[VXA] ATS Series

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Does the font you are using support them?

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Level 76
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The fonts listed in the script are:
"Verdana", "Arial", "Courier New"
I'm not sure what the default font is.

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Hey Modern, using this in combination with your ATS: Special Characters script I noticed a little quirk.

If I write a line that I want to break with a pause like so, \n \!
Then when I move on to what should be the next line, it appends to the end of the first. The line break never happens- just the pause.

Is there something I'm doing wrong here?

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It's probably the script's fault. I will look into it.

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Sweet deal. : )

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The fonts listed in the script are:
"Verdana", "Arial", "Courier New"
I'm not sure what the default font is.

VL Gothic is the one from the RTP

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Any idea what the issue might have been, Modern? : O

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I'm actually getting the same problem with Yanfly's Victory Aftermath regarding the \n, so I assume the default scripts are broken somehow? Type \kouma in a text box and the game crashes; I don't think older makers did this...

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Sorry, I haven't looked into it yet.

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Does this script allow setting font size? I know we have \{ and \}, but we can't with normal VXA message system set font size directly. Something like \size[font size in pt] would be good to have.
Rave Darkhog Darkhogini. PhD in scamwareology, learned at Stencil University LLC.

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Yes, the Special Message Codes script allows you to set font size directly with the \fs[n] code.

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I have request. Could you make script that allows us to set message window's height in lines? So instead of current 4 we can have any amount we want, like 2 or 6.
Rave Darkhog Darkhogini. PhD in scamwareology, learned at Stencil University LLC.

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Hey Modern, using this in combination with your ATS: Special Characters script I noticed a little quirk.

If I write a line that I want to break with a pause like so, \n \!
Then when I move on to what should be the next line, it appends to the end of the first. The line break never happens- just the pause.

Is there something I'm doing wrong here?

I know this took forever for me to get around to (I forgot about it), but it should work fine if ATS: Formatting is below ATS: Special Message Codes. I still need to fix it so that it works in either order, but that should do it for now.
« Last Edit: July 31, 2012, 10:25:56 PM by modern algebra »

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This is a great set of scripts!  I've a question regarding compatibility.  I'm hoping you will tell me there is an easy fix and I can edit a few lines and get going again...

I've been using this script here,
http://rmrk.net/index.php?action=post;topic=44525.25;num_replies=37
to keep track of the text in my game and to help me keep it all to the proper format.  The author mentions that there will be issues with codes that aren't persistent?

I'm having trouble getting your color code \c[n], center text code \a[C] and play sound effect code \pSE to carry through. (I haven't tried many of them but I know the Italics code does work)

Is there anything I can change to make these work together?

Thanks!

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That link just brings me to a page to reply to this topic. Which script is it?

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A-pow 2015
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So uh, not to be a bother, but are you still working on face options?

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I am, but I haven't lately. Sorry. I will eventually get it done.


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Nah, don't worry about it. As for that, I am not sure if I'll have the time to learn how to set that script up, so could you maybe provide a sample text document with text that generates the error and a screenshot of the event setup that causes it?

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I suddenly can't get the issue to replicate.  Maybe my project just needed to be re-opened after installing that script?  I will let you know if it happens again.  Sorry for the trouble!!

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MA
Well, the future yes. The near future? I am not sure.

I will probably do the Face Options before the ones which you are requesting, but it's difficult to predict which scripts I will feel like doing. I will try to get it done by the time the English VXA is released.

It was totally the opposite haha. MA can you please make the face options now?, I'm requesting since I've been waiting :x

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We've all been waiting ;__;

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I'm actually getting the same problem with Yanfly's Victory Aftermath regarding the \n, so I assume the default scripts are broken somehow? Type \kouma in a text box and the game crashes; I don't think older makers did this...
I can state with fidelity that Yanfly's Victory Aftermath script does that with or without this script. I'm using Yanfly - Message Options and the same error happens, not sure about the other case of /n failing to be recognized but this one is not Modern Algebra's fault.

Also, I didn't know you still planned to release face options MA. It'd be great if that is still a thing you're doing.

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A-pow 2015
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So uh, not to be a bother, but are you still working on face options?


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A-pow 2015
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Level 80
2014 Best RPG Maker User - GraphicsFor frequently finding and reporting spam and spam bots2013 Most Unsung MemberSecret Santa 2013 ParticipantFor taking arms in the name of your breakfast.a^2 + b^2 = c^2How can I help you? :DSecret Santa 2012 ParticipantSilver - GIAW 10Silver - GIAW 9Bronze - GIAW HalloweenGold - Game In A Week VII