there. How many of us have made games using actual custom sprites that weren't either made from a generator or kinda choppy looking around the edges?

Planning on sharing some custom sprites soon.

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Are there any new scripts people would like to see? Preferably nothing too hard (so that I can actually attempt it).
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I'm gonna swoop in for no reason & coincidence, sorry If I come off perhaps rude to some people;


Regarding resources; for which maker are we exactly speaking of? Or Engine? I'm confuse, is It RMXP, Or is it RMVX (Ace) that we're talking about?

TILESETS

The creation of games lies in the framework, without tiles it is nothing. I truly feel that with a complete, custom tileset, even a lazy bum such as myself can create a game in full, all you need then are the characters, some fringe resources, and your keyboard.
I'm a bit lost on that 'framework' your speaking of on tilesets, your saying custom & exclusive tilesets made by an artist? I agree that even a custom and new tileset would excite a person to make a map, but if their lazy in the first place, I don't think even a custom made can motive one to do so in the first place if they didn't try with what they have before, It's just how I've seen it, but I don't know you so, maybe it'll make you do a full one.

As silly as it sounds, I'd like to see more professional sprites. It's seems hard to find good new sprites some days, at least that aren't just edits of existing resources out there.
Define professional, professional sprites as in ones you rip from another game? That's kinda what I get from your suggestion, but I feel you mean Sprites made by people that are custom made & look professional.

How many of us have made games using actual custom sprites that weren't either made from a generator or kinda choppy looking around the edges?
Most of us I guess (Myself included)? Does that also include sprites done by other spriters that share these? But I get what you mean, new sprites are always fun to play with after all.

With that said, personally I'd prefer to see a ramp up in graphic assets. More specifically on some custom tilesets (keep in mind that DLC tilesets have earned money, if that's a better incentive for you) and battler sprites. I'd like to see more humans in battle. Ones that don't look/feel as a generic enemy like a thief/soldier; how about a villager? A human holding a boomerang? A human equipped with a saxophone?
Man, the amount of combinations of facework, clothing and equipment you can come up with is amazing.
Making custom Tilesets (or Any Medium of Art) for Money only is never good, it's boring, and there's no motivation on doing it, To make it it takes passion and loving on doing it, even thou sometimes one does things than one doesn't enjoy making, but making sprites can get tiring, and usually all amounts of 'possibilities & combinations and Ideas' that come flowing at your head that sound fun, don't sound that fun at all to someone working on it, Suggestions are good, but sometimes, it's simpler to sprite a thief than a guy throwing a boomerang, and it takes dedication for it.

We have enough medieval tiles as is, why is that the most voted option? I'd like to see giant trees, giant beanstalks, theme parks and outback tilesets.
Your view versus the voted option speaks otherwise thou, and Giant Trees & Beanstalks fall also around the Medieval theme.

Any tileset that meshes well with the RTP is okay with me! As long as it's not futuristic (I mean I wouldn't mind, but it wouldn't be very useful to me at the moment).
Not to step on your boots, but the Artist wouldn't care if you minded or didn't use it at all if you didn't ask for it in the first place. :/

-----------------------------------------------------------------------------------------------------------------------------------------------------------

I'm curious, you guys speak of Custom Tilesets, Sprites And Graphics, Aside from knowing Yuyubabe & Dr.Mc, and pardon if I don't check much this side of the Forums, but who are the other Spriters In here in RMRK, that, for what I understand from this, would be willing to Sprite & make these Graphic Resources to share? Who are these Regulars that I've somehow missed?

I'm sorry if I'm coming of as insensitive and I dunno, whatever you find that angers you, but I ask and reply because I'm simply, curious and worried about it.

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Aside from knowing Yuyubabe & Dr.Mc, and pardon if I don't check much this side of the Forums, but who are the other Spriters In here in RMRK, that, for what I understand from this, would be willing to Sprite & make these Graphic Resources to share? Who are these Regulars that I've somehow missed?

._.

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Any tileset that meshes well with the RTP is okay with me! As long as it's not futuristic (I mean I wouldn't mind, but it wouldn't be very useful to me at the moment).
Not to step on your boots, but the Artist wouldn't care if you minded or didn't use it at all if you didn't ask for it in the first place. :/


Obviously the artist wouldn't give two shits if a single person didn't want or use their resources, this is a resource SUGGESTION though. And I was just SUGGESTING that non-futuristic tile sets be made over futuristic ones. I wasn't trying to say that any artist should care really, it was simply a suggestion that RTP styled tile sets be made as resources in the future.

I'm guessing you weren't trying to be rude, so I'm not going to take it that way. And if what I said seems rude, it's not, I'm just trying to explain what I meant.

Also, this is me asking for it, in the first place...
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Aside from knowing Yuyubabe & Dr.Mc, and pardon if I don't check much this side of the Forums, but who are the other Spriters In here in RMRK, that, for what I understand from this, would be willing to Sprite & make these Graphic Resources to share? Who are these Regulars that I've somehow missed?

._.
Was about to say ;_;

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Obviously the artist wouldn't give two shits if a single person didn't want or use their resources, this is a resource SUGGESTION though. And I was just SUGGESTING that non-futuristic tile sets be made over futuristic ones. I wasn't trying to say that any artist should care really, it was simply a suggestion that RTP styled tile sets be made as resources in the future.
Allow me to tell you where I think your wrong,
This is my problem:
Any tileset that meshes well with the RTP is okay with me! As long as it's not futuristic (I mean I wouldn't mind, but it wouldn't be very useful to me at the moment).
The bold parts
This doesn't sound to me like a Suggestion, rather more like your own opinion and what you want.
which you said just now:
Also, this is me asking for it, in the first place...

I'm guessing you weren't trying to be rude, so I'm not going to take it that way. And if what I said seems rude, it's not, I'm just trying to explain what I meant.
No, I wasn't, like I said at the beginning of my post & at the end of it. I thought you took it personally from your first sentence thou.


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I actually kind of like making RTP-style tileset *edits* ;_; I'm not good enough to sprite from scratch, but sometimes it's fun to throw stuff together. I have some stuff lying around that I'm going to contribute really soon, too! :-)
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Obviously the artist wouldn't give two shits if a single person didn't want or use their resources, this is a resource SUGGESTION though. And I was just SUGGESTING that non-futuristic tile sets be made over futuristic ones. I wasn't trying to say that any artist should care really, it was simply a suggestion that RTP styled tile sets be made as resources in the future.
Allow me to tell you where I think your wrong,
This is my problem:
Any tileset that meshes well with the RTP is okay with me! As long as it's not futuristic (I mean I wouldn't mind, but it wouldn't be very useful to me at the moment).
The bold parts
This doesn't sound to me like a Suggestion, rather more like your own opinion and what you want.
which you said just now:
Also, this is me asking for it, in the first place...

I'm guessing you weren't trying to be rude, so I'm not going to take it that way. And if what I said seems rude, it's not, I'm just trying to explain what I meant.
No, I wasn't, like I said at the beginning of my post & at the end of it. I thought you took it personally from your first sentence thou.

I meant it in more of a "this is what I would like to see" kinda way, I'm not telling anyone what to do, that's up to them, just offering what I would like as a suggestion.
I guess saying that it was a request wasn't exactly correct either, as I'm not requesting it, but suggesting it :p

When I say "Anything that meshes well with the RTP is okay with me!" I really mean, "I would like to see more tile sets, but in RTP style too".

I see how what I said could be confusing. Shit, I'm kinda confused at this point.

Moral of the story/tl;dr version: *My suggestion is that an RTP styled tileset be made, I would prefer it not to be futuristic, but that is up to the artist, I'm simply throwing out ideas.
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With that said, personally I'd prefer to see a ramp up in graphic assets. More specifically on some custom tilesets (keep in mind that DLC tilesets have earned money, if that's a better incentive for you) and battler sprites. I'd like to see more humans in battle. Ones that don't look/feel as a generic enemy like a thief/soldier; how about a villager? A human holding a boomerang? A human equipped with a saxophone?
Man, the amount of combinations of facework, clothing and equipment you can come up with is amazing.
Making custom Tilesets (or Any Medium of Art) for Money only is never good, it's boring, and there's no motivation on doing it, To make it it takes passion and loving on doing it, even thou sometimes one does things than one doesn't enjoy making, but making sprites can get tiring, and usually all amounts of 'possibilities & combinations and Ideas' that come flowing at your head that sound fun, don't sound that fun at all to someone working on it, Suggestions are good, but sometimes, it's simpler to sprite a thief than a guy throwing a boomerang, and it takes dedication for it.
It's the exact same for scripting. The tileset suggestion was more because it is a resource that can truly stand out on a forum; although to be fair I don't believe I've seen any regular here make any sort of tileset before. That doesn't mean no one here can do so, just that it has not yet happened as far as my knowledge is concerned. So it's still a valid point, even if only ambiguous. :)

I know Acolyte to be a very great artist, along with Yuyu and Dr. MC. Even Gracie is fully capable (where is she? ;9). Any of which can do amazing graphical works.
I won't pretend that I know how difficult it is for content creators to do those things. Which is why I only suggested more humans as battlers. Maybe it's not so fun for people around here to draw humans over monsters. But in the end I can only mention what I would like to see more of. Just as users around here are freely sharing what they want to see in the scripting section.

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wait

isn't this a suggestion thread

what's going on

should people not suggest things

is the world ending

why is operation: fix rmrk only resulting in weirdness

is it my birthday yet


*also I was thinking about contributing tileset edits because they're kinda fun ;)
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I didn't really see anything wrong with anything in this thread.

Is there something I'm not seeing that is wrong with this thread?
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*also I was thinking about contributing tileset edits because they're kinda fun ;)

Do it!!!

And yeah, I'm confused too, I don't know what's happening, but I'm just confused about everything tonight, I need sleep.
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I didn't really see anything wrong with anything in this thread.

Is there something I'm not seeing that is wrong with this thread?
Umm, let's see;
People wanting more Resources (Tilesets, Sprites, graphic stuff)
Karo Confused and responding to these posts, curius, and asking on what some people actually meant by, and resoponding to those she thinks are been a bit conceited (And are actually not)
Karo doesn't know anyone in rmrk aside from DrMc & Yuyubabe to work on Graphics (Now I feel bad for leaving Acolyte out after realizing now)
Karo wonders if there's other artists who either stayed or joined.
Euphoria responds, Karo responds (Repeat)
Yuyubabe Appears

Karo makes this post.

It's the exact same for scripting. The tileset suggestion was more because it is a resource that can truly stand out on a forum; although to be fair I don't believe I've seen any regular here make any sort of tileset before. That doesn't mean no one here can do so, just that it has not yet happened as far as my knowledge is concerned. So it's still a valid point, even if only ambiguous. :)
May I ask exactly, for what version are you referring to the Tilesets? What do you mean by "although to be fair I don't believe I've seen any regular here make any sort of tileset before"? For what version are you talking about; VX or XP?

Quote
I know Acolyte to be a very great artist, along with Yuyu and Dr. MC. Even Gracie is fully capable (where is she? ;9). Any of which can do amazing graphical works.
I won't pretend that I know how difficult it is for content creators to do those things. Which is why I only suggested more humans as battlers. Maybe it's not so fun for people around here to draw humans over monsters. But in the end I can only mention what I would like to see more of. Just as users around here are freely sharing what they want to see in the scripting section.
.__.

What I meant was, sitting down to draw every idea that pops in our head doesn't really happen as one might think.

I actually kind of like making RTP-style tileset *edits* ;_; I'm not good enough to sprite from scratch, but sometimes it's fun to throw stuff together. I have some stuff lying around that I'm going to contribute really soon, too! :-)
This ^^
That's neat. But, well . . .I'll just sit down. I'm not one to talk, when I haven't actually sprited since January.

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The version doesn't really matter. RMRK supports XP/VX/VXA. So whichever version a tileset is created for is still relevant.
Unlike XP & VX however, VXA allows the use of many tilesets rather than just 5 (A,B,C,D,E). So tileset resources created here are probably more likely to be used in VXA rather than the others, since it would be an addition rather than the core graphical asset.
And by that reasoning, the potential tilesets created here might only need to be custom interior designs, or exterior design. Or the interior of a ship. Or even just an underwater city themed tileset, just to name some examples. Without taking away the user's ability to use other tilesets.

VXA would seem to be the choice in my opinion, as it's currently the most popular maker; and it grants the ability to use multiple tilesets without taking away the effect of another.
That is, the aforementioned underwater tileset would not work in VX/XP unless your entire game was based in an underwater world.
Regardless, VX and XP are still relevant; so the above is just an opinion.



As I stated I have not come across anyone here who has being working on a tileset (at the very least not publicly). My words are merely to suggest that if anyone is capable of doing so and is happy to do so. There are those who like the idea of additional tilesets.

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That is, the aforementioned underwater tileset would not work in VX/XP unless your entire game was based in an underwater world.
Regardless, VX and XP are still relevant; so the above is just an opinion.
??? I think you haven't used xp
You can have an unlimited amount of tilesets (only 1 per map). The format is different than vx/vxa though, so they will take some edits to work but (I think) it's just a matter of shifting stuff around

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Not for a few years, I have not. Not since seeing the scripting section at the very least.
Even still, if that's the case then that still detracts from my earlier mentioned "custom interior designs, or exterior design", which does not necessarily mean terrain also, but could just be clock/statues/items you may find in those areas. That is to say that in XP that one spritesheet cannot just contain things that the user wants to draw, but also must include basic terrain to even just be usable in the game as a map.

Which means that VXA still holds an advantage in that area for content creation.
« Last Edit: August 03, 2014, 06:57:21 AM by D&P3 »

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correct. with vxa you can make a tileset of 'neat couches' or 'five different kinds of large trees'. it makes things a lot more convenient for content creators. I'm personally going to be amassing earthbound resources sooner or later, and instead of having a drugstore tileset and a hospital tileset, i'm going to go ahead and have floors, walls, fixtures, signage, etc.

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You know, just to help out, I'll throw in the XP sprites I have done in the mix, you know, to share. For me, if we really want more graphical resources, what we need is actually more People who create more artwork/sprites & tilesets instead. That's my suggestion to it.

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Karo I like you a lot and I trust you've got a solid point, but I'm having trouble determining what distinction you're trying to make. Could I ask you to make another attempt at clarification? Right now it reads like, "If you want people to make (category) you need people to make (specific items that qualify as part of category)", and I don't think that's what you meant to say.

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By "Giant Tree" I was referring more to Click Clock Wood or Inside the Deku Tree.

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Karo I like you a lot and I trust you've got a solid point, but I'm having trouble determining what distinction you're trying to make. Could I ask you to make another attempt at clarification? Right now it reads like, "If you want people to make (category) you need people to make (specific items that qualify as part of category)", and I don't think that's what you meant to say.
I don't see any point in me getting offended, I screwed up, and your pointing it out, for that, I thank you.

What I meant was that we need is more people who do resources (It doesn't matter which ones).
« Last Edit: August 04, 2014, 05:06:55 PM by Karo Rushe »

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That makes more sense. Some sort of incentive program that would appeal to outside artists and bring them in could be a good idea. Why build here instead of somewhere else that has an established community of creative types? That's the question we should answer.

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Graphic/Art contests would be one way, but the problem is what's the incentive to try to win to a newer member? While some sites give out prizes (resource packs and stuff). I don't know if that's some kind of option for us.
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We could pool together cash for prizes, but that seems like it might be the wrong idea. What's the big pay off for making art? Personal enrichment, and a sense of accomplishment sure, but also publicity. Otherwise sites like deviant art, soundcloud, even THIS one wouldn't exist. It's not enough to just make something. You make something for the chance to share it with your peers. There are exceptions to everything of course, but this is generally the case.

What if there was a showcase at the top of the forums, and we had a submission queue to decide what it displayed? Three or four new resources every week. A nice image for each one. Sort of like a banner ad, but for stuff the users have made. It's so, so easy for a new topic to get buried. Someone can spend weeks working on something, finally post it, and...no one notices. Because no one happened to be around, or another topic was blowing up the recent posts ticker, or any number of other things. This would be a little window into the creative, resource making side of RMRK, a magnifying glass pointing out hey, there's all this cool shit you could use, and that could use a nice comment or two.

Users could make a little oh, I dunno... 500x200 image, if that to represent whatever it is they've made, and submit it for review. If it's good- not better than everyone else, just good enough to be worth showing off- then it gets added into the queue. The image would link back to the topic, and it'd get more eyes on it. Just free publicity! It would require a little moderation sure, an approval process, but other than that I imagine it could be largely automated.

This would require Roph's help of course, but I figured if I had the idea, I may as well share it.

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I'll just throw this out there, and I know it will get reactions of all types, but I'm being rather serious about it.

Chaos Project has ARC, the Zer0 Division Engine, Blizz-ABS, RMX-OS, etc. That's ALOT to compete with. So, what do we have here? Well, no, we don't have our own huge system, or our own engine. But we DO have a SHITTON of very talented.. well.. everything! I have an idea for an improvement on a great engine, that alot of people still use. What if I were to host RXMPAce here instead of it's own site? That would get alot more people involved, and give people an incentive to produce things for it. I mean hell, we'll need our own RTP, music, scripts, etc. I really do think that with the right people involved, XPA could become something huge, not just the little ripple it is now. Or hell, even leaving the osting where it is now, but make it an official RMRK community project? I dunno, it was just a thought that would really get people involved if they so chose, and, would give RMRK something cool too. I'm very open to suggestion, and I do want to keep this as a serious topic.
Download http://a.tumblr.com/tumblr_lm5v281q6E1qde50fo1.mp3

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I know a lot of people might freak out over that, but I honestly don't see anything wrong with it. Even if it doesn't see much activity, I mean, all it would require is a small portion of our space and there's a chance that it will boosts our numbers a bit.

I don't think we have anything to lose. :)
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Maybe an online system for vxa? I don't know if one exists, but it's one of the biggest draws to XP over the others. The fact that RMXOS is such a good online system and makes it easy to host an online game. A VXA version would surely get people pumped. That's kinda a big request though because we still get tons of questions to this day on how to fix things and add things and tweak things so obviously a ton of support will be needed... but it just shows its popularity o.o
« Last Edit: August 05, 2014, 01:16:55 AM by Chaos_Zexion »

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Yeah, definitely a big request, but that's an awesome idea, too. I wouldn't mind having an online game, but I'm no programmer, so I dunno where to start. ;_;
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Start at the beginning. Work from there.

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Online script?

Sounds nearly impossible. But if a "good" one was done in RGSS, I don't see why it couldn't be done in RGSS3...
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Online script?

Sounds nearly impossible. But if a "good" one was done in RGSS, I don't see why it couldn't be done in RGSS3...

RMXOS. Not perfect, but pretty good. Maybe someone could at least use that as a base to start from?
Download http://a.tumblr.com/tumblr_lm5v281q6E1qde50fo1.mp3

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I've looked in to it in the past, and by golly is RMXOS a monument of a system. I can say with confidence that a similar, paralleled system in VXA, though, would be vastly different. I still think it's well within the scope of things that are achievable. Maybe I'll look in to it again when my semester's over.

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Is chaos project even that big of a deal anymore? ARC seemed to be going south a long time ago.

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There's one thing that ChaosProject has over us. A working search function. >:(

Why is that thing broken all the time.

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Is chaos project even that big of a deal anymore? ARC seemed to be going south a long time ago.
Yeah ARC is kinda super dead, but one of the founding members has made some progress on the engine that was the motivator for ARC. Needless to say he's been working on it and it's sounding pretty promising. It's supposed to run XP projects perfectly and fix all the issues XP had as far as speed. As for cp itself, it's actually been pretty active lately. There's nothing really going on at CP except for a few projects, F0's awesome engine, KK20's tilemap rewrite, and of course the never ending blizz-abs topics but there seems to be new topics every other day. The shoutbox is pretty active as well even though blizzard is on vacation.

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Not trying to be a nerd, but any thoughts on what I posted? I kinda thought it was a good idea, at least...

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u nerd
lol, jk. I actually think that's a really good idea. I've seen other forums with a similar thing and it's a good way to get something noticed.

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Okay yeah, I thought so anyway. :D

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oh

Arrow, I'm really glad you asked again, because for some reason I didn't see your first post. ): Honestly, I would love to have a showcase like that! We artist knerds would be happy. :> Also, we can probably do the same for music, aye? We've got a lot of musicians that need love. :)
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Sure, yeah. :D I'd say avoid putting games in it, as that would honestly be missing the point. I'd avoid putting in just "look at this song I made" too. I think the criteria should be "I made a resource that YOU can use, RPG Maker!"

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Yeah VXAN's is a user submitted thing. But I think showcasing some new stuff every month or couple of weeks would be awesome! But like Arrow said, only useful stuff that will attract people, not every single edit or song or whatever that gets made.
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If we do a showcase every month
it needs to be done ONCE A MONTH.

It needs to be a pack of resources such as a full tileset or several character sprites or face sets or several songs in the same style. something you could use together in a game without something feeling out of place.

The same resource should NEVER be showcased twice.

And it ABSOLUTELY needs to be Highly visible at the TOP  of the FORUM PAGE.


essentially do not make it into project of the season.
« Last Edit: August 06, 2014, 02:51:21 AM by Ser Strike Reyhi »
:tinysmile:

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Maybe we could do something similar to what they have, with "recent" images instead of a monthly thing? So, every time someone posts something we think would look good up there, the mods can select it to be showcased or something.

Either way, I really like the idea of showcasing stuff. ;________;
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Yeah I figured you'd just have like, a rotating five things. Then if a new thing appears, the oldest thing gets pushed out.

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is good plan.

we require roph to look at feasability of some form of header showcase.
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