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Follow Across the Map

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Rep:
Level 69
When I set an event to follow me(in autonomous movement), how come they only start following me when they are in my screen? Is there any way to make an event with event touch that follows you from anywhere on the map even out of screen?

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*crack*
Rep:
Level 64
2012 Best Newbie2012 Most Unsung MemberFor frequently finding and reporting spam and spam bots
You can set a parallel process to have that event 'move towards player' every frame.

But if you're in a maze like area, it probably won't work out very well.
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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Rep:
Level 69
Well, my problem is that I want an event that's 'event touch' and follows out of screen until it reaches you. I might just set it to a closer area on the map so I don't have to worry about it. :p

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*crack*
Rep:
Level 64
2012 Best Newbie2012 Most Unsung MemberFor frequently finding and reporting spam and spam bots
I really don't understand what you need.

You want an event touch to follow you on one map until it touches you, no matter where on the map it is, even if it's off screen.

Is that correct?



You keep the settings for the event touch on the event and create a new event with a parallel process that moves that event towards the player constantly, once it touches you the event touch processing will begin.



What exactly are you making, anyway?
Sounds interesting :)
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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Rep:
Level 69
OHHHH, I see what you mean now, that's smart. I didn't know you were referring to 2 different events.

Btw, that's a secret. It even creeps me out, I have to move it to a different map when I want to test run the map. >_>