[2k/2k3] RMEventFactory - The batch tool for event creation!

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RMEventFactory is a batch tool for creating RPG Maker 2000/2003 events. You can create events by reproducing a template and replacing values. You can also read values from CSV files. RMEventFactory is targetted to advanced RPG Maker users.

RMEventFactory will scan the template for special values and replace them by the result of a formula. You can also embed formulas and commands in strings, like messages (”Show Message”).

This way you can easily create a bunch of chest events (with different switches, and the right items and messages) or a list of “Change Variable” commands to set the stats of your CBS’ enemies, read out of a CSV file.

Plus, you can save event data to a file and later load it back (so you can also send events over the internet to other people), export events to text (? EasyEventExporter) or convert events to other types – map event to battle event, for example (? Battle Event Converter).

A detailed english manual and some examples are included.



In the example, which is currently opened in the screen, the option "Produce event script" is used to reproduce a "Conditional Branch" and change its values, so that at the end you have an event which can calculate a variable's sine (multiplied by 100.000).

Download: http://cherrytree.at/download/?did=11
« Last Edit: March 17, 2012, 07:24:10 PM by modern algebra »
Cherry = CherryDT | www.cherrytree.at

this is so awesome. Could you make it for xp too?

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Yeah, this tool looks fantastic. Great stuff!

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this is so awesome. Could you make it for xp too?

In theory yes, but I have no knowledge about the RMXP's clipboard format, and figuring out RM2k(3)'s format was already very hard...
Cherry = CherryDT | www.cherrytree.at

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Not sure I see how this would be too useful, sorry =(

Wouldn't just copy/pasting a chest event and tweaking a variable or two be just as fast, if not faster, than opening up and using this utility?

Then again, I haven't tried it yet, so I'm off to download ^_^




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Maybe - this is just an example.

Check out the other examples, maybe you find them more useful:

digit.efs - creates a 11-page event for displaying a digit (depending on a variables value). You can replace the variable IDs all at once.

or

enemies.efs - reads values (here: enemy stats for a CBS) out of a CSV table and produces corresponding "Change Variable" commands.
Cherry = CherryDT | www.cherrytree.at

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The latest version is now Wine-compatible and there are also some bugs fixed: http://cherrytree.at/download/?did=11
Cherry = CherryDT | www.cherrytree.at

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Oh my god I love you Cherry, I needed something like this for my Sphere Grid-like stat tree. :'(

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You are a spectre from the Gods!

This tool is absolutely what I needed. I was spending over 20 minutes per battle sprite to re-program all the switches and this thing reduces my job to about 60 seconds each (and that's simply to rename the switches once I've applied them, and to find a spot for the unit on the map).

Thank you sooo much!!!

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Thanks for your reply.

I'm glad to hear it's useful to some people.
Cherry = CherryDT | www.cherrytree.at