I've been planning this event system that is based upon Morrowind's Dialogue Window. If you remember, there were 4 morality-based dialogue events (Bribe, Admire, Intimidate, and Taunt). Then there was, if not exact, 6 dialogue options that every NPC, whether important or not, had (Latest Rumors, Little Advice, Specific Place, My Trade, Someone In Particular, Background).
I am curious as to how I would incorporate this dialogue system, exact or not, into RMXP.
If anyone can help that would be greatly appreciated. If anyone can create a demo of their help, that would be even more greatly appreciated!