Map BGM Continues into Battle

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Map BGM Continues into Battle
Version: 1.0
Author: DiamondandPlatinum3
Date: August 20, 2012



Planned Future Versions

  • None
Description

This script will allow you to play you map BGM into battle.
It's useful for those times when you have battle bgm that needs to kick-in before a battle, or perhaps changing to the battle BGM all the time is probably annoying. Either way, this script does what it says it does.

Features
  • Can Play Map BGM into Battle without resetting it
  • Can be used to start a battle theme early, then by using autorun text & events, you can get the battle scene to kick in at the perfect time
  • Choice of whether or not to play the Victory ME after battle

Unfortunately I wasn't sure if I should include another switch to allow the choice of the Victory ME to play to be changeable, I'll do it if requested.


Screenshots

Cannot screenshot audio playing, I'm afraid :-[


Instructions

  • Paste this script below materials but above main in your script editor.
  • Edit the things in the editable region
Script


Get it from here

Credit


  • DP3 / DiamondandPlatinum3



Support


Post in this thread or PM me.

Known Compatibility Issues
I am unaware of any scripts it doesn't work with; if you find any, post in this thread.

Demo


A demo is unnecessary for a script such as this.

Author's Notes

I was using ERZENGEL's BGM unchange in my own game until I decided that I'd like to have as many scripts as I am using be made by me as possible. Not to mention that ERZENGEL didn't give the option of playing the Victory ME after winning, so I chose to release my own script of it.

Terms of Use


You may find my Terms of Use Here.
« Last Edit: June 27, 2014, 08:50:19 AM by D&P3 »