Blackmorning Scripts

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Blackmorning Scripts
Here are the scripts I made for RPG Maker VX Ace. They can all be found with full descriptions on my site.
bmscripts.weebly.com

Core Scripts (2)
These are scripts that majorly impact the game and should to be placed towards the top regardless of where they are categorized.

Base -  needed for all other BM scripts
Spoiler for:
  • allow the actor to change directions instead of moving by pressing a button
  • allow re-sizing of the game window
  • allow mouse cursor to be hidden in Gaming Window
  • show transparent faces for non-battle members in all menus (as of version 1.02, this can be turned off)
  • show and customize gauges for exp and parameters (as of version 1.02, this can be turned off)
  • add or change vocab for parameters
  • allows more information to be shown in the help window
Messages
Spoiler for:
  • writes out different terms using codes in messages
  • write out values of actor's parameters, classes, ex parameters, etc
  • write text based on switches being true/false
  • add text sounds and animations during messages
  • add animations over characters during messages
  • add balloons over characters during messages


Gameplay Scripts (2)
Scripts here affect how gameplay works.

Actor Titles
Spoiler for:
  • adds titles to actor's customization (similar to classes, but independent)
  • titles can be added/removed through events
  • titles can affect base stats and level up bonuses
  • changing titles can be changed through the main menu or status menu (for status menu, you need YEA status)
  • message coding for actor titles
  • can assign titles to variables for events

Actor Alignments
Spoiler for:
  • adds alignment to actor's customization (the good, the bad, the demonic)
  • alignment points can be added/removed through events
  • gauge to show alignment can be placed on actor's face
  • alignment can be shown in BM YEA Status Addon
  • message coding for actor alignment and party alignment
  • can assign alignment to variables for events
Menu Scripts (7)
These scripts provide various menu changes or involve changes regarding menus.

Advanced Valkyrie Stories Equip
Spoiler for:
  • Similar to the Equip Scene in "Valkyrie Stories" made for RPG Maker VX by Hanzo Kimura
  • Icons for equipment types
  • Visual placement of equipment onto an image
  • Image can be assigned to actors or to classes in the Database Notebox (actors take priority)
  • Equipment icon positions can be assigned and changed to match new images
  • Optimize equipment when you press CTRL
  • Remove all equipment when you press ALT


Advanced YEA Status
Spoiler for:
  • needs YEA Status Menu
  • gives a graphical representation of the values for parameters, elemental & state resistances
  • changes format in biography window (actor's age, height, birthplace, gender, alignment)
  • age is a property of the actor and can be changed with Selchar's Variable based Calender script
  • can assign icons for parameters, elements, states independent of BM-Icons
  • message coding for actor's age, height, birthplace & gender

Advanced Shop
Spoiler for:
  • shows animated/walking actor graphic in status window for equitable items
  • shows atk, def, mat, mdf, agi and luk changes for all equipment in columns
Basic Equip
Spoiler for:
  • shows some added information for parameter changes
  • icons added for visual comparison of increases/decreases
Basic Status
Spoiler for:
  • Gives a graphical representation of the values for parameter rates.
  • can assign icons for parameters independent of BM-Icons (can still use BM-Icons instead)
    adds portrait to background (if available)
Ring Command
Spoiler for:
  • also requires BM-Icons, ring commands use Icons for iconset can turn the standard menu into a ring menu (on/off)can turn the title commands into a ring (on/off)can turn the battle menus into rings (on/off)
  • movement based on XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu

Advanced Menu
Spoiler for:
  • adds music to menu screens
  • adds floating particles to menu screens
  • column-based information for menu status (modded from Galv's)
  • location window in menu screen
  • animated/walking actor graphics in menu screen
  • can change input button for calling menu
  • large actor portraits for menu columns



Advacned Item/Skill
Spoiler for:
  • can change background image
  • can change opacity of item/skill scene
  • always shows select member window in skills/item scenes
  • changes style of actor window
  • animated/walking actor graphics


Utility Scripts (1)
These scripts do not have player-impact, but are primarily used for developers.

Icon System
Spoiler for:
  • can add icons automatically before specific words in windows (stats, elements, commands, classes, states, etc)
  • assigning 0 to an icon treats the word as a non-icon word and is written normally
  • needed for BM-ring menu

« Last Edit: November 05, 2015, 08:15:51 PM by blackmorning »
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

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cool, I like the titles system. It's like Tales of Symphonia.
:tinysmile:

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These are very neat scripts. Thank you so much for sharing!

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Anyway some new updates to the Columns menu, I've added some new options for the location window, so you can now decide what's in it, where it goes or if it shows up at all.  Also given more options for what appears for the actors (character graphics, busts, TP gauge, etc). 

Not an update, but I've explained a feature that I forgot to in BM-messages.  With a switch, you can show a bust image based on the face assigned.

UPDATES
http://bmscripts.weebly.com/column-menu-screen.html
Check out my Scripts here
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https://twitter.com/MatinNoir84

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Hey all,  I've been working with ShinGamix recently, finding and fixing issues.  BM-Base and BM-Icons have both been updated to deal with some issues with Yami's Guardian script.  I've also fixed an issue with the drawing of the currency icon and have added actor icons which can be assigned in the Actor's Notebox in the Database.  The actor icons aren't being used for anything but the scripting is there for future usage as well as a shrunken faces (size of icons) that can be used like an icon.

UPDATES
http://bmscripts.weebly.com/bm-base.html
http://bmscripts.weebly.com/icons.html
Check out my Scripts here
:

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https://twitter.com/MatinNoir84

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New updates to to give some new options for BM-Columns Menu and BM-Shop scripts.  For these, you need the updated BM-Base.   It's now up to the user whether they want to use character graphics or scaled down face graphics for the shop status and the item/skill selection windows.
Screenshots
« Last Edit: March 05, 2014, 07:59:00 PM by blackmorning »
Check out my Scripts here
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https://twitter.com/MatinNoir84

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I've finished the VK Equip.  Right now, this needs YEA ace equip engine.  Newer updates may change that.  I tried to be true to the appearance of Valkerie Story's equip screen while still being compatible with the default menu. 
Screenshots
Spoiler for:

UPDATE
http://bmscripts.weebly.com/advanced-vk-equip.html
« Last Edit: March 05, 2014, 07:59:29 PM by blackmorning »
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

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I made a Basic Status script to show the polygon graph for parameters.  For those that want to use the default Status scene.

UPDATE
Basic Status

Screenshots
Spoiler for:
« Last Edit: March 05, 2014, 08:14:11 PM by blackmorning »
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

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When I click on the link for the Base script it goes to a 404 page

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Update for both Basic Equip and Advanced VK Equip.  Both can now reorder/replace parameters, xparameters and sparameters in the EquipStatus Window. Advanced VK Equip can now assign the location of body equipment icons in Actor and Class Noteboxes.  This way if you have a specific body image per actor, you can reassign the icon location to match the image.  In BM Basic Shop, error in status window was fixed.

UPDATES
Basic Equip
Basic Shop
Advanced VK Equip
« Last Edit: March 06, 2014, 07:47:36 PM by blackmorning »
Check out my Scripts here
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https://twitter.com/MatinNoir84

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Rep:
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New update for Advanced VK Equip.  This can now be used without YEA Ace Equip Engine. 

UPDATES
Advanced VK Equip
screenshots
Spoiler for:

Check out my Scripts here
:

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https://twitter.com/MatinNoir84

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It's been a little while, but I've got a new update for BM-Ring Commands.  This fixes a bug I found in the actor commands in the battle and makes the coding more efficient.

UPDATE
BM-Ring Commands
Check out my Scripts here
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Hey All

Fixed an issue in BM-Messages if it is placed below BM-Actor Titles.  Added a substitute word for icon switch in BM-Icons for custom words.  Adjusted window positions in BM-Columns Menu.


UPDATES
BM-Messages
BM-Columns Menu
BM-Icons
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

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Level 84
Update to BM Advanced Equip so that equipment icons can be adjusted to a new size (bigger or smaller)

UPDATE
BM Advanced Equip
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

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2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
That looks very cool blackmorning. Great job!

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Rep:
Level 84
Update to YEA BM Status so that now a new scene will pop up if you click states or elements.  The new scene has more room so more items will appear.  Also clicking on biography alternates between yanfly's original biography and my biography information

UPDATE
YEA BM Status
Check out my Scripts here
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Keep up the great work BlackMorning.
The Maker of Battle Dungeons!!


Spoiler for Big ass signature, bro:
AbsoluteIce I finally say your Sig.

Get by 20 attack Dogs...seriously. I got 20 attack Dogs.

*Your signature was raped changed for taking up too much room.
~Sincerely, a staff member. That is all you need to know. That, and I am no one to be trifled with.

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Rep:
Level 84
Update to YEA BM Status.  I know, another one.  I'm currently in development for this script, but I figure I'd release each stable version. Now you can show resistances and inflictions separately and toggle/switch between infliction/resistance data with toggle button or show a scene with both.  Also can toggle biography between yanfly's original biography and my biography information with the same toggle button.  This might better solve some issues with longer lists of states or elements. 
 
While I'm in this updating phase, feel free to give suggestions.
Check out my Scripts here
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https://twitter.com/MatinNoir84

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Big update for BM Advanced Status.  More customization features, can choose different ways to show element/state resistances/inflictions, can toggle between any windows you want to set up.
BM Columns Menu has update to fix conflict with YEA class system.

UPDATE
BM Advanced Status
BM Columns Menu

Also listed some resources, including an iconset.
« Last Edit: March 24, 2014, 07:45:05 PM by blackmorning »
Check out my Scripts here
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https://twitter.com/MatinNoir84

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Level 84
Update to BM-Base to fix issue with more than default amount of battle members

UPDATE
BM-Base
Check out my Scripts here
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Follow me on twitter to keep up to date.
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Level 84
Update to BM YEA Status, so that now you can add up to 10 custom bio info items to the BM bio page and have corresponding message codes.
 
Can add anything from favorite food to species type.  Whatever you want.  Can also add spacers in BM bio to change the layout a bit.

UPDATE
BM YEA Status
« Last Edit: March 29, 2014, 11:40:28 AM by blackmorning »
Check out my Scripts here
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Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

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Update to BM-Base to fix compatibility issue with Bubs Guts Script.  BM-Advanced Equip updated cursor size for equipment icon.  Patch for Selchar's Harvest Moon Time script with BM-Columns Menu has been updated to no longer require the Clock hud script.

UPDATE
« Last Edit: May 01, 2014, 09:55:50 PM by blackmorning »
Check out my Scripts here
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Follow me on twitter to keep up to date.
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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
Good work. Thanks for sharing, blackmorning.

**
Rep:
Level 84
Just noticed that there is a function on YEA Menu Engine that changes the location of the help window.  I've updated BM-Advanced Status, BM-Advanced Equip and BM-Columns Menu to make it compatible with this feature. 

Due to the nature of BM-Advanced Equip, it will not move the help window to the middle position as it needs its current window height to view all the information.
Added actor specific bio info lists for BM-Advanced Status.

UPDATES
BM-Advanced Status
BM-Advanced Equip
BM-Columns Menu
 
« Last Edit: May 02, 2014, 12:54:11 PM by blackmorning »
Check out my Scripts here
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Follow me on twitter to keep up to date.
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Rep:
Level 84
Updates to BM-Advanced Status, BM-Advanced Equip and BM Titles to fix some issues that have been discovered. 

UPDATES
 BM-Advanced Status
 BM-Advanced Equip
 BM Titles
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84