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[VXA] Prevent player movement? [Events]

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How do I temporarily prevent the player from moving around, say during a cutscene?
« Last Edit: May 26, 2015, 12:48:11 AM by yuyu! »

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Could remove all player characters and re add them back in after the cutscene. . . I swear XP had a event to prevent players from moving, but I could be wrong, And I couldn't find anything in VXA. Having Events set to autorun will force the player to remain in place.

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What maker are you using? VXA?

For VXA, there is an easy option to make the player transparent (as well as his party followers), which you could do during a cutscene (if you wish for the player to not be present during the scene).

And, as IAMFORTE said, they players shouldn't move during the cutscene if it's set to "autorun". I believe that they can move during most of the parallel processing commands, though. So, you'd want to avoid using those for awhile. They're a bit more complex. :irock2:

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Yanfly has a super tiny script to stop all movement (and select between the player, NPCs or both)

https://github.com/Archeia/YEARepo/blob/master/Utility/Stop_All_Movement.rb

UPDATED 05-29-14


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