[VXA] Celestial Tear: Demon's Revenge With New Demo

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pokeball YinOfflineFemale
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"Death is but an illusion for a solution... In death we harbor our regret and sorrow. Only in true confrontation and justice can we free ourselves from this madness."
Download The Demo!


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In a deep dark corner of the universe, there’s a small galaxy consisting of very few planets. Most notable are three planets, which sit in the middle of the solar system. In the middle of these three planets lies a small planet named Hasphal. Above Hasphal is a large robust planet called Dagmedok. Legend says a powerful race of supernatural beings with vast technology exists there to watch over the planet of Hasphal. Just below Dagmedok is a planet closest to the sun… A dark eerie looking planet called Remerin, where the hasphalians say the land is filled with flames.


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Around the planet of Dagmedok is a moon the same size of Hasphal called Fliridian. On this moon lived a species of humanoid beings called kelt. The kelt use modern technology and have enjoyed peace and prosperity throughout their existence. But peace and prosperity comes with a price.The moon eventually became over populated. With its thriving economy, and almost non-existant poverty, there were less deaths and more births than the moon could hold. The leader of this moon, Latrell Flamous, ordered an experiment to send some of his people to Dagmedok, but whenever they sent ships to explore it, their ships would mysteriously disappear. They found what to them looked like an under developed planet, Hasphal. He sent ships there to find that it was not populated.He wanted the people to start off fresh. With the willing few he had, he sent them to inhabit the planet of Hasphal. So the same problem of Fliridian won’t fall upon Hasphal, he sent them without the perks and technology of Fliridian so the population can be maintained. He felt it was better than just exterminating his own people, but again, with every good, there is a bad.Unknown to anyone who scouted the planet before, there were creatures called jehts. The jehts went into hiding underground until the Fliridians would eventually leave… But they didn’t. Instead, they evolved their race, changing into humans. When the jehts finally decided they wanted to reclaim their surface, the humans refused to let them. In fact, the humans were repulsed by their disfigured features and named them as if they were creatures from Remerin, demons. Until this day, jehts are still fighting for what is rightfully theirs…


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Sen is a rough young woman, not really too smart, but very sarcastic. She has been through a lot during her life. As a child, for years, all she can remember was being in a chamber having needles stuck in her, striking painful sensations, and blurred visions of a woman. It finally ended one day when she woke up in a nice house at the age of 6. She had a brother, and parents, a nice bed to sleep in, she was enrolled in a school, and had a good friend. Was it all just a crazy nightmare?This somewhat good life went on for a long time until one day, at the age of 14, on her way to the park from school, she was kidnapped. Again, these terrible feelings, the same blurred visions…. It wasn’t a nightmare. After a few days of torture, she was thrown on the side of her house where her brother found her. But she was different… Cold…. Not the same Sen he grew up with. He asked her questions, “where were you?” “what’s going on?” “what happened to your eyes?” All she could say was “leave me alone.” He noticed her voice wasn’t the same. He backed off, but he cared too much to just sit by and watch his sister go through this hard time alone. He made the terrible mistake of trying to comfort her. He touched her shoulder and she turned around to face him. Her eyes, golden.She blacks out.When she comes to, she sees her brother lying in a pool of water. Pale as if he’d drowned. Had she done this? She heard her mom rushing to the room and climbed out of the window. She knew they would blame her. “That DEMON!” she hears her mom say in agony as she’s running into the woods.For years all she could do was run, kill, and hide. She ends up finding a shack in a relatively quiet area. Nobody could find her there. She makes a home for herself and lives there.

A couple of years later, it appears as if the ridders have found her. She begins getting knocks on the door, death threats, and battles. This goes on until the present. She is now 23 years old. She finally gets sick of it. Losing all hope and grip on humanity, she vows to become the monster everyone wants her to be…. Until one day an unprepared demon ridder named Jagen sees more in her heart than she thought she had left.



Spoiler for:

Sen
With every last fiber of her body, Sen only knows survival. Her life is vague. Plagued by dreams of horror and frustration of what she believes them to be. Having betrayed the only family she has known by killing her brother, she seeks no truths and accepts the inevitability that she will always be hunted as a Demon.
 
Sen lives at the edge of a forgotten and abandoned forest where she has survived for years on her own. Using her apparent demonic ability to control moisture in the air she was able to survive. Becoming a hardened survivor and living off the land alone, in what has become penance for the crime she has commit.
 
Life in Origin Forest is no place for a human. Wolves overpopulate the area, and because of that food is scarce. Sen has survived eating any herbs and fungus that she finds with the occasional hunt or stranded animal that comes across her way. Her strongest asset is her instincts, as her formal education was cut short by the murder of her brother. Sen has become brutal and strong in this harsh environment fighting for her life every day.

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Jagen
Born with nobility Jagen has been bred with the finest teachings and training. Jagen’s family and culture has pressured him to hate what he does not understand, jehts. Jagen could not protect his wife against them. He found his wife brutally murdered by jehts. Stricken with grief, unable to slay the “demon” that did this to her, he puts up arms. Not in revenge for his wife but to defend anyone these creatures would come to harm. So he joins the ridders, Hasphal’s elite defenders, to protect the ones who need protecting.
But everything is not what it seems and Jagen’s morals tend to clash with the ideals of the ridders.
 
Jagen was raised by wealthy owners of an inn located in the town of Pekitzer. He lived a very privileged life and was exposed to some of the finer teachings in all of Hasphal. Jagen’s parents were so busy with the family business that they rarely had time for him. Because of that, Jagen indulged himself in education, religion and training. He grew to embrace the intricacies of strategy and war, and grew a passion for some of the more obscure and unpredictable weapons and fighting styles. Jagen became one of the most formidable tournament fighters in Pekitzer and was eventually recruited by the ridders. He declined initially, but years later volunteered after tragedy struck his life.

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Jynx
Growing up, Jynx has always been able to hide the fact that he is a jeht. He could blend in with hasphalians by changing form and looking like one of them. He attended school with them, worked with them, he wanted to be just like them. Jynx even fell in love with one of them, but that all felt like a lie to Jynx and he could not live his life that way. Accepting that jehts and hasphalians could not live together, Jynx travels like a nomad living with both hasphalians and jehts, trying to find a place for himself in the world.
 
Jynx has traveled Hasphal and has never truly found a place to call home. He has been to many of the cities and small towns of Hasphal and has seen the same type of prejudice and hate towards jhets no matter where he went or which side he was posing on. As much as he would want these things to change he figured it won’t and he eventually alluded to a life of solitude away from both jhets and humans.

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Sinara
Little is known about the hasphalian Sinara. Her hate for jehts is almost as strong as her disdain for her own kind. Sinara shows little allegiance with anyone and seems to live for the purpose of killing for the ridders rather than the ridders purpose. She is an efficient killer and skilled assassin taking little time to dispatch her enemies.
 
Sinara’s early life was full of pain and isolation. Sinara and her younger sister Miranda were orphans who grew up in an unnamed town; overworked and under fed. They spent each day longing for a chance at a real life and family. The days of work and hunger led Sinara to have deep disdain for society. Soon the town was ravaged by demons and that day of having a real family never came. Sinara and Miranda’s first encounter with demons wounded them. That day, they nearly lost the only thing they have ever truly possessed: their lives. They grew enraged by the mere mention of the word demon and vowed to find a way to rid the world of them.
 
When they were of age they joined the ridders. Miranda took a more internal role, while Sinara worked more on the field of battle. Both were Max’s best recruits, but Sinara was his prize possession and once he saw the potential in her skill, he honed them to reach a status beyond measure.

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Grandeur Maximillion
Seemingly out of nowhere, a man arrived in what is known as a cold and harsh place called D’halis. With only a few men by his side he found a way to keep demons away, and if need be extinguish them with little effort. He taught the men how to fight and protect this place. As time went on they elected him their leader. This man was called Grandeur Maximillion. No one knows where he came from or why he decided to help these people. The town started to blindly follow Max and they did everything he told them. He formed a militia which sole purpose was to kill or capture demons. These where the Demon Ridders. He introduced techniques and ancient relics to these people. He ordered the construction of a grand tower with technology this world has never seen. In the years that the tower was under construction, he spread the mighty hand of the ridders all around the world. He became the known leader of Hasphal, and ruled unopposed with the power of the ridders.



Spoiler for:
  • Discover a world full of 2D pixel animations.
  • Indulge in story and action through the exciting motion comic cut scenes.
  • Use strategy and plan your party based on what they can do in a unique battle system. The environment could be your greatest weapon or your worst enemy. Cut down trees or throw pillars at your enemies to gain an advantage in battle.
  • Find secrets and explore as you uncover artifacts and quests to discover lore and other unique items.
  • Explore the diverse world of Hasphal. Climb mountains or dive deep into oceans. Visit grand palaces, mystical forests and beautiful cities.
  • Experience both the day and night system. As time goes by different creatures emerge. Players and enemies’ skills change depending on what time of the day it is. People go on about their daily lives as they react to the time of day, or day in a week.
  • Solve fun and engaging puzzles. Use individual tools and skills of each character to solve a variety of puzzles and obstacles. Jump over cliffs and slice down trees, what ever it takes to move your journey along.



Spoiler for:
















Battle Backgrounds
 





Main Trailer:
https://www.youtube.com/watch?v=dRA7_O64okM


Credits (Not Up To Date)
Spoiler for:


Special Thanks And Dedications
Spoiler for:
My Husband, Tyrell
My Mom, Barbara
My Sons, Adonus and Lucas
My Daughter, Nova

Find and support us at:
Official Website
demonsrevenge.com
Facebook
https://www.facebook.com/DemonsRevenge
Twitter
https://twitter.com/_DemonsRevenge_

More Support
Spoiler for:
I have to update the support bars to include the new logo. The links will stay the same.


















The images in are here, ready to use and linking to the rmrk topic:
Code: [Select]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Rotation.gif[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jynx.png[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Kerell.png[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Max.png[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sen.png[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sinara.png[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Zone.png[/img][/url]
[url=http://rmrk.net/index.php/topic,41477.msg563078.html#new][img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jagen.png[/img][/url]

And with out the links:

Code: [Select]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jynx.png[/img]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Kerell.png[/img]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Max.png[/img]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sen.png[/img]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sinara.png[/img]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Zone.png[/img]
[img]http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jagen.png[/img]
You can show your support where ever you go by including one of these small images in your sig and linking it here.

Or just by helping spread the word!
« Last Edit: June 06, 2014, 12:17:41 AM by Yin »

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I believe this section is for finished projects. I think this goes in New Projects.
http://rmrk.net/index.php/board,165.0.html

pokeball YinOfflineFemale
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Thanks, I just reported it.

pokeball YinOfflineFemale
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I just wanted everyone to know that we have really gotten serious about making this game and have started a kickstarter(crowd funding) for it. If you like what you see in the kickstarter, then support us and spread the word in any way that you can think of! We have a lot of updated content up there.

http://www.kickstarter.com/projects/1996622298/rpg-project-demons-revenge Here is the link

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Today, we posted an update to Demon's Revenge on kickstarter. We wanted to thank our backers again for the support. So far we are stuck at $130, but we hope to get more support from everyone!



A quick summary of the update would be we are introducing 3 main antagonists, Grandeur Maximillion, Sinara, and Liz. We've shown the first ever battler sprites of Zieg and Siluet and an image of Jynx. As a bonus to the update, we have included an unfinished preview of the victory pose for Zone that we showed in our last update. Then we talked about our gameplay features and how we plan to implement them in game as well as put up a new battle song sample loop by Michael Correa!

You can view the update here:

http://www.kickstarter.com/projects/1996622298/rpg-project-demons-revenge/posts/300030

If you have any questions, comments, or suggestions, we'd be happy to hear from you! And as always, spread the word and enjoy!

pokeball YinOfflineFemale
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Just added a demo to the first post! Please let us know what you think of it!

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We've updated the demo with a new link and plenty of bug fixes!

https://www.dropbox.com/s/d0o12hyl87dwhdq/Demon%27s%20Revenge%20Demo.exe

Has anyone here tried this out yet? We'd love you hear your opinions!

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I am currently downloading the latest demo. It may take a while; the internet speed at my office (in Indonesia) is very slow. I am curious about the environmental interaction that you talk of. Whilst I download, why not try the demo to my project (Moonhunter)?

I tried the link to the official site, but it's dead. I like official sites; especially if there's more information there than on the forums. Will it work again?

I'll get back to you later when I've played the demo.
~ Geoff
My project:

pokeball YinOfflineFemale
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Yeah, the servers are down due to the damage caused by Sandy. But they will be back up soon! I certainly will try your game out asap. Hope you enjoy Demon's Revenge and let me know if you have any game breaking errors. (also environment interaction has not yet been implemented.:()

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I like the detail in the sprites, but the bright, saturated colors clash pretty badly. It might be a good idea to tone down some of the colors, or use more natural hues to help them blend in better.

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Those are actually really old screenshots, i should update them with the new stuff.

I thought I updated them already, but here they are:

Updated screenshots:











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Dear Yin,

(funny typing this - coincidentally my fiance's name is Yinski)

I wish I had more time today to play through your game! It looks gorgeous, with the falling purple leaves and stunning battle animations. Very nifty to put a turn-based (FFX) kind of system there, for making tactical decisions (not yet - but I suppose for bosses & later fights). Your forest oozes atmosphere, and is something I would very much love exploring. Skill animations a very fluent and eye  catchy. And did you take 'ridder' from the Dutch word for knight? I myself am Dutch, so I find that a surprisingly well-used term.

Story-wise, you quickly establish a sense of righteousness vs ignorance, and although the characters open up to each other quite quickly, their backgrounds and how they are shaped into whom they are now seem realistic and gritty, adding more depth to their characters.

In your demo I do find a lot of parts quite dark. Although it allows for interesting contrasts, it makes it harder to see the main characters, or fully enjoy the battles. I personally like the brightness and saturation of the colours, because it's refreshing to me. But the contrasts are too large, especially in night scenes/dark areas.

Tomorrow I hope to have a bit more spare time, to play some more.  :)
My project:

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Ah - I found out there was not much demo left to play. Such a shame!  ^-^ It is a short demo, but the core mechanics are there.

Story- and character wise, I am intrigued, making me want to keep playing, just to find out... what lies beyond?

If all your areas will look as good as they do now, then you'll have a wonderfully beautiful game.

- One tile issue; in the caves, when you walk alongside the edges you can see the characters through the black walls (possible because they aren't chibi-length).

- Also, the music does not complement the atmosphere very well, but rather distracts you from it; it's very short and repetitive, and can be annoying at times. The intro music was well paced, though.

I would love to play more. I hope you will continue with this project - and I am jealous of how it looks!
My project:

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Wow, thank you for the kind words, we really appreciate it! The music does throw you off, I will be getting my brother to make the music longer, and more varied, probably a bit softer as well. That seems to be everyone's main complaint besides the characters getting a little too cozy too soon. And there are quite a few tileset errors that I plan to have solved by the next demo (Which will explore a town.) I can't wait to have it out, I thought it would be out sooner, but the conversion to Ace is taking longer than expected. Mainly with mapping and the animated faceset script. I've been just copying the maps that I have because I don't really get the Ace mapping system. I don't know whether I have 2 layers or 3 and it's confusing because when I delete something from 1 layer, the WHOLE tile gets deleted. So I'm just going with parallax and copying my XP maps. I'm really glad that you enjoyed it and can't wait to get my bro working on some new music as well as showing off some new sprites from pt 2 of the demo. I know this one was short, but the other will have more gameplay in it!

Edit: Oh yeah and I have already fixed the darkness of the screen during night time. I thought it looked good, but forgot everyone's monitor is different and it might just be too dark on someone elses monitor than on my own.

Thank you again for trying it out!
« Last Edit: November 06, 2012, 03:15:23 PM by Yin »

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Hello again everyone, we have been at work taking in the feedback that we have received last year on our demo and presentation. A bunch of time has been put into maintaining and refining the quality of gameplay and production values. We acknowledged a lot of what we got right and wrong and put our best foot forward into making everything better. A bunch of work has been put into making the game even more dynamic and animated than previously. We really strive to make something unique and engaging and most of all a lot of fun.

Menu:

Upgraded Tiles

Dynamic Lighting


And upgraded the battlers with a new color scheme. More animations and better transitions.



So yeah... progress.

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Wow, I have not updated this first post in so long. But it's almost 6AM so I think I'll edit it tomorrow.... later today.

Updated!
« Last Edit: July 29, 2013, 05:30:11 PM by Yin »

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Glad to see you are still working on this. :)  I like the artwork (and saw the post on rpgmakerweb, nice sprites + updated music!). Keep at it!
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We have a pretty cool update for you guys today. We want to show you guys a very important city which is located in a sandy region of Hasphal called Annox.
 

We have varied types of sidequests in Demon's Revenge and one of the more complex ones is in Annox which is diplomacy. It's nothing too crazy but it will have minor effects on how the different towns operate. It could change prices of items or alter the way some people in the towns react to you. Since we have a more complex NPC system, that could effect some individuals more than others.
 
If you ever heard our theme song from the original demo you will notice our melody. Its something that we hold dear as its been around since the beginning and in a lot of ways inspires us. It has been upgraded significantly by Quigon. He did a fantastic job and we love it. I think it represents every bit of our game with mystery and suspense as well as adventure and discovery. This video not only showcases the song, but also everyone who is making Demon's Revenge come to life.
 
Another thing I wanted to talk about is archetypes and races in Demon's Revenge. This is something I touched on before but I want to elaborate on. As you play, you will notice that most characters have distinct stats based on both their skills and race. The one character who may seem to have varied abilities is Sen, but every one else falls into these categories:
Jehts:
Jehts are the most varied of all the races. They live off the land and being on Hasphal for so long they adapted to their individual environments. They are brash and rely on their high speed and frontal blitz strategies since the ridders have hunted them for years. They have been known to fight hard or die fast. So in essence jehts all have varied abilities and come in a variety of different sizes and shapes, depending on where they are from on Hasphal.
 
Humans:
Then we have the humans. They may be the more crafty and adaptable beings. Having to adapt to the varied harsh world of Hasphal. They are able to take any situation and use it to their advantage. Being the physically weakest of the races they have a high dexterity and are able to adapt to more classes.
 
There are more races in Demon's Revenge but the conflict between the humans and jehts is the most prevalent. As you probably could imagine, humans function as an industrial race but some cultures may be more advanced than others. Jehts on the other hand do not get such luxuries as humans have proclaimed them unfit for society, and in some rare cases, slaves. Most humans find jehts to be grotesque. They banish, hunt, and kill them. There are places where they try to live together but the prejudice and ignorance still lingers. It's only a matter of time before the jehts do something. Whether it will be diplomatic or aggressive, only time will tell. Jehts claim the world belongs to them and humans proclaim it thier birth right. Who will have the last word?
 
This chart shows (from left to right):
Humans, Jehts, Kelt, and Gaddok

The chart is missing:
Remergio, Druff, and Turrenz. Of course there will also be other little critters throughout the game.
 
We have a new concept based on doing the different areas and coming up with more complex and varied mission. There will be elemental creatures around Hasphal. These beings will look like the environment and element that they represent. Which makes these types of quests unique is that it will be somewhat of a mystery on how to get them to communicate. They will only speak to you if you can determine what the underlying task is. We feel it will increase the variety of quest types and also reward the player for exploration.
 

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Wow guys, so a lot has changed since I last posted here. I mainly wanted to announce that we have a new demo out. While you guys are playing it, I will be trying to update the topic's first post.

Here is a short trailer of the game!
https://www.youtube.com/watch?v=dRA7_O64okM

Direct Download here:
http://demonsrevenge.com/stuff/CTDR%20Setup.exe

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Im interested. I'll take a look.

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We're still here, fret not. I will give the new demo a try later on; internet is impossibly slow at my work, so downloading demos isn't going to fly.

Always good to see your work.  :)
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Who Are The Ridders?

This is something I have been dying to talk about. Now that the demo is out, I feel like I can talk about it without spoiling too much. Who and what are the ridders? I am sure this is a question many are asking even after they have fully played through the demo. In short it is a one world military force. They preside over the entire planet of Hasphal and pretty much regulate crime and corruption around the world. They were originally created by the mysterious man known as Granduer Maximillion to control what the humans call demons.

Ridders come from all over the world. Most of them volunteer to become ridders. These are usually young men and woman who look up to the ridders as being the protectors and saviors of the human race from demons. They usually come from the slums and use the ridder stature to honor their families.

There are some ridders who are hand picked from their particular part of the world. These humans usually posses gifts or talents that are particular to where they come from. These gifts could mean things as simple as natural strength or speed or the ability to channel the power of the sun into healing powers. They are usually held as the best of their kind and participate in tournaments to determine that right. These ridders are never drafted and usually accept joining as an honor. Most earn the rank of Elite Ridder and hold that position until they retire, when someone from their region can take their position.

Demo and Feedback

No one can seem to find this guy.  LOLs

For some reason this past week we have received a pretty good bit of feedback from our demo. The reviews have been very positive and it really gives us more confidence with moving on. There have been some minor bugs that we have mostly fixed and we are making the menu much easier to navigate by giving button prompts. We really love the support we are getting even though it took some time to get people to play the game but so far everything is going well.

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Just updated the download to version 1.03!

Change Log:
1.03 -
- Added a way to skip cutscenes (Pressing the cancel button prompts for a skip)(Thanks to TDS with a bit of modification of his cutscene skipping script)
- Fixed a bug where you could take 3 party members instead of just the required two
- Added visual notice of the different parts of the menu (Pressing left and right to switch infobook categories + others)
- Changed Books & Notes to Writings so the words would not be squished together
- Made light source around character brighter at night
- Added another missing dialogue piece
- Blocked off wolves' den after event
- Various other small fixes
- Fixed victory song playing during game over (but could not get the game over song to play :()
- Fixed tinting to work in battle (but we have no night time skies so it still looks kind of weird :()
- Added build number to title screen
- Added full screen option to the options menu(Upscale)(Thanks to Zane's Fullscreen script)
 
I would love to know what you guys think of the battle tinting. It is still something that I am struggling with to get it to look right to me.
 
And of course, if you guys let me know of any bugs, it will go on my to do list of things to fix!
 
There is a save bug that has been eluding me. It happens when you go into the blonde guy's tent and then go out to save it. I left the debug crash in there so that I can try to fix it, or maybe if some scripter who knows more about that stuff can help me with that error. I would be eternally grateful!!
 
Other than that, lots of bugs have been fixed. I hope you all enjoy it! Oh, and don't forget to leave any feedback!

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Currently stuck underwater in your demo. Not sure what to do after diving into the well. lol

Here are some of my thoughts thus far.

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I wouldn't have thought that this was an RPG Maker game from the intro. Didn't even try to skip the intro too, and that's good!
I did skip the opening credits though. Got terrible bland and the bridge makes it pretty obvious that the map is looping.

In your settings, maybe you shouldn't label Voice Acting as it is. Character Voices might be a better fit, I'unno. Voice acting seems like it could break game immersion but that's just me being weird.

Infobook is a bit unintuitive. Wasn't aware I had to use Q and W to scroll the entry. I thought I should press Z on Meet Jagen to focus the scrolling area/quest description.

Some of my controls are a little wonky. I press D to Jump, Z is the action key, X is for the menu.

Can't use Whitney's Heal on the field either for some reason.

Some of your lines break for no reason. There's still enough space to fit it into the textbox.


Which wolf am I targeting? Might be nice to have an indicator so I can kill the one about to have its turn.


Can't dive into the sea from this spot. It was also the first spot which I tried so it really sucked. I thought I couldn't dive in and went looking around for other things in the area I might have missed for about 20 minutes.


I suppose I am supposed to enter this hole but I can't.

pokeball YinOfflineFemale
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Hi AteOneZero! Thank you for trying the demo! I'm thinking about making the credits map long enough to fit the credits. It wouldn't be too hard to at all! I'll put that in my plans. Maybe even add some stuff happening in there.

I know the infobook input needs an overhaul and it's on my long list of things to do. I just got so used to pressing page up and page down/q and w, but trust me, it's on my list :P

I'm not sure if maybe you changed your default buttons with F1, but I think those settings carry over to every RM game. So I feel like I will have to implement some kind of controller setup in the options menu at some point to make sure people are ok with the button scheme and can change it to fit how they want to play. It's in my plans, I just need to figure out how to do it. Then I can change all of the prompts to point to the button defined by the user.

Whitney's heal can be used on the field randomly, I don't know why it is acting that way. I will look into this.

The line breaks are a problem with modern algebra's ATS system that I can't seem to fix. I noticed this too and I saw that he posted an update for it recently. I have that version, but it still does the line breaks for me :( I'll go and ask in his topic in a bit to see if he can look into it because I just can't pinpoint why it is happening. I was first thinking that maybe it's because it thinks there's a face there and so it will knock off 96 pixels from the last bunch of space, but I'm not entirely sure that's what's happening. It is definitely something I noticed and it was driving me crazy too!

Indicators are on my list of things to get done/do. I even get confused as to who I am attacking on the line and it has been asked for a lot too. So once I figure out how to do it, I will add that in. It should be as simple as just putting an image over the order circle, but... things are never so easy with coding :P

Diving, I will see about making it so that you can dive in that spot, I changed it because it would look weird to dive there 1 tile away from land. I will make the map 1 or 2 tiles taller so there is more room to jump.

You are indeed supposed to be able to enter that hole. You should just press enter (or what button you have set to the confirm button) and it will work out. It has no switches attached to it or anything, so it should ALWAYS work. If you are still having trouble with it, please let me know. I've never encountered this problem and it would be something that I need to look into.

Also, I didn't get what you meant with the voice acting. If you think it breaks immersion, there is the option to turn it off. I added that option because I know there are some people out there who like the old school experience and like to give their own voices to the characters, etc.

Thank you for playing it, and I hope you enjoyed it so far! :D I'll be working on those fixes for 1.04!