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[RMVXA] Grey in menu

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Rep:
Level 96
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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
I'm not sure if this is scripting related, but I'm curious on how I might remove the grey from my menu.

Spoiler for:

I would like to remove the grey that is above and below Window_MenuCommand, and also the grey bars dividing the Money, steps and playtime. It makes my menu patchy looking.


So (oh man, I know I'm wrong here) I'm thinking it has something to do with how the menu worked before. It would take a snapshot, then blur and fade it, and use it as the background of the menu. I'm looking for a way to disable that.
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Rep:
Level 72
The cloaked schemer
Most Promising Project 2014
Can you send me your menu script? Or post it? Also, are you sure it's not a windowskin error? You might have accidentally set up a different window skin for those windows.

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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
Code: [Select]
#==============================================================================
# ** Scene_MenuBase
#------------------------------------------------------------------------------
#  This class performs basic processing related to the menu screen.
#==============================================================================

class Scene_MenuBase < Scene_Base
  #--------------------------------------------------------------------------
  # * Start Processing
  #--------------------------------------------------------------------------
  def start
    super
    create_background
    @actor = $game_party.menu_actor
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_background
  end
  #--------------------------------------------------------------------------
  # * Create Background
  #--------------------------------------------------------------------------
  def create_background
    @background_sprite = Sprite.new
    @background_sprite.bitmap = SceneManager.background_bitmap
    @background_sprite.color.set(16, 16, 16, 128)
  end
  #--------------------------------------------------------------------------
  # * Free Background
  #--------------------------------------------------------------------------
  def dispose_background
    @background_sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Create Help Window
  #--------------------------------------------------------------------------
  def create_help_window
    @help_window = Window_Help.new
    @help_window.viewport = @viewport
  end
  #--------------------------------------------------------------------------
  # * Switch to Next Actor
  #--------------------------------------------------------------------------
  def next_actor
    @actor = $game_party.menu_actor_next
    on_actor_change
  end
  #--------------------------------------------------------------------------
  # * Switch to Previous Actor
  #--------------------------------------------------------------------------
  def prev_actor
    @actor = $game_party.menu_actor_prev
    on_actor_change
  end
  #--------------------------------------------------------------------------
  # * Change Actors
  #--------------------------------------------------------------------------
  def on_actor_change
  end
end
Code: [Select]
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs the menu screen processing.
#==============================================================================

class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # * Start Processing
  #--------------------------------------------------------------------------
  def start
    super
    create_command_window
    create_gold_window
    create_status_window
    create_steps_window
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    @command_window = Window_MenuCommand.new
    @command_window.set_handler(:item,      method(:command_item))
    @command_window.set_handler(:skill,     method(:command_personal))
    @command_window.set_handler(:equip,     method(:command_personal))
    @command_window.set_handler(:status,    method(:command_personal))
    @command_window.set_handler(:formation, method(:command_formation))
    @command_window.set_handler(:save,      method(:command_save))
    @command_window.set_handler(:game_end,  method(:command_game_end))
    @command_window.set_handler(:cancel,    method(:return_scene))
  end
  #--------------------------------------------------------------------------
  # * Create Playtime Window
  #--------------------------------------------------------------------------

  #--------------------------------------------------------------------------
  # * Create Steps Window
  #--------------------------------------------------------------------------
  def create_steps_window
    @steps_window = Window_Steps.new
    @steps_window.x = 384
    @steps_window.y = 320
  end
  #--------------------------------------------------------------------------
  # * Create Gold Window
  #--------------------------------------------------------------------------
  def create_gold_window
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = Graphics.height - @gold_window.height
  end
  #--------------------------------------------------------------------------
  # * Create Status Window
  #--------------------------------------------------------------------------
  def create_status_window
    @status_window = Window_MenuStatus.new(@command_window.width, 0)
  end
  #--------------------------------------------------------------------------
  # * [Item] Command
  #--------------------------------------------------------------------------
  def command_item
    SceneManager.call(Scene_Item)
  end
  #--------------------------------------------------------------------------
  # * [Skill], [Equipment] and [Status] Commands
  #--------------------------------------------------------------------------
  def command_personal
    @status_window.select_last
    @status_window.activate
    @status_window.set_handler(:ok,     method(:on_personal_ok))
    @status_window.set_handler(:cancel, method(:on_personal_cancel))
  end
  #--------------------------------------------------------------------------
  # * [Formation] Command
  #--------------------------------------------------------------------------
  def command_formation
    @status_window.select_last
    @status_window.activate
    @status_window.set_handler(:ok,     method(:on_formation_ok))
    @status_window.set_handler(:cancel, method(:on_formation_cancel))
  end
  #--------------------------------------------------------------------------
  # * [Save] Command
  #--------------------------------------------------------------------------
  def command_save
    SceneManager.call(Scene_Save)
  end
  #--------------------------------------------------------------------------
  # * [Exit Game] Command
  #--------------------------------------------------------------------------
  def command_game_end
    SceneManager.call(Scene_End)
  end
  #--------------------------------------------------------------------------
  # * [OK] Personal Command
  #--------------------------------------------------------------------------
  def on_personal_ok
    case @command_window.current_symbol
    when :skill
      SceneManager.call(Scene_Skill)
    when :equip
      SceneManager.call(Scene_Equip)
    when :status
      SceneManager.call(Scene_Status)
    end
  end
  #--------------------------------------------------------------------------
  # * [Cancel] Personal Command
  #--------------------------------------------------------------------------
  def on_personal_cancel
    @status_window.unselect
    @command_window.activate
  end
  #--------------------------------------------------------------------------
  # * Formation [OK]
  #--------------------------------------------------------------------------
  def on_formation_ok
    if @status_window.pending_index >= 0
      $game_party.swap_order(@status_window.index,
                             @status_window.pending_index)
      @status_window.pending_index = -1
      @status_window.redraw_item(@status_window.index)
    else
      @status_window.pending_index = @status_window.index
    end
    @status_window.activate
  end
  #--------------------------------------------------------------------------
  # * Formation [Cancel]
  #--------------------------------------------------------------------------
  def on_formation_cancel
    if @status_window.pending_index >= 0
      @status_window.pending_index = -1
      @status_window.activate
    else
      @status_window.unselect
      @command_window.activate
    end
  end
end

For the different window skins, I just used "self.windowskin = Cache.system("MenuWindow1")".

Spoiler for:





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***
Rep:
Level 72
The cloaked schemer
Most Promising Project 2014
Uhm, is there any reason that you don't just delete the entire top right section of menuwindow1? That's what causes the grey lines.

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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
Well...  ;9



I had no clue what that was for.

EDIT: I... hmmmm...

Spoiler for:

EDIT2: Never mind. Got it working. I forgot to change one of them to purple.
« Last Edit: June 30, 2013, 08:59:08 PM by Lord Stark »
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