The game has been updated. The update includes improvements of nearly everything mentioned in the video, but I realized very quickly that one problem couldn't be fixed without bringing up another. As such, cliches are still a factor, and my mapping is still not the greatest, but it is a large improvement over the previous demo. Feedback/CONSTRUCTIVE criticism is welcome, enjoy the demo, I'm gonna get back to work now.
I've been switching up the tilesets and fixing up the maps, so now they look a lot better (and more original). I'm posting a few preview screenshots that may or may not be in the next release of the demo.
Here they are:
Admittedly, the maps still need work, but I find that front-view roof-tops are much nicer, and the forge isn't nearly as empty as it used to be. Also, the trees are now actually leafy, airy, trees, rather than a giant blob of green leaf pillar that the RTP includes as their "trees." Comments? Advice?
Hey, posting to remind everyone that yes, I'm still working on this project, and I'll be posting a HUGE update on the game in the new year! hope you're all excited, and I hope to hear back from some of you when the new demo is released!
EDIT: Well that worked. :|
Ok, no guarantees on a new demo being release THIS year, but here's hoping. I'm still re-working a lot of the resources, mostly characters, music, and face sets. But I am still working on this. Weird to think I've been working on this for over three years now. Released the project two years ago, but it's still a work in progress. I hope this project is really worth the years of time spent on it, and I hope you all get just as excited about it's final release as I am. (FYI, really excited)
Demo Released once more!
So I've been SUPER hard. At work on this project.*Tee Hee*
Honestly though, it's coming along great, and I can't wait for you all to see this project reach completion. With the recent changes I've made, the magic system has been completely changed, making it much more versatile, much more interesting, much more customizable, and much more personal to the person playing. I've also switched a few things around for a more visually stimulating game experience. I've already completed my editing of the storyline up to the next three cities, all the way up to the assassination of the first General. More importantly, I've reworked the story to make more sense from a logistical standpoint, making the hierarchy of the separate armies in the game much clearer, much more pronounced. All this and more will be included in the next demo, expected to be released soon. Stay tuned for that, and thank you all for your support! Peace!
EDIT: Also changed the Hidden Blades Sanctuary, so it's way more detailed, and has more assassins than before. It's also one large map, not two separate maps.
Adding some finishing touches on the next release of the demo, so that should be out in the next week or so. More screenshots will be released along with that. Also, this project isn't exactly new... and I am still working on it...
Substantial Project? Possibly?