RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Common Event Targets for Skills?

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 82
We learn by living...
I'm trying to figure out how to set up a common events activated by a skill, so that

>if the player is the target of the skill, the common event targets the player

>if an enemy is the target of the skill, the common event targets the enemy

mainly the first one (target the player) would be nice, otherwise when I give a particular skill to say, Aluxes, and then someone else gets it, like Dorothy, then Aluxes is always (healed/hasted/shielded/etc.) even if Dorthy activates it.

***
Rep:
Level 87
Embrace the stillness of eternity.
Have the skill inflict a state on its target. Make sure the state has the "nonresistance" box checked, and has a rating of zero. Then make the common event check who has the state applied, do whatever the skill does, and remove the state.