Pockethouse Scripts (Yanfly)

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Pockethouse is down; the masses are screaming and there is rioting in the streets. This is totally untrue, but I felt like saying it was necessary to make this post seem more urgent. I'm sorry for lying to you and will flagellate myself tonight as penance. Yanfly did come back and was hosting his scripts at http://yanflychannel.wordpress.com/rmvx/ for a while, but that site too went down so I revived this thread.

In any case, as long as it is down, I felt it would be prudent to provide a download for them here so that these great scripts will not become a victim of disuse. I have tried to link to posts by the original authors wherever possible. If any of these scripts are used, you must credit the author, not me. Also, if the authors of any of these scripts do not want them hosted here, then please just post or send me a PM and I will take them down immediately



Yanfly Engine 6
Kyriaki uploaded Yanfly Engine 6's Battle Stats script, and also found and shared the following repository: https://www.mediafire.com/yanfly

The repository includes all the scripts below that don't have a hyperlink:

  • Core Scripts
    • Core Engine
    • Gold Limit
    • Help Window Advanced
    • Item Limit
    • Message System
  • Battle Scripts
  • Field Scripts
    • Hospital
    • Hospital Prizes
  • Menu Scripts
    • Performance Screen
    • Status Menu
  • Utility Scripts
    • Call Event
    • Debug Menu Extension
    • IconView Module

I have attached a .zip file of these scripts to the bottom of this post.



Yanfly Engine Melody
The latest demo I had for it was 1.00m; I don't know if that was truly the latest; it is attached (need to be logged in) or you can get the one Yami uploaded at OmegaDev.
Yami was left in charge with updating YEM, you can get the most updated version here.

Included in the demo are:
  • Yanfly Engine Core
    • YEM Core Fixes and Upgrades
    • YEM Restored Functions
    • YEM Custom Message Melody
    • YEM Equipment Overhaul
    • YEM Extended Movement
    • YEM Item Overhaul
    • YEM Main Menu Melody
    • YEM Skill Overhaul
    • YEM Status Menu Melody
  • Yanfly Engine Battle
    • YEM Battle Engine
    • YEM Enemy Levels
    • YEM New Battle Stats
      • Unless you're using BEM, you might need this patch for an error where the stats don't update after levels.
  • Yanfly Engine Menu
    • YEM System Game Options
    • YEM Victory Aftermath
    • YEM Victory Compatibility
  • Yanfly Engine System
    • YEM Skill Equip System
    • YEM Skill Fusion System
    • YEM Skill Level System
  • Yanfly Engine Utility
    • YEM Controlled Encounter Rate
    • YEM Debug Menu Extension
    • YEM Keyboard Input
    • YEM IconView Melody
    • YEM Party Influenced Music
    • YEM Snapshot Battleback
    • YEM Swap Random Monster
    • YEM Icon Module Library



Yanfly Engine Zealous
heisenman originally uploaded a demo with a number of YEZ scripts. As that demo has since become offline, I re-uploaded it here. It includes the following scripts:

  • Yanfly Engine Core
    • YEZ Core Fixes and Upgrades
    • YEZ Restored Functions
    • YEZ Battle Engine Zealous
    • YEZ Custom Message System
    • YEZ Equipment Overhaul
    • YEZ Extended Movement
    • YEZ Main Menu Zealous
    • YEZ Skill Command Selection
    • YEZ Status Command Menu
  • Yanfly Engine Battle
    • YEZ Aggro and AI
    • YEZBEZ Formation Macros
    • YEZ Custom Damage Control
    • YEZ Custom Skill Effects
    • YEZ Custom Status Properties
    • YEZ Custom Target Options
    • YEZ Elemental Status Affinities
    • YEZ Enemy Levels
    • YEZ Variable Backdrops
    • YEZ Weapon Mastery Skills
  • Yanfly Engine Character
    • YEZ Battler Stat: DEX
    • YEZ Battler Stat: RES
    • YEZ Class Stat: DUR
    • YEZ Class Stat: LUK
    • YEZ Job System: Base
    • YEZ Job System: Classes
    • YEZ Job System: Passives
    • YEZ Job System: Skill Levels
  • Yanfly Engine Menus
    • YEZ CG Gallery
    • YEZ Debug Menu Extension
    • YEZ Enemy Scan Query
    • YEZ Menu System Options
    • YEZ Party Selection System
    • YEZ Victory Aftermath
    • YEZ Victory Compatibility



Yanfly Engine ReDux
Raukue had originally created a compilation demo including YERD, a lot of KGC scripts, and some other miscellaneous scripts. The place where it was originally posted is down, unfortunately, but I have attached a copy of it to this post: Raukue's KGCYanflyPLUS Base Demo

It includes these Yanfly scripts:
  • System Fixes
    • YERD State Resist Fix
    • YERD Enemy Reappear Fix
    • YERD Interface Fix
    • YERD Bitmap Fix
    • YERD Use Item Fix
    • YERD Show Skill Fix
    • YERD Animation Fix
    • YERD Turn Order Fix
  • Scene ReDux
    • YERD Scene Menu ReDux (+ KGC Custom Command)
    • YERD Scene Battle ReDux
    • YERD Scene Status ReDux
    • Extended Equip (modified from KGC version by Yanfly)
  • Core Mechanics
    • YERD Equip Skill Slots
    • YERD Subclass Selection System (get the Subclassia demo uploaded by Yami)
  • Battle Mechanics
    • YERD Battler Stat: Aggro
    • YERD Battler Stat: Barehand
    • YERD Battler Stat: Morale
    • YERD Custom Battle Actions
    • YERD Custom Damage Formula ReDux
    • YERD Custom Element Affinity
    • YERD Custom Skill Effects Redone
    • YERD Custom Status Properties
    • YERD Custom Target Select
    • YERD Custom Turn Order
    • YERD Display Party Data 2.0
    • YERD Enemy Level Control
    • YERD Victory Aftermath
    • YERD Victory Aftermath Compatibility
    • YERD Victory Aftermath Extra Page - Gain JP
    • YERD Swap Dummy Monster
  • Event
    • YERD Common Event Menu
    • YERD Common Event Shop
    • YERD Event Chase Player
    • YERD Stop All Movement
    • YERD Variable Controlled Backdrops
    • YERD Variable Controlled Dashing
    • YERD Variable Controlled Discounts
    • YERD Variable Controlled Encounters
  • Item
    • YERD Actor Item Synthesis
    • YERD Custom Item Abilities
    • YERD Display Item Query
  • Menu
    • YERD Bestiary + Display Scanned Enemy
    • YERD Display Skill Query
    • YERD Menu System Options
    • YERD Icon Reference Library
  • Miscellaneous
    • YERD Scene Shop ReDux
    • YERD Icon View

Also, there are a couple YERD scripts not included in either demo. They are:



Shanghai Simple Scripts

Shanghai has kindly uploaded a demo of all SSS scripts. Individual scripts are listed below:




Other Scripts from Pockethouse

Thank you everyone who has uploaded and found them (heisenman especially, but also Scinaya, Talonos, Kyriaki, & SUNflower)!


Now, there were lots of other gnar-gnar scripts on Pockethouse. If anyone has them or knows where to find them, I would appreciate if you would post a copy in this thread and I will add it. It is better still if you can find a site where the author him or herself has posted them.
« Last Edit: January 11, 2015, 04:54:09 PM by modern algebra »

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I think the list in the wordpress blog is incomplete, because I have at least a couple dozens YEZ scripts.
Here's what I got http://www.megaupload.com/?d=5VUG41RQ

I also have some scripts by authors other than Yanfly that were hosted in the PH wiki, I'll upload them here.

  • Craze's Script Asylum
    • Boss Options
    • Element Damage Boosts
    • Element HEC Boost
    • Gold/EXP Boost
    • State Infliction Rates

To be updated...
« Last Edit: April 22, 2011, 08:00:47 PM by heisenman »

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Awesome! Thank you for sharing.


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Oh my god, YERD is around? I ask for them anywhere and I just get directed to YEM. Amazing finds, this thread is great.
Writing this was retarded, my p and l keys don't work. I had to copy those off of the page. I ove this thread.

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Shanghai's Counterattack Script: http://pastebin.com/QHYMD4F9

Does anybody have field effects and Large Enemy Party? I'm looking for those in particular...

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Never mind. I come bearing more gifts!

http://pastebin.com/i6CZCntA Large Enemy Party
http://pastebin.com/sAG1Hcqc Field Effects
http://pastebin.com/8EnupS6a Draw Spells

I'm still looking for linked enemy deaths, if you happen to have that...

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Here it is: SSS Enemy Linked Deaths

Also, thanks for the great finds :)


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Strangely some pages do not have a cached version =/


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You're a hero heisenman!

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I am a huge fan of Yanfly's ReDux engine even if it is "outdated" and wish to contribute! Another publicly accessible source for YERD/YEZ/YEM downloads can be found here by Yami at OmegaDEV without needing an account.

Some other YERD scripts that cannot be found in either Raukue's or Yami's YERD compilation I have provided links for:
YERD - Custom Message System
YERD - Display Flipped Picture
YERD - Display Party Data 2.0
There are still some YERD scripts that are forever lost and I keep looking for such as Swap Dummies for face/sprite, etc (I still have to go through posts and see if any others are missing). So I would appreciate it if anyone finds them. ^^ Thank you for making a thread like this!

Oh, also these seem to be missing from Scripts by Shanghai: Teach Skill Items & Death Common Events
« Last Edit: April 27, 2011, 10:15:15 AM by Kyriaki »
.: Current Project :.

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I realized that I had some that were not yet listed here~
They are versions that I took around the beginning of last October, so they may not be newest... But better than nothing I figured <o<

Better check though that I have not messed while copypasting them around with the formatting and that they work~

Craze
Encounter Management

Shanghai
Variable Map Window
Fancy Death's (English)
On Map Party Shift

Aero GP's Toolkit
Both Hands Style
Auto Plane
Item Exchange Shop
Auto Weather

Sky
Enemy Up/Degrading

Kread-EX
ERE
(The above script needs also these pictures into Graphics/Pictures folder

)

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Awesome and thank you! This list is shaping up quite nicely.

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Hi. I was wondering if someone could post the Main menu melody Script as well as the Final fantasy menu script. And i also need to know how where to EXACTLY put them in the script database. im comfused on which tabs or whatever to put them in, and i dont know if i have the scripts entirely correct. Because every time i try to open the game, it does an error. So could someone plz post both scripts and tell me where to put them.

And by the way. if possible and if you have them, could you give me the scripts to the skill and equip menus, the files needed for them and also EXACTLY where to put those.
Thanks a bunch.

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All of those scripts are already in the very first post.

The demo attached to the first post has the Main Menu Melody script and the Skill and Equip Menus. You can just look in there to see where to put them in the Script Editor. As a general rule, there isn't a whole lot of magic to it - You just paste them above Main and below Materials. Order only becomes an issue when you are using many scripts, but that depends on the content of the individual scripts. You can see the order for the Melody scripts from the demo. The Final Fantasy 13 Menu is under the Shanghai heading in the first post and needs to be put BELOW Main Menu Melody, but ABOVE Main.

So, absent any other scripts, the order would be:
Materials
...
YEM Equipment Overhaul
YEM Main Menu Melody
SSS FF13 Menu
YEM Skill Overhaul
...
Main

I actually don't think there needs to be a special order for the Skill and Equipment scripts, but I am just going on the demo. I don't really have time to examine the scripts.

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I believe the FF13 Menu script requires images to work. I don't have them anymore unfortunately.

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I tried to rip the graphics for the FF13 Menu from http://www.rpgrevolution.com/forums/lofiversion/index.php/t42224.html

I suck at graphics, so I ended up with just this:




They might be OK for placeholders, but hopefully we can get the real ones sometime.

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I happen to have them (graphics):
MenuBack
http://www.freeimagehosting.net/image.php?8d5545a525.png

MenuBackItem
http://www.freeimagehosting.net/image.php?6709d5c279.png

ProfileBack
http://www.freeimagehosting.net/uploads/bb6145f37f.png

ProfileItem
http://www.freeimagehosting.net/image.php?0efc525b31.png

It should be viewable, hopefully. Character graphics can be made by anyone, so I won't bother.

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Awesome. Thank you so much!

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This thread's shaping up nicely. There are scripts here I've never even heard of, and it's a fine collection of scripts lost to man-kind after the fall of Pockethouse. A devastating loss, but we are recovering.

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Thanks to the both of you. I'll have to search through some of my DvD-Rs to see if I can find anymore of the missing scripts.

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I'd appreciate that and I am sure others would as well :)

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EDIT: Never mind. I already figured it out on my own.
« Last Edit: May 17, 2011, 11:36:57 PM by shadowCatuse »

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You should probably just make a new topic in Scripts if you want to ask any questions about them. All of the scripts have instructions in the header which say how to use them - Equipment Overhaul is no exception. That said, I did not see a specific option for that. You could, however, use its autostate option in conjunction with Element Efficiency States or similar scripts.

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I'm baaack!
THANK YOU SOOOOOO MUCH!!! I have been trying to get yanfly's scripts for a long time but Im not authorized to use wordpress... dont know how to become authorized...

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It wasn't wordpress generally you were unauthorized to use; Yanfly had just made the YERD blog private and locked it when he released the newer engines.

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I'm baaack!
so it's not my fault? he just didn't edit his topics?

EDIT: lol I downloaded the wrong set. I got YEM instead of YERD... I needed enemy levels...
« Last Edit: May 20, 2011, 02:09:21 AM by RPGMakerVX52 »

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It's not your fault; Yanfly made the blog inaccessible to the whole public, not just you.

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finally the final fantasy scripts but when i open it, this pop up-  :'(
Script 'Final Fantasy 13 Skill Menu' line 536: NameError occurred.
undefined method 'set_new_actor' for class 'Scene_Skill'

any idea?

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Do you have YEM Skill Overhaul imported? You need that. It also needs to be above the skill menu script.

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Added a couple more that I found.

We're doing good, but there are probably still scripts missing from this list! Even if you don't personally have them, post any that you know exist and are missing and hopefully somebody with the scripts in question will see and upload them for us.

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I'm baaack!
what other scripts are you using?

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The pictures for # Final Fantasy 13 Equip Menu "ProfileBack" "ProfileItem" Final Fantasy 13 Skill Menu # Final Fantasy 13 Main Menu "MenuBack" and "MenuBackItem" the link for them isn't working. Can you post a new link/picutures or send them to me.
It can't be wrong if it feels right...

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I fixed them in the first post. They should work now.

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THX i got it to work  :D

EDIT:srry one more thing
Spoiler for:
this was when i clicked on the "camp" on the main menu, Final Fantasy 13 Main Menu
« Last Edit: June 09, 2011, 04:30:32 AM by taee »

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It's probably because you don't have a common event 12. In YEM Main Menu Melody, either change:

Code: [Select]

      :event2  => [   nil,    nil,  false,     12,  117, "Camp"],

the 12 in that array to the ID of a common event that actually exists, or make a common event 12, or remove it from the menu altogether by deleting it from the MENU_COMMANDS array.
« Last Edit: June 09, 2011, 11:04:49 AM by modern algebra »

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I've been lookin around for about 2 weeks now and I need help with YERD's custom battle actions script. It works fine and all and I got it configured right, but If i choose the custom battle action in battle but decide I don't wanna use that command and hit the back button, then my character freezes up and I can't do anything but watch my enemies kill me. Somebody pleaaaassee help me soon with this?

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These are incredible. I've been working on a (art) portfolio project using most of these scripts and I was worried that the wiki falling off the face of the internet would prevent me from giving proper credit. Very cool.

Is there any news on how why these were pulled away from the public at first? I don't wanna step on any toes, I'm just not sure to what extent the terms of use are.

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No real reason; as far as I know Pockethouse went down. That's it, I think.
However, YERD and YEZ were mainly taken down because Yanfly wanted people using YEM.

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I'm baaack!
Do you have this script:
http://www.rpgcreation.net/index.php?/topic/509-party-battle-display/

Not sure what category it falls under (says YE) but the scripts says in comment at the top Yanfly Engine RD (I think RD is Redux)

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I don't know since I can't get into that forum, but it might be the Display Party Data 2.0 that is included in either of the YERD demos

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I noticed that I can't find Shanghai's FFXIII Status Menu Overhaul from the posted scripts. I used to go to Pockethouse but it seems like the site went down. Anybody who has a copy of the script? I would be really thankful if you have one. I'm going to use it for a school project. Thank you.
« Last Edit: July 09, 2011, 11:45:08 AM by llraven »

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Here it is: http://pastebin.com/Sm8tgZkm

The files needed are: ProfileBack and ProfileItem. You also need Profile pictures for all your actors. All of these pictures you can make yourself.

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Wow! Thanks! This is what I've been looking for! Thank you very much. You're a lifesaver. Now my school project can start!. ^_^ Thanks again.

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What the...?
YERD Victory Aftermath Script:

I've been racking my brain at how to customize this script to work for my project.  I love the script itself.  It just has a slight problem, wherein all the graphics/text doesn't fit on the screen during the first scene in which the party is accumulating EXP.  I have a large party script and have 6 playable members at a single time.  So, I need for this script to be able to show all 6 members  of the party and their EXP increases accordingly.  Here's the part of the script where I'm sure it is located.  I messed around with it a little.  I changed text size and implemented a smaller EXP bar, trying to make it all fit, however I was unable to make it work.

Code: [Select]
class Window_Party_Exp_Front < Window_Base
 
  #--------------------------------------------------------------------------
  # initialize
  #--------------------------------------------------------------------------
  def initialize
    super(0, 112, 544, 176)
    self.opacity = 0
    refresh
  end
 
  #--------------------------------------------------------------------------
  # refresh
  #--------------------------------------------------------------------------
  def refresh(extraper = 0)
    self.contents.clear
    px = (self.width - 32) / 2 - ($game_party.members.size * 120) / 2
    @full_actors = 0
    for actor in $game_party.members
      #---
      self.contents.font.color = normal_color
      self.contents.font.size = Font.default_size
      py = WLH * 4
      #---
      pw = 50
      gc1 = text_color(YE::BATTLE::DISPLAY::VA_EXP_GAUGE_COLOUR1)
      gc2 = text_color(YE::BATTLE::DISPLAY::VA_EXP_GAUGE_COLOUR2)
      if actor.level > $old_level[actor.id]
        gw = pw
        gc1 = text_color(YE::BATTLE::DISPLAY::VA_LVL_UP_GAUGE1)
        gc2 = text_color(YE::BATTLE::DISPLAY::VA_LVL_UP_GAUGE2)
      elsif actor.next_exp != 0
        gw = pw * (actor.now_exp + exp_gained(extraper, actor))
        gw /= actor.next_exp
        gw = pw if gw > pw
      else
        gw = pw
      end
      self.contents.fill_rect(px + 12, py - 6, pw, 6, gauge_back_color)
      self.contents.gradient_fill_rect(px + 12, py - 6, gw, 6, gc1, gc2)
      #---
      self.contents.font.size = YE::BATTLE::DISPLAY::VA_FONT_SIZE
      if actor.level > $old_level[actor.id]
        colour = text_color(YE::BATTLE::DISPLAY::VA_LVL_UP_TEXT_COLOUR)
        self.contents.font.color = colour
        text = YE::BATTLE::DISPLAY::VA_LVL_UP_TEXT
      elsif actor.next_exp != 0
        text = sprintf(YE::BATTLE::DISPLAY::VA_MSG_NEXT_LVL, actor.level + 1)
      else
        text = YE::BATTLE::DISPLAY::VA_MSG_MAX_LVL
      end
      self.contents.draw_text(px, py, 120, WLH, text, 1)
      self.contents.font.color = normal_color
      #---
      py += WLH
      if actor.level > $old_level[actor.id]
        expercent = 100.000
        text = sprintf(YE::BATTLE::DISPLAY::VA_PERCENT_EXP, expercent)
        self.contents.draw_text(px, py - WLH * 2, 120, WLH, text, 1)
        text = sprintf(YE::BATTLE::DISPLAY::VA_LVL_UP_LEVEL, actor.level)
        self.contents.draw_text(px, py, 120, WLH, text, 1)
      else
        if actor.next_exp != 0
          expercent = (actor.now_exp + exp_gained(extraper, actor))* 100.000
          expercent /= actor.next_exp
          if expercent > 100.000
            expercent = 100.000
            @full_actors += 1
          end
          value = actor.next_rest_exp_s - exp_gained(extraper, actor)
          value = 0 if value < 0
        else
          expercent = 100.000
          @full_actors += 1
        end
        text = sprintf(YE::BATTLE::DISPLAY::VA_PERCENT_EXP, expercent)
        self.contents.draw_text(px, py - WLH * 2, 120, WLH, text, 1)
        if actor.next_exp != 0
          text = sprintf(YE::BATTLE::DISPLAY::VA_NEXT_LV_EXP, value)
        else
          text = ""
        end
        self.contents.draw_text(px, py, 120, WLH, text, 1)
      end
      #---
      px += 120
    end
  end

A lot of variables and positioning is involved in this part of the script and it's hard to distinguish which numbers are doing what.  Like I said, I've been messing with it myself for a long time.  I think the problem is, I must somehow shorten the gap between the character's shown.  Then, center the text and information below them.  Wanted to take a screen shot and show you how it was looking.  I just can't get the Screenshot script I have to work when a text box is present, and unfortunately, there's a text box open during this part of the script.  Anyway, this is a problem which has been driving me crazy for a long time.  Let me know if you can help.

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HuhJuh brought it to my attention that we are still missing Shanghai's Enemy Critical Images script. If anyone has it or any other missing scripts, I'd appreciate if you would host it!


@IXFURU - I'll take a look when I find the time.

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When i level up using these stats they do not get instantly updated, instead they only are calculated when i visit the status or the equipment menu. So unless i visit the menu, the stats wont increase...

It works fine in the YEM demo, but if i place the script only it wont work well.

Oddly if i use BEM it will work fine, but i dont want to use BEM, yet i want to use the stats...
« Last Edit: July 19, 2011, 04:15:05 PM by Mr G W »

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Maybe an incompatibility?
« Last Edit: July 19, 2011, 05:58:07 PM by modern algebra »

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Tried that, didnt work.

Tried to use on a map in which was the only script and the same thing happened.

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OK. I'll take a look but I'm not sure what you mean by the error. Where else would you be able to see the new battler stats except in Status and Equipment?

EDIT::

From what I can tell, the problem is that YEM New Battler Stats only calculates those stats once in battle and then caches them. In BEM, they would be cleared away at the end of battle before the Victory Aftermath screen, so it isn't a problem, but they aren't cleared using the DBS or any other battle system. If I am correct that that's the problem, the following patch should fix it:

Code: [Select]
#==============================================================================
#    YEM New Battler Stats Update Fix
#==============================================================================

class Game_Actor
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Level Up
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias yem_nbsfix_lvlup_8uh1 level_up
  def level_up (*args, &block)
    yem_nbsfix_lvlup_8uh1 (*args, &block) # Run Original Method
    clear_battle_cache
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Level Down
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias yem_nbsfix_lvldn_6yg7 level_down
  def level_down (*args, &block)
    yem_nbsfix_lvldn_6yg7 (*args, &block) # Run Original Method
    clear_battle_cache
  end
end
« Last Edit: July 19, 2011, 06:28:05 PM by modern algebra »

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One way to check is indeed with the Aftermath, at first i though it would be the aftermath problem.

I noticed that the aftermath error was in fact the stat problem itself.

I set actor RES to be like this:

lvl 1 = 1
lvl 2 = 999

and i fought a mage enemy, upon is death i leveled up to lvl 2. My RES should be at 999, so i should be nearly immune to any magical attack done by the same enemy. So i fight the enemy a second time. Guess what, he dealt a lot of damage.

I checked the status menu, my RES was at 999. I fought the same enemy again and guess what: he wasnt dealing any damage.

To clear up:

1st battle: Lvl 1: 1 res vs 500 spi. Damage taken: A lot.
2nd battle: Lvl 2: (supposedly 999, but actually 1) res vs 500 spi. Damage taken: A lot.
*checks status menu*
3rd battle: lvl 2: 999 res vs 500 spi. Damage taken: 1.


Anyway who cares, it seems to work fine. Thanks a lot.
« Last Edit: July 19, 2011, 06:12:20 PM by Mr G W »

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Thanks. Did the patch I gave you resolve the problem?

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Yes. Everything is fine. Tyvm.


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Thanks! That is a great help.

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thank you for this scripts and demos they were very useful

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Awesome, very usefoul. i just have 2 questions, if you mind to answer.
I'm using Large Party script, so my party can be as great as 10 people, and i found problem to adjust YERD_VictoryAftermath and YERD_PartyDisplay 2.0 to show more than just 4 people. They are two nice script, but when i do battle in the game, i can see just the first 4 actors, so also if i can battle with the other actors, i didnt know who is performing the action.
And in the aftermath battle, i see just the first 4 actor face and points and none of the other.
I will like to show at least 8, if not 10 [since in my game there are just 7 real actor you can use, the other are "auto-battling" so doesent mind if i cant see them.
I've tried to play around with the script, but cant find how to alter it without done some damage XD
it will be just a matter of resize the picture show and the text maibe? still i cant figure out how to solve this.
is there any way or i must just forget about using those scipts, since i need to have large party for my game?

Thanks for your time.

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Oh my God! O___________O i just realized i'm NOT using the LArge Party PAck!!!
But i still control 10 actors...how this could be???i was sure i have pasted the lage party script in my game, but i cant actualli find it anywere XD loool.
Ok i must do some reserch...but guys...thats very weird! ^^

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ok found...that was the very first script i used and only now i found it is pasted on the wrong part, also if still working...i've pasted it in the "Insert here" above main -.-''

i'm using Party Expansion & Formation - KGC_LargeParty.
So the question remain. is there a way to make all the character visible during battle?
I've played a demo from a game who showed all the actors fighting with theyr status, faces and hp/mp visible, not just the first 4. is that possible, if it is, how?
Thanks again for your time, and sorry for the truble, i'm a bit caotic often -.-''''

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Yanfly is back up and running on a new site and working on Yanfly Engine 6. I am sure it will have some wonderful scripts and I encourage you to check it out!

http://yanflychannel.wordpress.com/rmvx/

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Damn, just what I needed. More competition for PAC. >.<
I may as well just give up now ;9

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You can still have better modifications in certain areas that yanfly didn't cover, there's always a runner up for everything.

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Yanfly covers everything. There's no way I can best him.
Unless we all join forces and make the best engine ever (which would rock), he's going to dominate the scripting field once again.

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When you say "we all" do you mean with the people making yanfly or everyone on rmrk against yanfly?

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This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
If he ever reads this, wb Yanfly!

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http://yanflychannel.wordpress.com/rmvx/core-scripts/item-limit/
http://rmrk.net/index.php/topic,43522.0.html

*fake coughs very loudly*
Though I'm not one to judge; I've taken 'inspiration' from other people's scripts before. The dates are scaring the hell out of me on this one though.

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It's not like having or using the same idea breaches copyright. It's only the original expression of that idea that is copyrightable. As long as the two ways are implemented differently in some shape or form.

Plus, it's always good to have variations of the same idea, especially when it comes to aesthetics. Because the layouts of most scripts are defined (there's no real changing them outside of things like window skins or sprite graphics), they don't always fit the style of a person's project.

It's nice to see Yanfly back up and active, though. I do like reading his scripts for technique and such - like I do with MA's scripts.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

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That is true. I did notice some very large differences in the scripts. The things you can learn from breaking down other people's scripts... it's fantastic. I wonder when he'll come back to RMRK to start plugging his scripts though. He did it for YERD, didn't for YEM and I have a suspicion that he is going to do it this time around.

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Hello, it's me, Shanghai. I somehow found my name scattered with my scripts here on this topic so I figured I'd join this site. The community seems nice enough thusfar. And if it helps any, would you all prefer it if I uploaded the SSS demo?

And I guess I'll shed some light about what happened since I know YF personally.

No real reason; as far as I know Pockethouse went down.

To sum it up, near the end of last year, YF suffered a near-fatal wound that required hospitalization. During the time YF was hospitalized, the credit card that was attached to Pockethouse expired and you can figure out the rest of the story from there.

When you say "we all" do you mean with the people making yanfly or everyone on rmrk against yanfly?

Incidentally, YF never saw scripting as a competition and instead, saw it as a community collaboration to make the engine we all know and love much more friendly to use. It's nice to work together, and I can say this especially after working with YF myself.

Plus, it's always good to have variations of the same idea, especially when it comes to aesthetics. Because the layouts of most scripts are defined (there's no real changing them outside of things like window skins or sprite graphics), they don't always fit the style of a person's project.

This has always been one of YF's views. Just because one person made a script doesn't mean that another shouldn't. For all we know, YF's script could be incompatible with many games where a script made by someone else can fit in just perfectly. As programmers, they can never cover all their blindspots especially when they provide public scripts for everyone to use.

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Nice to see you here Shanghai! You've made a lot of great scripts.


I'm glad that Yanfly is OK now. That sounds like a terrible experience.
« Last Edit: October 25, 2011, 10:28:45 PM by modern algebra »

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Oh hey Shanghai, nice of you to let us know what happened. It's good to clear some stuff up. It's terrible to hear what happened to Yanfly, but it's great that he's back again.
If anything, I think it would be better if scripting was viewed by everyone as a collaboration, and occasional friendly rivalry, much like the competition I have in my head with other budding scripters.
You should definitely upload the SSS demo. It would make a lot of people's search easier.
Let Yanfly know we missed him very, very much, that he's awesome and we all love him full homo. ;)

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And here it is: http://www.mediafire.com/?esr2oc5fqd7oqwn

Sorry it took so long to upload. Wasn't able to get some free time out of the week.

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Ehh.
Can I ask help here? Not sure where else to do it.

Anyhow... About the Yanfly Battle scritp. After a long read though all the 5 battle scripts I could not find the awnser.
You can have Animation Battlers. The Monster and Actors.
I want the actor to be an Animation Battlers and not a CharacterSet in battle.
It says in the script:
    # If you wish to turn your actors in battle to animation battlers, edit the
    # following settings below as they do not innately have noteboxes to edit
    # unlike the enemies themselves.

    # The following hash is used for actors since they do not have noteboxes.
    # Edit all of the valid stance information for them here using the following
    # format for your actors. Remember, you can add more stances if you plan on
    # using more animations for your actors.

But I am not really getting it how you make the actor animat...
I got the animations and I have added the animation IDs, but it keeps going back to the CharacterSet Battler :s
What am I doing worng?

Sorry if this post is in the wrong Topic.


MrD

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I currently have problem understanding mechanics of Shanghai's Final Fantasy XIII Optima Change/Paradigm Shift (link: http://pastebin.com/raw.php?i=dC7mJPaT ): I don't see any HUD about current roles or don't know how to change them. If anyone understand this script, could kindly give me some explanation or send a demo so I/we could see how it works?

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Can anyone help me with YEZ equipment overhaul? Items beyond 30 will not show up on the equipment scene

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As some of Yanfly's RMVX scripts have again become unavailable, I have uploaded what I have of his YERD and YEZ scripts. The YERD scripts are attached to the first post along with the Melody scripts, and the YEZ scripts are attached to this post. Kyriaki also found a repository of YE6 scripts, so I have included a link to that in the first post as well.
« Last Edit: January 11, 2015, 04:54:36 PM by modern algebra »