Maker3D

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Maker3D is a powerfull 3D RPG maker environment.


The software is designed to provide user-friendly and familiar RPG creation tool for the maker-community. Software offers an easy, self-documenting clickable/writable scripting system based on BASIC programming language. With chipset and tileset based map editing, you can easilly create the universe for your game. To use the application, no programming skills needed. Maker3D ships with large built-in content, including tilesets, chipsets, monsters, avatars. Everything, you need.


Select-and-click based level edition

Just select a model from the left list by clicking with the mouse, and click on the map. Its so simple to create your rooms, cityes, houses, caves. Select a pen, and paint your ground. Select a texture, and change the ground tiles. Just like in the old 2d rpg maker softwares, Maker3D offers an easy editor system to create your maps within minutes. You need more than the built-in chipset and tilesets? No problem. Maker3D offers support for the most popular object and texture formats, including .3ds, .obj, .c, .jpg, .bmp, .tga



Built-in character creator wizzard


Select the hair fashion, select the panties, select socks, shoes, gloves, etc... In Maker3D, you can just simply click together your heroes, NPC-s, and enemies. You can simple add your textures too, and the finished models does not needed to be exported: they just work. You viewing the characters in real time while you editing them, you can rotate them with the mouse, and check them from multiple directions.


Documentation-free knowledge

Handling Maker3D is even simplyer than handling the old 2d rpg creator softwares. Just check the example game, read everything wich is writed out to your screen, and put your game together.


Easy script/event editing


You can place your scripts on the world map, and you can simply write them. You not need to learn Maker3D-s syntax: just click on the command! For example, to create a script wich loads a modell, just click on the command LOAD_MODELL, select a modell from the pop-upping content browser, then point on a location on the world map. You can use variables, cycles... FOR, IF, you can build up your scripts with the help of the famous BASIC programming language. After you click or type a command, the command's syntax appears, and a tiny example that shows the working of the specified command. You can place up to 80 script on a map: they will executed parallelly. Almost 100 scripting command: text writing, messaging, sound handlig, everything you need.





Built-in battle system


Maker3D has built in HP / MP / Item / Magic / Attack / Block based, turn-based traditional JRPG battle system. You can add up to 4 hero and 4 enemy to the current battle. You can handle the battle system easilly from the script-system. Running a battle will not even break the other running scripts on the map. Add your heroes, monsters to the battle system, and enjoy the battle with the epic battlecamera system.



Loading and saving

Game created with Maker3D offers loading and saving ability, wich restores your characters, variables, and items. It even saves a screen dump, wich is associated to the save slots.



WYSIWYG

What you see is what you get. You can just try your map in Maker3D immediately, and return to the map edition. Maker3D has debugging ability: watch your variables, frame per second rate.

Save executable

Maker3D can export an executable from your game. Your exported game can be easilly shared with your friends or on the internet. Your exported game is LOGO-FREE. Its not necessarry to install your game on the users machine, its enough to be copyed. No external runtime packages, and no other horror.
   
Modern 3D graphics

Maker3D got modern 3D graphics, with real time lighting and real shadowing. Particles, anti-aliasing, motion-blur, glow, gamma... Everything, you need. Maker3D is the ONLY usable 3d rpg creator software. This is the only existing software wich offers the simplycity of the old 2d rpgmakers and the magic of real 3d.

Get some food, turn off the lights, sit down, and feel the power of your creativity. Create your own RPG! Get Maker3D today!

check video & download the software:
http://Maker3D.tk

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*UPDATES*
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BUILD 670:
-PNG-s with alphamap was loaded incorrectly
-Battle system's lag fixed by lowering minfps latency
-Some battle shocking effect added for the simple attack in the battle system
-The runtime now supports the folowing widescreen resolutions: 1360x768, 1280x768, 1680x1050, 1920x1080FullHD

(mirrors will be refreshed with the new version until night!)

*SOLIDARITY WITH THE CITIZENS OF LONDON*
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Living in an extreme-liberal country should be very hard in this days. Until the massacre of the invading hordes in the UK, every London/Manchaster citizen gets back 5 Euro after buy!


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build 681

-Changed loading screen design
-Some small design changements in the maker's editor
-Changed right parameter panel
-Testing map now resets script execution properly
-Fixed pentagram flickering in the battle system
-Now editor automatically uses the Non-Power-Of-Two textures, if it can
-Battle system enemy selection may showed wrong enemy, fixed
-Enemy may attacked alreday dead hero becouse of an unitialized data in the code
-Magic list showed broken Red Magic parameters until it floated to the screen
-60% speed up in the graphics pipeline
-Graphics engine caused matrix stack overflow, fixed
-Graphics engine sometime touched shader functions without reason, fixed
-Battle camera may showed wrong image when the teams showed
-Battle system printed memory garbage sometimes, when an attack affected the whole team
-Heroes and enemys now squat correctly, if they injured seriously
-Cacheing recived a loading bar
-There may was broken vertices above the heroes when they stopped walking, fixed
-20-30% speed improvement in the animated model loading
-Battle camera code now does not watch to upward if the enemy/hero is small
-Better radar
-Scripts was missing from radar, fixed
-Now you can switch lines in script editor by clicking into they line number
-From now, failsafe Direct3D mode available for GPU's without OpenGL drivers (experimental, in game mode only)

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I'm baaack!
This si awesome! I tried the demo, not used to it and haven't fully figured it out but I only have one question! How much is 13 Euros in Canadian Dollars?

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Hello
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13.00 EUR = 18.5264 CAD

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thx for calculating the number :D

btw

i am sorry but there is serious a performance problem with some nvidia gpus in the version 681. i will fix it soon

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BUILD 685:
-nVidia performance bug fixed with some GeForce GPU's
-Now frameskip is supported, when framerate is too low
-Matrix stack underflow fixed in the graphics engine
-VBO overindexing fixed in the graphics engine

2. and 3. mirror is alreday contain the fresh version, 1. mirror will be refreshed within 16 hours

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paypal button was broken on the site; problem solved.

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Wow.
This is awesome.
At first I thought it was an official Enterbrain software, but then I read the rest of the posts (and saw the site), which just raises the awesomeness level.
Is the battle system turn-based only?
(Don't get me wrong, its my favorite. Just curiosity.)
GOGOGOGOGOGOGO

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thx!

yes, its turn based only (and it waits for menu browsing)

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BUILD 702:

-20-70% speed-up
-sprites now using mipmapping and anizo filtering, if available
-fixed a broken filter selection in the graphics engine
-application now sets default language to Hungarian in Romania and Slovakia

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Intel HD graphics series/GMA series are probably the most famous graphics deaccelerators, wich has around 50+ % market share in the universe among GPU's. And peoples are tortrued me, to make maker3d compatible with this beautifull graphics cards also.



So i just did it. I have added a low graphics quality mode to Maker3D, so the editor currently can run playable on Intel HD graphics series. It can found in the Maker3D menu, and can be adjusted in real time. It also can switched back to full graphics quality easilly. This maybee also helps on SiS and S3 graphics cards.

BUILD 704:

-accidentally, build 702 used a bit darker lighting modell. fixed.
-editor can be switched to low graphics mode (Intel GMA owners now can be happy)

please note: download mirrors will be refreshed within 2 day

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okay mamoswine, this time we gona reach 25 fps with 9800gt, i promise

BUILD 719:
-30% more FPS
-20% faster content loading
-fonts was mistakenly garbage collected sometimes
-bug fixed: some nvidia bugs (caused some missing lighting)
-added a door sound, a cow avatar, and a desert texture
-bug fixed: some minor collision glitches
-graphics fonts now got antialiasing
-bug fixed: small but annoying border for sprites
-fixed broken scrolling with the scrollbar

mirrors will be refreshed within 24 hours

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BUILD 746:

-Terrain rendering is optimised (a total +20% performance)
-Some little intro thingie added
-Fixed the alpha-blending bug on shadowed models
-Script wait until exec was broken
-Added two new pine-tree models
-Added menu that allows copying models, scripts and terrain
-Some better interactive menu animations when moving mouse in the editor
-Fixed command: SHADOW_DIRECTION
-Fixed a minor flaw in the tga loader
-Fixed a potentional segmentation fault
-Fixed an issue with animations when a model had only 2 keyframe
-Font textures was not properly cached.
-Paking down/deleting was mistakenly ate the RAM
-Terrain texture painting now can be deleted with right click
-Character creator accidentally returned a debug string on the console
-Added a new overworld music
-Added a non-store testmap mode that keeps the whole map after testing
-Incrased max number of scripts per map from 80 to 180


download: [/b ]http://Maker3D.tk

xmas action: just 8 eur.


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BUILD 749 *HOTFIX*:

-This is a hotfix version, the new terrain renderer was broken
-The english locale was missing on the copy menu
-Added new command: MODELL_ALPHA
-Instead of o3 and 6x86 mode, this release is compiled with o2 and 5x86
-Test (throw) caused strange behaviour in the editor
-Saving ditchs in the terrain was flawed
-There was an issue with decoding negative non-string variables

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BUILD 757:

-Fixed a memory bug in file name handling, may caused segmentation fault on some systems.
-Fixed several program flow control bugs in while/wend/if/else/endif/exitwhile/exitfor handling

download links will updated within 24 hour.

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BUILD 764:
-Fixed a bug on some Intel i3/5/7 machines that caused maker3d to crash
-Fixed a bug with some S3 graphics cards that caused windows hang when starting maker
-Fixed a bug in the image loader that may caused unexpected results or crash in some cases

also, fixed crash on *some* intel hd graphics machines.

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This looks pretty neat. I don't know why I never saw it before.

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BUILD 765:
-RESTART_SCRIPT was broken when a model on the script walked away in some cases
-Test map (throw) was forgot to reset the movement bits of some objects, fixed
-In the editor, the camera now can be zoomed higher.

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SOON
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thank you very much i been looking for 3d rpg game maker for a year...

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i hope you will enjoy it ^^

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SOON
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did you made the program?

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Looks good, I gave the demo version a try.

When I run it, it literally eats away at the majority of memory allocation on the stack, which forced my computers productivity to reduce significantly.

It seems that I meet the compatibility requirements that you listed on your website, although my computer is a 2006 model, so it isn't exactly new.

Anyway, I would love to delve further into this program, but that significant increase in CPU usage has me a little worried.
If possible, could you store more of your values on the heap so that the processor has an easier time?

Thanks for the program nonetheless :)