RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
SwapXT

0 Members and 1 Guest are viewing this topic.

**
Rep:
Level 83
SwapXT
The definitive swapping application. An All&One application/vx script that will make you swap tilesets/passages in an easy way!

Author: BulletXT (bulletxt@gmail.com)
Version: 1.0
Date: 23/07/2010


Features:
- Swap Tilesets and Passage   settings directly from the app. You don't swap anymore from events, and   you don't have to create a parallel project anymore to create a new   passage setting. The app is also able to make you swap the passage   setting and editing it directly in VX Editor.
- Ability to Save/Load   profiles in the app. A profile will save all tilesets/passages so you   can quickly load them on one shot.
- Your events graphics will   automatically swap too, but you can disable this behaviour anytime   turning on a switch.
- The app is able to Create/Manage Real-Time   swaps. This means that you can swap tilesets/passages at a specific time   in game, instead of default map load time.
- The app is game   indipendent, you will not have to copy it anymore inside the VX game   folder. So if you have one copy of SwapXT, you can swap all your VX   games with it.
- There will be no need anymore to create   "extra_tiles" folder and copy System tilesets. SwapXT will prepare and   configure in automatic everything that is needed.
- The ruby VX   script is totally Plug&Play. There is nothing to configure and/or   set.


YouTube Video presentation: here


ScreenShots:
Spoiler for:
Swap TileSets in VX Editor:


Swap Passage Settings in VX Editor:


Apply Swaps To a VX Map ID and/or show info of existing swaps that apply to VX:


Create a Real-Time swap:


Show Info and/or Edit created Real-Time swaps:



How does all this work?
- Download the VX Ruby script found below and put it inside your Game
- Download SwapXT and install it
- Once you open it, it will prompt you to add a VX Game. Just add yours by browsing to your game's folder and select Game.ini in it.
- You're ready to go! Put all the tilesets you want to swap inside the new created Graphics/System/extra_tiles folder.
- Use the first 2 tabs in SwapXT to swap tiles/passages in your VX editor while mapping.
- Use third tab to apply swaps to a VX map ID and edit any existant ones.
- Use third tab to create Real-Time swap and manage them.
- By default your tilesets/passages will swap automatically when a VX Map Loads. If you instead want to swap at a specific time, use the Real-Time function.


Compatibility:
- SwapXT does its best in keeping compatibility with previous swapping edition. This means that if you are already using my previous swapping/script version 0.4, in theory SwapXT will still be able to understand your swapping events and make your tiles/passages swap.
- SwapXT has the same compatibility of the previous swapping/script 0.4, this means it's compatible with almost anything out there. A known script that is NOT compatible is "Wall Tile Extension", however a patch may be written from someone and I'll notice you about it.


FAQ:
- I swapped tilesets in VX editor but when I start my game they don't swap!
- To apply swaps to a VX Map ID, use third Tab in UI.
- I want to do a swap at a specific time instead of at Map Load time!
- Simply create a Real-Time swap from third tab in UI. It will create an ID, then call it inside a VX event doing a script call and typing $game_map.swapxt(ID).
- The Graphic of my Events swap too, but I don't want this! My Events must ignore tileset swaps and use default Graphic/System tilesets!
- There is a Switch ID you must turn ON to disable events swapping their graphics. The Switch ID is specified in the VX Ruby SwapXT script and is labeled as: "DISABLE_EVENT_SWAPPING = "


Bug Reporting:
If you think you found a Bug in the VX Script or UI application, please provide a Step By Step method to reproduce it. The more details you give me, the easier it will be for me to fix the issue.


License:
SwapXT is written in C++ with the Qt4 Framework   toolkit.
SwapXT binary has been compiled with the GNU Compiler Collection for Windows, MinGW.
SwapXT is released under the GNU   General Public License 3. Source Code is available at the following   link: here


Donation:
If you really appreciate my work, please consider making a very small donation through PayPal. Even 1€ is appreciated :) You can do this: here



Download SwapXT:
1. SwapXT VX Ruby Script (put this in your VX Game inside Script List): here
2. SwapXT UI application: here



So this is all, I hope you appreciate my hard work and most importantly I'll be happy to know if this really helps you swap tiles/passages finally in a easy and quick way :)

Cheers,
BulletXT

**
Rep: +0/-0Level 76
Tyaela is always here.
Finally.

*Best day of my RpgMakerVx life. 

*****
Rep:
Level 84
This text is way too personal.
Bronze - GIAW 11 (Hard)Silver - GIAW Halloween
About time. This is going to make complex mapping so much easier.

Nice work!

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
This looks like a way easier way to do it. Good work bulletxt!

*
RMRK's dad
Rep:
Level 86
You know, I think its all gonna be okay.
For going the distance for a balanced breakfast.Project of the Month winner for June 2009For being a noted contributor to the RMRK Wiki2013 Best WriterSilver Writing ReviewerSecret Santa 2013 Participant
I just started using this program, and I am thoroughly impressed. Although I will need to make a bunch more tilesets for my needs now, my maps are going to ROCK with all the variety I have available. BulletXT, you are a genius.
:tinysmile:

***
Rep:
Level 77
RMRK Junior
I can't save profiles for some reason. I think it's to do with the stupid security settings Vista uses, which doesn't make sense since I use Windows XP

****
Rep:
Level 71
Really want to use it but sadly the software is infected and Norton removes it immediately, is there a virus free version of the software?

*****
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Because Norton is the most reliable virus-checking program. :V
It's not infected, probably just constructed similarly to a virus.
it's like a metaphor or something i don't know

****
Rep:
Level 71
Well I guess I can't use this then..

***
Rep:
Level 69
RESIDENT ADONKADONK
This is amazing. Now mapping in VX won't be as bad!

I'm back.

***
Rep:
Level 77
RMRK Junior
Can't anyone help me?