Sidhenidon's Crafting System

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Rep: +0/-0Level 71
RMRK Junior
Sidhenidon's Crafting System
by Sidhenidon


I had been playing Minecraft. I love how the crafting table works, being totally dynamic and based on the position of items on it, so I decided to replicate this functionality in RMVX, and it sorted out being better than I expected.


• Preview of what items are gonna be generated in the crafting. This option can be turned off easily.
• Inventory screen only appears when you have to choose an item.
• Upgraded animations.
• Fixed a bug when you made two combinations in the same grid, the items of both were consumed but only the lower-rightmost combination items were created.

• Infinite number of combinations, infinity number of results.
• Infinite grid size, even though I dont recommend any size above 6 for visual aesthetics
• Animation when an item is created.
• Simple code.


Start of an item creation.

Composition with a preview on the right hand size.

To call the crafting table scene, just add this to your events via 'Add Script':
Code: [Select]
$scene =
when x is the grid size.

For creating new item combinations:

(sorry for being in portuguese, I'll translate in case it isn't understandable

Again, I'm sorry that this is in Portuguese, I'll manage to translate it later, it's a promise.

Current Version:

Previous Version:


Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Best RPG Maker User (Scripting)2010 Most Mature Member
Looks cool. Thanks for sharing!

Raped by DrSword
Level 83
Dance with the enemy
Contestant - GIAW 10Contestant - GIAW 9
...In English?

Rep: +0/-0Level 83
magnificent work boyo... it takes item crafting to the edge