[VXA][Demo out] Gold and Glory 2

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That first screenshot looks awesome, man.

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Thanks, I'll hopefully finish the interiors soon. I figured it would be good practice since my next game will be mapped using overlay mapping (The entire thing)!
« Last Edit: June 14, 2012, 07:25:42 PM by DoctorTodd »

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The first and second floor of the players home.

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I'm almost done with the scripting part of the game. Here's a screenshot of the quest journal I wrote for it.

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Still working on the database.  :mad:

I'm also writing some music for the game. Here is the music for the house. If you use it you must reference Gold and Glory 2 and credit me, non-commercial use only.

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The blacksmith and Mystic store.

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I'm finished with the town maps, now I need to finish the database and do some floors before the demo. Here's a screenshot of the temple. I'm going to go back and add light effects to all the other town maps.

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I'll have a demo out soon. I'm working on the dungeon now. I decided to drop it to 100 floors, that way I can stay motivated on finishing this. That and it takes a while to make a floor. Don't worry though, there will still be over a day of game play.
« Last Edit: August 10, 2012, 10:10:56 PM by DoctorTodd »

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« Last Edit: July 16, 2012, 11:55:49 PM by DoctorTodd »

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Seems to be getting more interesting.

Does this game actually have some sort of story behind it (unlike your first one)?
The plot doesn't sound too thrilling at the moment ;9

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Kind of, it's basically like Fate. Go in a big dungeon and kill a powerful monster.  :)
My next game will have a VERY detailed story. I've been planning it out for about two years.

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I very much look forward to your next game then :)

I'm more of a story gamer, which is why I like RPGs best :D

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Well I actually liked Fate. I'll try out the demo for sure.

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Some Feedback from the Demo:

First off, the menu sounds are very nice to my ears. I chose to be a Warrior with a Mage companion. Your mapping is very good as well. The environment collision gets a bit annoying though, with the movement system you have in place, its difficult to move around and not get blocked off by areas that seems like you can move through. The enchanting system is really awesome by the way.
I found a problem with your task menu, it tells me that I need to get "some" of an item. And doesn't tell me how many I actually need. Like for the skulls.

It'd be pretty helpful if enemies dropped gold. Then I could go buy stuff.

The second level of the Cave you can enter gave me terrible lag. I don't know if my computer needs a restart or something, but I could barely move. I'll have to find the problem, but for now I've halted my progress with the demo. The mechanics you've put into the game makes it really fun, I just hope I can overcome that little speed bumb, and get some money.

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Thanks for the feedback. I need to fix the second floors lag issues, if you kill and loot enough stuff it'll go away. I though I fixed the task book, but I guess I didn't. As for the money you can get a lot from the boxes in the mean time. Once you enter the actual dungeon on floor 10 the monsters are skeletons that drop gold and weapons. What did you think of the music?

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The music and the sound effects were great. I played a female character, the attacking sound effects are nice ;D

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Thanks, the voices I got from Khas. I tried to record the male voice but it turned out awful. I'm glad to hear my music my good.  :)

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Here are screenshots from the dungeon, ignore the skeleton trying to kill me.

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I'll hopefully have a demo out soon with 10 more floors and plenty of bug fixes. I'm also creating a boss battle theme, nothing is final but tell me what you think.

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New Demo! I fixed plenty of bugs, this will take you to floor 20. This is will be the length of the demo for the final version. http://www.mediafire.com/download.php?crpbuzyozeyldod

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I finished the game, it should be out soon I just have to beta test it.