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[VX] Rendered Fate: Judgement of Anna

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    TITLE: Rendered Fate: Judgement of Anna

    MAKER: RPG Maker: Vx [Scripts from the original RTP, from ModernAlgebra, and from ClaimH, Music by amkrogh89, Icons by these folks here, Windowskin by Casey, titlescreen by both Rin and landofshadows, Gameover screen by mastermoo420, the rest by me or from the RTP]

    GENRE:RPG

    BREAKDOWN:Rendered Fate:Judgement of Anna is what some would call a "placeholder title", but the story is about a princess, aptly named Anna [not spoiling much there] who runs away from home because of a plot her king has started. This very same plot is one that could end all life. To stop him, she'll need to gain the support of the provinces and de-throne her dad. Simply put, she was destined to stop him, or the world will die trying.

    CHARACTERS:
    So far I have a total of 8 characters in mind. To keep guesses going, expect there to be some vagueness in the bio. If you haven't played the demo of Stage 1, the add-ons aren't to be read.
    • Anna Faralda
    Runaway princess of Vale, her father's province. She is the main protagonist of the story, skilled with all sorts of short blades, and knows a lot about the king's plot. Used to sneak out to be with her people.

    Spoiler for:
    SPOILERS FROM HERE ON ABOUT ANNA
    Anna is sort of snobbish when it comes to clothes. She wants the best, a forced habit from when she was still considered royal and not runaway. She sometimes complains or asides about her clothes ruining. She also has a perky side, in that she gets hyper when she hears a friendly voice or name. She even has a caring side in that, when told to leave, she refuses because her people would be endangered.
    • Clara Armsworth
    Anna's closest lower-class friend, priestess of Clearism, the running religion in the world, and one of 2 side protagonists. Skilled with Whole Magic and all sorts of rods and staffs.

    Spoiler for:
    SPOILERS FROM HERE ON ABOUT CLARA
    Clara is the one who rescues Anna at the beginning. Her lower status prevents her from gaining a snobby, prissy attitude hinted at by Anna's remarks. She takes her job seriously, but acts before she thinks sometimes.
      • Zach BoDiah
      Lower-class citizen who dreams of becoming a prince or king one day. Skilled with bows and X-bows. He's a bit clumsy, but means the best and is true to his goals.

    Spoiler for:
    SPOILERS FROM HERE ON ABOUT ZACH
    Zach shows a cool-kid attitude in that, when you first see him, he's leaned up against a shop wall. However, his demeanor shows an honest, kind-hearted soul with a bit more caution than Clara.
    • Armistice Algarra
    Anna's former maid. Allowed her to escape with some coin before getting apprehended by the king's guard. Skilled with pole-weapons and Craft Magic.
    • Lynnch Amherson
    Leader of the local resistance. Acts tough, but secretly wishes that fighting not be necessary. Skilled with hidden veil weaponry and Arcane Magic.
    • Shoto Kobiyama
    A mysterious young mage sent to Farwind to eliminate the Dark Magic resonating there. Rambles a lot, but is extremely serious about her work. Scecializes in dual-rods and Craft Magic.
    • King Surrdas Faralda
    Main antagonist. Wishes to see all the people in the world bow at his feet. No one knows what his skills are, but Dark Magic is the running rumour.
    • Aginy
    Dark god under sontrol of Surrdas. Wishes to see the world burn. Rumoured to be the creator of Dark Magic.

    DEMOS:
    All of the demos I post come in a certain detail, typically the # of the storyline I'm currently doing is first, followed by the # of the progress level [which is 0 through possibly 15]. If there are secrets I want to implement into the game, the amount there will be followed by a 3rd number. If not, this 3rd number is omitted.
    EXAMPLE: Stage 1.2
                   Area 1, Progess 2, Secrets 0

                   Stage 2.1.4
                   Area 2, Progress 0, Secrets 4

    For Beta Stage 1.0, the file is down here. Know that this is EXTREMELY out-of-date right now, and that a new demo is out that corrects some mistakes from 1.0

    For beta 1.1, however, the link is here. Including things from the end of demo 1.0 [the crater scene], some new enemies, and even a rare boss encounter, the Lamia. Free battlestart image to the first to get her treasure.

    Now for the newer release, Beta 1.2, fixing some of the database errors, event placement, and some grammatical/graphical errors. the link is down here.

    Next is Beta 1.3 with some more fixes, including game-breakers. There's even some map overhauls.

    SCREENSHOTS:
    Spoiler for:
    The new titlescreen for future updates.


    A look at the Menu previously used for playtests, plus Anna and Clara during Beta.


    The menu seems out of place to me. It's sort of scifi, and i got a more fantasy vibe from the plot and what not.
    Thanks, for the reccomendation. The new windowskin is shown below, with a preview of Zach during Beta.


    A quick look at the area of Stages 1.0 and 1.1, plus a sneak peek at later sections of the world map.


    The first area of 1.1, where you first see Armistice


    Half of the farwind Mountains outside map, scaled to 1/8 its original size.


    DETAILS:
    Stage 1.1 is done, so I'll be switching to edit mode. If you play the demo, I'd kindly ask you to post your thoughts and reccomendations below or PM me about it. This way I can modify each individual issue and include greater detail to your heart's content.

    However, I'm still in need of some working data. It's a non-commercial project, home-made, and most of the map and database editing is done by me. In fact, 70% of the work is done by me, the rest is ModernAlgebra for his element efficiency, zombie leader, party max, and battler blink scripts [Thank you kindly, modern], ClaimH for his battle backgrounds script [Thanks, man.], amkrogh89 for his music [Thanks and great work!], Enterbrain for the RTP, Rin and landofshadows for the titlescreen [Nice work, both of you.], mastermoo420 for his gamover screen [Like it, moo.] and Casey for her windowskin [Nice addition, Casey.]

    PROGRESS:
    With the current string of events, I haven't recieved much feedback on the demos. Aside from D&P3's review [which pointed out some things I missed in playtesting and database processing], and hiromu656's comment [Again, thanks for the tip. I hope the new windowskin works better], I haven't got much to build upon. I need feedback in order to modify the game so that people don't get pissed off at frozen crap.

    The demo links are above, and I'm actually asking for you to play the demo and give feedback so I can actually have something to work with.

    LITTLE THINGS:
    • Lat: common term for Legal administrative tokens, the running currency of the game.
    • Whole Magic: The use of creating and casting spells through the use of a single element. Abbreviated to W. Magic during combat.
    • Craft Magic: The use of modifying a spell through the use of 2 or more elements to either pinpoint of augment a spell Abbreviated to C. Magic during combat.
    • Arcane Magic: The use of creating spell effects through the use of a person's mind and element. Abbreviated to A. Magic during combat.
    • Dark Magic: The use of creating spell effects through sinister rituals. Not used by protagonists in-game but many darker bosses use it.

    Let me know what you think of my project below. If you want to offer services, send me details below as well. Since I do this part time [what with school and all], I don't have a lot of man-hours to do the work.

    Cheers,
    Revtattertot.[/list][/list]
    « Last Edit: June 18, 2012, 06:00:09 AM by Revtattertot »
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    The menu seems out of place to me. It's sort of scifi, and i got a more fantasy vibe from the plot and what not.

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    Thanks for the insight. I apologize if the menu messes things up, but I'm working with what I've got right now.

    What'd work with the theme and tone of the game would be a paper-like windowskin, like something from [but not ripping off] FF: Tactics or a more ornate windowskin from a game like Vandal Hearts. Another classic case of wisdom vs. resource.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    I like how straightforward you are in the breakdown. It sounds kinda cliche to me, but I've learned that things aren't always as they appear.

    As a suggestion, it would be a good idea to space out your paragraphs in your post a little bit and add bold to important sections (Characters, Screenshots, Demo, etc).
    I say this because I completely missed the section which contained your demo during my first read. :-[

    I will give your demo a try soon :)
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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    Thanks for the insight. I might get to modding the post again after school. As for the breakdown, I'm trying to go at the cliche at a different angle. To me, making a game is like writing a story, so I'm looking at it like parts of a book [or as the graphics go, like pages in a manga]. That being the case, I'm putting the majority of my effort into the game itself, refining the details, perfecting the events, smoothing out the database.

    You might find that I put a great deal of time into actually detailling the maps both on the world and in the towns and dungeons. I had actually noticed that it makes the game a bit easier on larger maps so people can backtrack, and so that people know where places are at, and what people do.

    Hope you like the demo. I'm working on the details on Stage 2 soon, adding in a couple new scripts, doing some additional character development [especially with Armistice], and possibly getting that script for the liscences [as mentioned in another post].

    Cheers,
    Revtattertot.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Why is that download link lead to such a confusing site. I want to download the demo but I'm not even sure how to.

    EDIT: JK, I'm blind

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    Yeah, 4shared.com can make people a bit spiral-eyed in its process. It happened to work for me because I knew it was at least clean. Last time I got something from MediaFire it made my old computer crash.

    I at least think about what I give out and how to keep people from losing their desktop/laptop, even if it means having to make a process.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Last time I got something from MediaFire it made my old computer crash.
    Maybe you shouldn't be downloading viruses, eh?
    it's like a metaphor or something i don't know

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    I didn't know at the time, and it was a file I needed. Problem is, I've had that problem with MediaFire for a while, where I get a nasty every download [thank GOD for Avira Antivir]. That's why I outright reject it.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Any site which forces me to sign up in order to download your demo is not a good site to host it.
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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    Any good site that isn't MediaFire? I'll switch to those if need be.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Just off the top of my head...

    http://www.filefactory.com
    http://www.fileflyer.com
    http://www.sendspace.com


    There are bound to be a lot more.


    Doesn't really matter now anyway :) I already downloaded your game, I just haven't gotten around to playing it yet.

    If you decide to reupload to one of those sites, it would be a good idea to rename your project.
    I've got quite a few demos from multiple people, so 'Project1' makes me think... "Well what game is this?"

     :)
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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    Guess I still have a lot to learn about demos and such, but thanks for the insight and the reccomendations. I'll be glad to hear how my game plays to you.

    If you want to see changes in the game, let me know so I can update it for Stage 1.1
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    A few notes to mention just before I even play the game.

    We all have the RTP, so you do not need to include this with your demo and it'll save space.
    Also your custom music is in .mp3 format. Convert them to .ogg and loop your music; that will save a lot more space as well as keeping the gameplay feel (since the music never fades out).



    Spoiler for Commenting as I play it:
    Your title screen is just the normal title screen ???

    hmmm... The priestess doesn't say or do anything after she is done talking to me.
    The signs also have nothing written on them.

    Grammar error: One of the rats are in here. [Replace that are with is.

    Inside the enchantment place thingy, you have a wind SFX for no apparent reason, also when talking to the lady, Anna's name is not coloured (it says   \c1]   instead of    \c[1]   )

    Guy in town offering for me to catch some fish. He tells me to "just flick your wist like this . . ."      wrist

    The building in the top left of your map doesn't allow me to enter it :'(

    Interesting way to use the piano in the inn :)

    Whoa, how many chests do you want me to open in the well... God damn.

     :'( Aww... I lost the battle against the captain and the knights.

    You need to do something about this 'Stimulant' item, I've entered an endless loop of reviving Clara and that fucking guard killing her the moment she is revived.
    It's starting to get on my nerves. Let the stimulant item also heal her by half her HP.

    Ah fuck me, finally that asshole dies :mad:

    Finally gotten past that cave 8)

    I'm ending it here, I'm starting to get mad from that many random battles and I had better stop playing for now.

    Conclusion: Ok, you definitely need some help for your events, quite a few people don't seem to talk for some reason and there were a few times when Clara attempted to walk back into me (signifying that she has joined the group) but walked in the opposite direction.

    Grammar is also something you should look into. It is not bad like some other games I have played, but it is definitely noticeable. Also there are a few other codes you can use in your text besides colour codes.

    I would also recommend that you look into something to make the battles feel more lively, that god awful default battle and it's background is absolutely terrible.
    And for the love of goodness, reduce the encounter rate for random battles in that freaking cave.

    Your Victory ME should also be changed. The one that you're using currently should be used when you defeat boss battles, not regular enemies.
    In that cave, The Victory ME would play and I would have already encountered another monster before it faded out...
    Seriously, your encounter rate in that cave is terrible.

    You should also look into creating a custom title picture for your game. Having the default title screen that simply says 'RPG Maker VX' is not very appealing.


    I like the idea of the story and where you're headed with this, but I do hope that it doesn't turn into a cliche story. :D
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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    Thanks a lot for the insight, and very good notes for Stage 1.1, which should be out before the weekend.



    THOUGHTS ON THE REVIEW:
    The first boss I kinda wanted to be hard, but the AI in that game makes the enemies practically GANG-BANG certain party members.

    Th grammatical errors I honestly didn't notice until now, so props on your part. Just goes to show how sometimes playtesters do more than editors.

    The SFX has a reason behind it:
    I had wanted certain "Enchanting Altars" to be powered by a certain element. the first town had one that was Wind-elemental, so a wind SFX was needed to emphasize the spell powering it.

    And as for the well:
    It was supposed to be setup like a bit of a minigame, where you needed more than 250Lat by the time you left, however, I will drop the amount there since it was hell on people. I think 10 chests should be enough.

    I really should Add a door to that town hall with a conditional branch.

    I already sent a request for a Title screen to Rin, so until then, That's the best I can do.

    Encounter rate duely noted, I had that changed for 1.1 right after I got done with the actual end of 1.0.

    Coding and stuff for the events is already being processed, so bear with me.

    I'm also processing the database again for errors in the items.

    How about Enc Rate = 45? Will that be enough?

    I'm guessing you don't like the cave.
    « Last Edit: April 01, 2012, 02:15:27 AM by Revtattertot »
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    The cave is fine, random battles in all RPGs piss me off.

    Some just have a higher encounter rate than others, and the randomness of those battles always ends up making me cringe after awhile.

    This is why I like map monster encounters better.

    I have never gotten pissed off whilst playing 'Tales of Symphonia' due to battle encounters ;)


    45 should be much better :)

    And be sure that the revive item restores enough HP for your characters to survive another hit in the game.

    For my own, I just set the revive item to restore 30% of the characters HP and that usually saves them from dying the moment they revive 8)
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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    I noticed it too on my program testing. That's why I said that i noticed not just the captain ganbang Clara, but also the guards.

    Little tip: Kill the captain first, saves you a LOT of trouble.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Just a quick update on the post showing the new titlescreen for later demos and products of Rendered Fate.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    The Armistice screenshot looks really cool. You should add those flowing lava events on the lavafalls though. It'd look a bit nicer.

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    Done and done.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Wow, for some reason I've forgotten to play your demo, but I've had it for a couple weeks now.. I'll get to it right this moment and get back with what I thought of it.

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    Do you have 1.0 or 1.1? If you have 1.0, there's bugs in it that 1.1 fixed.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    I have 1.1 (I think), I only played for like 10 minutes or so. I was in a town then I went down a well, collected some money then fought with some soldiers. I thought I was meant to lose that fight when one of the soldiers were revived, so I just accepted defeat and found out that I wasn't supposed to lose, foolish me. But I haven't replayed it since then, which was like an hour ago.

    A little advice on that town you begin in, try to remove those blocks of dirt that seem to be frequently found under people's feet. Also it'd be a good idea to make the town more compact to remove that unwanted open space.

    If this is 1.1, which I'm not really sure if it is or not, I'll keep playing and see what else is in store.

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    TOWN: The 1st town you start in is really set up more like an outpost-like village, so to replicate that I created a bigger map and spaced out the buildings a bit. When that happened, I found out I had a lot of open, negative space, so to compensate I decorated the town a bit. If there is still negative space in the town, I apologize for that, as that wasn't my intention, I assure you.

    BOSSFIGHT: As I said to Chris 3, the 1st was was supposed to be hard. Every boss in the game requires at least SOME shred of strategy if you want it to be easy, kind of like a little reward for thinking.

    Spoiler for:
    In that one, because the guard in the middle revives the guards on the outside edges, the strategy for the fight is to take out the captain, and the pyons would drop in like 1 round each.

    DIRT BLOCKS: I took a look back into the map for the 1st town, and noticed there weren't actually that many events with dirt blocks under them. I think the one you noticed was the tile under the little girl, all the others were on grass tiles.

    I changed it for 1.2, which isnt due until significant changes are made. Depending on the feedback, that could be from a week to a month, so that I can fix what needs to be fixed. If you still notice those dirt blocks when the updated demo comes out, let me know, because in my editor it shows up as fixed.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Out of curiosity, how long does your current uploaded demo have in regards to playability?

    How many hours do you estimate I would be playing it before I manage to complete it?
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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    It should be about an hour on average, minus the time it takes to farm everything off the mobs. I know one in particular drops an accessory that could possibly break the next stage if its used, but it's hard to get, so that could take some time.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Quick update and bump, I added a part of the Farwind Mountains map, capturing the conical detail of the volcano map without the need of running water/lava events.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    The new demo is up. Let me know how the game is to you guys.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Thanks to my stupidity, I didn't record the BGM. So for this one it only has my voice and no music ;_;

    Part 1, I'll do some more later.

    <a href="http://www.youtube.com/watch?v=cd8gY4pqFF0" target="_blank">http://www.youtube.com/watch?v=cd8gY4pqFF0</a>
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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    Thank you for highlighting the bugs, D&P3! I didn't even notice that. fixes are coming accordingly.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

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    Sorry that it's taking so long for part 2.

    But apparently my sound card is incapable of recording system audio and microphone input at the same time (and believe me I spent two days trying to find out how to bypass that).

    Which means I need to get myself a mixer, which could be soon or may not be soon. We'll see how that goes.


    Of course I can continue without BGM, but that would make it sloppy, and anything I mention about the music might be met with a


    Which would you prefer?
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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    Whichever suits you best. Either way, you can point things out that I missed, possible bugs [like that girl], things you liked, and even some reccomendations on your part. Critiques are critiques; no matter how they're done.

    BTW, thank you for the feedback. It helped me fix some things that slipped on through by highlighting the major/minor details. I'm working on making the enchanting tutorial, but with all the dialogue I write, I kinda want to to get the right voice for it, so it feels like the enchantress is actually explaining it from her P.O.V. [personally, kind of tricky right now, since I'm trying to refine some other things in the stage].
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    ***
    Rep:
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    Everything about Rendered Fate
    Just a minor bump, I need a checklist.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    *
    *crack*
    Rep:
    Level 64
    2012 Most Unsung Member2012 Best NewbieFor frequently finding and reporting spam and spam bots
    Spoiler for Part 2:
    <a href="http://www.youtube.com/watch?v=uNpReHxhD_Q" target="_blank">http://www.youtube.com/watch?v=uNpReHxhD_Q</a>


    Spoiler for Part 3:
    <a href="http://www.youtube.com/watch?v=yY8zOb-gGGM" target="_blank">http://www.youtube.com/watch?v=yY8zOb-gGGM</a>
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

    ***
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    For things to fix, thanks.

    BTW, you missed 2 weapons in the cave there. One each for the characters.

    Also, thank god I'm not the only one noticing that! I was doing some test-runs of my own of the later areas and saw that graphics bug. I'll have to take a look at the script for it to see what the fuck the problem is.

    EDIT:
    I played around with the battle background script that I am using for the game file, and nothing I'm doing seems to work with a certain glitch in it. the shadows will NOT blend with the background, and certain walls and tiles won't adhere to the bg. I've tried both modifying the x and y walues, changing the mode, even blurring the bg, but it's not getting fixed. I'll have to see if I can find an update to it and use that.
    « Last Edit: May 12, 2012, 07:55:50 PM by Revtattertot »
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    ***
    Rep:
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    To make sure it's not a completely useless bump, I've added the accessible outer zone of the 2nd town, Farwind, scaled to 1/2 it's original size.

    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    *
    *crack*
    Rep:
    Level 64
    2012 Most Unsung Member2012 Best NewbieFor frequently finding and reporting spam and spam bots
    Spoiler for Part 4:
    <a href="http://www.youtube.com/watch?v=O2mTMn-Geao" target="_blank">http://www.youtube.com/watch?v=O2mTMn-Geao</a>
    Spoiler for Part 5:
    <a href="http://www.youtube.com/watch?v=-ofTB6ijGqg" target="_blank">http://www.youtube.com/watch?v=-ofTB6ijGqg</a>


    Also why hasn't this been put in Substantial Projects yet?
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

    ***
    Rep:
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    Ooh, boy. I've got work to do.

    Another side note: Dust Eaters, the spiders in the cave, are more or less immune to Piercing damage, which is the element of Armistice's weapon. However, Mindshock does wonders on them.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    *
    *crack*
    Rep:
    Level 64
    2012 Most Unsung Member2012 Best NewbieFor frequently finding and reporting spam and spam bots
    Offer still stands to help with your eventing if you would like it.
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

    ***
    Rep:
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    I may take you up on that, because frankly, I suck at eventing. Hard.

    I'll see what I can do about an uncompressed copy here soon.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    *
    *crack*
    Rep:
    Level 64
    2012 Most Unsung Member2012 Best NewbieFor frequently finding and reporting spam and spam bots
    Spoiler for part 6:
    <a href="http://www.youtube.com/watch?v=7SwNz7dk75E" target="_blank">http://www.youtube.com/watch?v=7SwNz7dk75E</a>


    Also,
    @Hiromu - I noticed that you've left a few comments; thanks man, it's much appreciated :)
    « Last Edit: May 31, 2012, 06:43:14 PM by D&P3 »
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

    ***
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    I should probably add a tile there instead of the rock path, but that was where the next exit was at the top of the mountain map.

    Also, Magic Water is really useful there considering you'll be using Fire, Frost, and Anti-Venom quite a bit there.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    *
    *crack*
    Rep:
    Level 64
    2012 Most Unsung Member2012 Best NewbieFor frequently finding and reporting spam and spam bots
    Spoiler for Part 7:
    <a href="http://www.youtube.com/watch?v=lEowMvVtOq8" target="_blank">http://www.youtube.com/watch?v=lEowMvVtOq8</a>
    All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

    All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

    ***
    Rep:
    Level 57
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    Another event I need to fix. There was one in the corner that should have been a Player Touch, which started a scene with the double dorrs at the bottom, but that's messed up. If I remember correctly, the event is placed somewhere around where the the bottom of the hallway ends and the room with the double doors begins.

    Also a music problem, I'll look into that and get it set back up properly. I think there's enough here to say a 1.3 is in order.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    ***
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    Check for a new demo, it should be up by now.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    ***
    Rep:
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    I've decided to post a quick walkthrough on the bosses to help some of you guys play through. The video feed will be up in a bit once I get it set up on youtube.



    Boss 1: The captain and his 2 guards.
         Ok, for a first boss, I may have made these guys a bit too hard. However, the trick is real simple.
    Reccomendations for Anna
         When you find the lifeup in the inn, use it immediately, it will help tremendously in this fight. The lifeup will give Anna +50 HP, meaning even if Clara manages to die, Anna will have enough HP to finish off these guys.
         You Cannot do much with clara until after the boss fight, so don't even bother.
    Tips and tricks:
    Captain HP: 218
    Guard HP: 78
         * Attack the captain first. He has a spell called Raisesen, which will revive and FULLY HEAL any downed ally/enemy on the field.
         * Unless you like playing it risky, have Anna heal when someone is low. If she has the +50 hp, you probably won't even have to heal her.
         * Keep some stimulants nearby. You may get in a situation where all 3 gangbang a unit, in which if they don't have more than 70 HP, they're screwed.
         * And finally, don't be afraid of wasting MP. After the captain is down, Brandish and Fire should make short work of the guards.

    That's about it.



    Boss 2: The Chaemera
         Without a lot of knowledge, the chaemera can be hard. However, if you know his weaknesses, including his status ailment weakness at that, he is a pushover.
    Reccomended Setup:
         Anna
              If you bought either the dagger or the guache at the shop, equip it on her. She needs the most attack power since the Chaemera is resistant to most melee/slashing attacks. If you go Bladedancer, she HAS to learn Venomfang, it is crucial for this boss. If you went Mage, however, she can go with either learning Burn or Frostbite, as both increase damage to fire or ice attacks. If that's the case, then buy the white robe/white masque for as well to increase her INT.
         Clara
              Clara needs this equipment precisely:
                   Veiled Rod
                   White Robe
                   White Masque
                   Minuscule Ring of Fire
              This gives her the most INT and DEF for the fight, which is crucial because of her piss poor HP. She will be casting either Fire or frost in this fight non-stop, except to heal. Remember ot keep her from dying, as at this point her Cure spell will recover about 80-90 HP a pop, which is good for a only 3 AP.
         Zach
              If you found the Sighted Bow, equip it, because if you can't get poison to stick, Hotshot is the next best thing. At 5 AP a pop, it takes advantage of two weaknesses the Chaemera has: Fire and Piercing. If he uses Heat Shell, however, have him regularly attack. Use a speedup on him. If you do, he will easily be the fastest in the party, and he needs to be. If he has 30 SPD, he automatically becomes faster than just about everything at this point, so if someone runs out of AP, he can pop a water to pep em up as well.
         If you've payed attention, read this bit as well.
    tips and Tricks:
         * The Chaemera has 1436 HP. Now that sounds like a lot, but it isn't really.
         * What you need to watch out for is his damage output, which is about 30-40 HP per attack.
         * He is weak to both Fire and Ice, but will sometimes use a shell of that respective element to absorb the damage.
         * He is one of the few bosses in the game that is SUSCEPTIBLE TO POISON. Meaning if you get it to stick, you've just added about 143 HP a turn to your damage output. If that happens, switch to your most damageing attacks pronto.
              For Anna, that'll be Double Strike/Fire/Frost.
              For Zach, it's Hotshot.
              For Clara, it's Fire/Frost.

    Easy peasy, but then there's the next one.



    Boss 3: The General and the 2 agents.
         Wow, these guys need a sleeping pill, the agent's d.o. is a bit obscene even for dialing it down enough to survive. Equip the new Iron-clad Rod to Clara and hope for the best, because you fight them twice. Your setup is the same as the Chaemera boss fight, with the exception of Armistice, and eventually your next glass cannon, Shoto.
    Tips and Tricks:
         General HP: 519
         Agent HP: 378
         * Confuse the agents. That will really dial down the healing you have to do and make the fight easier.
         * Try either stunning or confusing the General as well, so as to negate his Raisesen.
         * Speaking of Raisesen, kill the general first, as a protip.
         * Clara will not be fast enough to heal, but have her heal anyway, alongside Zach.
         * When the general dies, use Dragonstab and Bladedance. Dragonstab dishes out about 150 points of damage to two random opponents [or 300 damage to an unlucky one]. Bladedance can do 75-100 damage to ALL OPPONENTS.
         * If you've learned FireA, use it to soften up the agents. Remember to stop after the fourth one and switch to Fire, though, so as to not kill the agents before the general.
         * Part 2 is a bit easier. Have Shoto spam one of her tier 2 spells on the general [Firas/Frostas/Sparkas] alongside the group. She's also just fast enough that if you need AP or HP, she can pop a water or potion.
         * Both parts have one issue with melee characters: The general can BLIND you, and you won't have access to anything other than a dispel potion to cure it.
         * If you can, try confusing the agents after they use Peerless Blade [the skill that "makes them feel unbeatable"], because that doubles their d.o..

    Good luck with these guys.



    If you've been having trouble with bosses, I hope this helps.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.

    *
    Rep: +0/-0Level 55
    Yeah I know, Iam a talking wolf, get over it!
    Ok so I downloaded your beta 1.3 but your missing a file xD your missing RGSS202E.dll so could you repack the rar and upload it again? I plan on playing through everything you got so far and you will get my feed back as well.

    P.S. You can get a hold of me at Actowolfy@gmail.com

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    Ok so I downloaded your beta 1.3 but your missing a file xD your missing RGSS202E.dll so could you repack the rar and upload it again? I plan on playing through everything you got so far and you will get my feed back as well.

    P.S. You can get a hold of me at Actowolfy@gmail.com

    Thanks for the feedback, I'll look into finding that missing file as soon as I can.

    P.S.: When you give feedback, don't sugercoat it. If you have to swear, swear. If something is bad about the game, lemme know. As far as I'm concerned, as long as you give feedback and a bucket list of what to upgrade/update/whatever, I don't care if critiques are destructive.
    Link to my game is here.
    http://rmrk.net/index.php/topic,45507.0.html
    Feedback will be nice to get, constructive or otherwise.