rmxp > aion

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Heya all :)

I plan on making a more or less linear rpg that will record/tell the tale all the great and funny events/past glory lived by many friends and I during the initial release of aion. (Before we get old and forget all those awesome memories!)

I used to be an avid rm2k3 user but this time I think I will use rmxp.

However, I am having a hard time fumbling through all the scripts and resources trying to decide what I might need; so if it is ok I will try to explain the game plan (pun intended) and see what you veterans think. :)


:: I would like the battle system to resemble something like zelda so that the battles don't take you away from current screen.

:: I would like to emulate an open world

:: Using a mouse to click skills similar to an mmo; is this what the XAS mouse action system does?

:: a random number generator would be amazing.

:: an mmo exp bar would also be neat.

Thank you guys for listening. :)

PS: If rpg maker ACE would be better for what I am doing, feel free to let me know why, because I am not apposed to changing; I just want the game to be the best I can make it. 

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:: I would like the battle system to resemble something like zelda so that the battles don't take you away from current screen.
What you're looking for is an ABS (Action Battle System). Google RMXP ABS. As far as I'm aware, the two most prominent options are Blizz-ABS and XAS ABS. These scripts are generally very intensive to get working, but are quite appealing to players if executed correctly.

:: I would like to emulate an open world
No script or resource will pull this off for you: this is entirely influenced by design decisions. 'Open world' can mean different things to different people - it'd probably be better if you clarify exactly what you're trying to pull off.

:: a random number generator would be amazing.
There is already a pseudo-random number generator built in to Ruby - the "rand" function. This will return a random float value. For more information, read this.

:: an mmo exp bar would also be neat.
This would not be difficult to create, if I understand what you mean (an experience gauge that changes in real time near the bottom of the screen is what I imagined).

PS: If rpg maker ACE would be better for what I am doing, feel free to let me know why, because I am not opposed to changing; I just want the game to be the best I can make it. 
Ace is currently more supported by the community at large than XP, so if you end up having to seek personalised scripts you're less likely to find help, I believe. However, the functions you are looking for will likely run smoother on Ace, but should probably be fine on XP anyway.

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