RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RMXP] Tip: Test games at turbo speed

0 Members and 1 Guest are viewing this topic.

*
Rep:
Level 89
2012 Best RPG Maker User (Story)Project of the Month winner for May 2007Project of the Month winner for July 20082011 Best RPG Maker User (Story)2011 Project of the Year2011 Best RPG Maker User (Creativity)
This is something really simple but very helpful. If you want to make the tediously repetitive testing of your game go faster, you can speed up the entire game with the script call:

Graphics.frame_update=160

Frame rate at normal speed should be 40, so that's supposed to be 4 times faster (it likely won't achieve that exactly due to pc constraints, but will still make things quite a lot faster).

So to make it even more convenient, you could make a common event like this:



This will make it so that when Switch 1 is on, you can turn on the speedy mode by pressing 'W', and switch it off by pressing 'Q' for the parts that you need to tread carefully. Or you can use whichever other input keys you prefer, of course.

Hope that helps!

*****
Rep:
Level 84
This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
Neato. I'm guessing it would work for RPGVX too, since Graphics.frame_rate serves the same purpose there.

Anyways, this is really cool. Nice find, Rieves.