Char. Generation Event, not changing Actor. [RPG Maker VX]

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Ks. This is basically what I'm doing with the Event:

------------------------

Choice = X [lets say 3]

Choice 1 :  Elf Male
Change Actor Graphic : Elf Male
Choice = 3:
3 classes

Choice 2: Elf Female
Change Actor Graphic: Elf Female
Choice = 3:

3 Classes

Choice 3: Human It
Change Actor Graphic: Human It
Choice = 3:
3 Classes

End

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now Classes Change and everything kinda work. But the Actor Graphics stays the same on screen.

How can I do it so that I can alter the graphics after choosing the new Character on my Character Generator?  If I have to I can move this to script request ... to get a working Event thing / help to do character generation.


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I'm a little confused about this, but I may have a solution. This is purely eventing, right? No scripts? And is it the face of the character that's not changing or the character sprite? Could I ask you to include a picture of your event or the issue? :)

Actually, I started a game with a character selecion once. I never went any farther then that, though. So I can include the file of how I did this (with eventing) if you'd like. It may not be exactly the same, but I'm sure it can help out. Just let me know, alrighty? :)
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Pure eventing no scripts. It's changing out the char. graphics. Basically I have 14 actor types. [ 4 humans, 4 elfs, 2 cat people, 2 lizzard people, and 2 demons.]

I would like a person to be able to choose between starting characters without clogging things up to much, or having to restart if you don't like the character.


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Hmmm... Well, what I would do is use Modern Algebra's ATS script so that you can use as many choice commands as you'd like. As for the eventing, I would do something like this (It's off the top of my head, so it may not be very perfect):

Spoiler for:
Label: Start

Text: Select a player.

Choice 1: Human 1

  Change actor graphic (select a face and a sprite to work with the choice)

  Text: Are you sure you want to be Human 1?

   Choice 1: Yes
   OR
   Choice 2: No

   If "Yes"

   (Whatever happens when they select that character)

   If "No"

   Jump to Label "Start"

Choice 2: Human 2

(Then pretty much the same steps as above)

I hope that helped at all. That's the best way I can think of to do that with eventing. For something neater and more cool, you'd probably need a script. :0
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I'll look into those thanks ^_^.