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[VX] Leomorn Sword (1.3 Released)

Poll

Which “twist” in the story would you prefer?

The death/disappearence of one of the main characters;
A treason;
You can foresee something will happen to “A”, but it happens to “B”;
The enemy you’re fighting is in fact another villain’s emissary;
One of the antagonists joins you before the end;
All of the above.

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“Leomorn Sword”


Story Background
Spoiler for:
« We were too busy looking up,
when we should have looked down ».
(Eilmorel)

The story takes place on three floating islands, flying over the abyss: NORTHDELL, ERIDEN and SOUTHSTON.

The “Council of the Elders”, in Virannum (NORTHDELL), is in charge of all the decisions made in NORTHDELL. You will be introduced to the life of Lauron Pegason, hopefully becoming familiar with what it has been like so far, especially since Leomorn’s disappearance, its people, its places, its routines, and so forth. However, shortly after that, something is going to change dramatically: many things that Lauron firmly used to believe in will turn out to be false.

Panril Loyalar and Lauron have been working with Lord Leoven Arcanscape for about two months at the remains of Lochbrook Edge, near the place where Leomorn disappeared six years before (Dorford, NORTHDELL), when all of a sudden something is dug out, something that can’t belong to the islands. While Leoven, as a scholar and a researcher, is willing to see things clearly, the Council grows impatient to burke the matter, because the councillors think themselves to be the keepers of an essential dogma: there is nothing underneath the islands, no UNDERWORLD exists. Whatever it is that Leoven found out, it will not change their beliefs. The matter is even more delicate to Eilmorel Gladomain, not only because of her anxiety to show her worth to the Council, but also because those beliefs are the ones that her mother, before her, meant to preserve . . .


Characters
Spoiler for:

Lauron Pegason
(Born in: Nossa; Age: 19)
He was born in Nossa (NORTHDELL) and he’s nineteen years old. Secluded, maybe shy more than introverted, he’s been living in Nossa since he was born, Miss Rune Milner took him in when he was four, and he’s been thinking lately of leaving the village, not exactly to travel, as to find his “own” place. He’s working with Panril Loyalar under Lord Leoven Arcanscape, wishing to become a Guardian someday, like his brother Leomorn before him. Everyone is expecting him to live up to his brother’s celebrity.


Eilmorel Gladomain
(Born in: Mirisia; Age: 19)
Despite her young age, she heads up the Council in Virannum (NORTHDELL), as a descendant of the royal family that used to rule the islands. Although she’s revered by the Council, perhaps more for her past than for her present deeds, Eilmorel knows that she won’t be loved by the councillors as much as her mother used to be. However, in order to prove herself worth of their approval, she often appears harsher than she really is. Eilmorel is the descendant of the Gladomain family for this time: she’s destined to leave the sovereignty of NORTHDELL to her daughter: she’s also the only member left of the glorious Gladomain family, as the other two islands, ERIDEN and SOUTHSTON, are currently under other rulers. In order to be able to assure her lineage, Eilmorel’s body will not old, nor die, before she’ll give birth, although the rule of NORTHDELL may only pass to a female heir. People say that Eilmorel and Leomorn used to be lovers for a short time in the past.


Leomorn Pegason
(Born in: Engon; Age: 24)
Leomorn is Lauron’s elder brother. He used to be a Guardian of NORTHDELL, before he mysteriously disappeared years before, in an attempt to save the islands from the sudden arrival of a demon of unknown origin. According to the rumors, Leomorn threw himself in the abyss, from the edge of NORTHDELL — in Westerwald, to be precise, near the remains of Lochbrook Edge. Leomorn is regarded as a hero by everyone in NORTHDELL and beyond. He’s remembered as one of the finest combatants who ever lived, as the hero who sacrificed himself for the safety of his beloved ones, and for another undertaking: before that demon arrived, Leomorn had created a sword, in which he relegated part of his living spirit, making the weapon eternally bound to him, meaning that one could not exist without the other. Everyone knows about this story, but very few believe it is actually true. Heroes will always attract legends.


Eilnys Arroway
(Born in: Panador; Age: 20)
Eilnys is a Healer from the capital city of NORTHDELL, Panador. She is always gentle and very generous, although something happened to her in the past, leaving its signs in the vague sadness of her manners. As a matter of fact, she had to leave her hometown to settle down permanently in Meusa (ERIDEN). An ancient custom imposes Healers to leave their hometown forever, in order to complete their apprenticeship, which is precisely what Eilnys did two years before the story begins, although she now misses her mother terribly. She’s also a dear friend of Lauron’s, and she happens to visit him quite often in Nossa.


Panril Loyalar
(Born in: Nossa; Age: 22)
Reliable, very self-confident, impulsive, a conqueror and a leader. Since he’s a Guardian, he used to be a fellow soldier along with Lauron’s brother, Leomorn, and he secretly regrets that he actually deserted him right before the end. He also means to protect Lauron, after his brother’s disappearance. Together with Lauron, he works under Lord Leoven Arcanscape near the ruins of Lochbrook Edge (NORTHDELL). This is the reason why Panril and Lauron go to Molenor every week.


Leoven Arcanscape
(Born in: Erene; Age: 42)
Leoven is Lauron and Panril’s superior. He is a scholar and a revolutionary. He organises the works at the ruins that lie to the south of Molenor, in a place called Lochbrook Edge, along with Panril and Lauron, and he reports back to the Council every week. The Elders, and especially Eilmorel Gladomain, don’t trust him: he’s been conjecturing about another world lying below the floating islands. Leoven wishes to prove his good faith to the Council.


Davian Millstone
(Born in: Nossa; Age: 17)
He was born in Nossa (NORTHDELL) and he’s seventeen years old. Davian and Lauron Pegason have known each other for a long time, although they don’t see themselves as close friends. Davian enjoys spending time with Lauron, who trains him every now and then around Northmill. Also, every time Eilnys Arroway comes to NORTHDELL, which is quite often, she stays at Davian’s.


Theremita Windsailor
(Born in: Meusa; Age: 20)
Theremita is a Guardian who spends most of her time in Molenor (NORTHDELL), running errands for the Council, even though she’s originally from Meusa (ERIDEN). She’s a very determined fighter: Theremita uses the “Two Swords Style”. She’s sweet and trustworthy, although every now and then she might get a little touchy, but she’s never deeply angry. She knows Panril Loyalar quite well, as they are both Guardians of NORTHDELL.


Traben Tigersoul
(Born in: Meusa; Age: 21)
Traben is a Healer, although, unlike Eilnys Arroway, he hasn’t left his hometown yet (Meusa, ERIDEN), which means that he hasn’t completed his apprenticeship yet. (An ancient custom imposes Healers to leave their hometown forever). Therefore, he finds himself “isolated” in Meusa, as nobody would seriously consider to employ an apprentice, however gifted, who hasn’t completed his course of studies yet. While Traben is deciding whether to leave ERIDEN or not, he grows fond of the legends surrounding Leomorn Pegason; not only because of his mysterious disappearance from Lochbrook Edge (NORTHDELL), but also because he’s deeply fascinated by his figure.


Marlynn Lairhorn
(Born in: Molenor; Age: 18)
She’s always cheerful and vivacious, perhaps a little stingy, but most of all inappropriate. However, underneath this jester-like appearance and attitude, Marlynn is not lacking in a more emotional sagacity, from which you can tell that she’s, as well, protecting her frailty. She was born in Molenor (NORTHDELL), and she’s helping out the soldiers in Lochbrook Edge, where she can be found during the day.


Screenshots
Spoiler for:



























Features
Spoiler for:
“Leomorn Sword” uses the Sideview Battle System (SBS):
<a href="http://www.youtube.com/watch?v=iaUoRBqu9ks" target="_blank">http://www.youtube.com/watch?v=iaUoRBqu9ks</a>

Original Script: Enu; Translation: Kylock; Translation Continued: Mr. Bubble; Special Thanks: Shu; Moonlight; NightWalker; Enelvon; Atoa; AlphaWhelp.
Addons:
Battle Face (Moogle Warrior) adds character face graphics to Window_BattleStatus.
Default Scope Options (Kylock; Mr. Bubble) reproduces some ‘Scope’ options for skills, such as “One Enemy Dual”, “One Random Enemy”, “2 Random Enemies” and “3 Random Enemies”;
Bow-Addon (Mr. Bubble) adds a smooth bow animation;
Critical Flash (Jens009) flashes the screen when dealing critical hits;
Enemy Animated Battlers (Kylock; Mr. Bubble), which allows to use animated battlers for enemies as well;
Zantetsuken (Zeoxis) adds the skill “Zantetsuken” (“Iron-Cutting Sword”) (vers. 1.1);
State Animation Sequence (Enu, Mr. Bubble, Hanzo Kimura; SoFresh85) shows animations according to Status, such as “Poison”, “Confusion”, “Paralysis”, “Blindness”, etc. (vers. 1.1);
OverDrive (KGC), which allows to add some skills that are available only when the OverDrive gauge is full (Upd. 2009/11/1, vers. 1.1);
Enemy Level Control (Yanfly) makes enemies adjust their stats according to the party’s level (vers. 1.1);
Different Ways to Die (BigEd781): some states will cause Game Over when they’re inflicted to the whole party;
Change Battle Background (Claimh) allows to use the current map as the battle background;
Battler SE (Rockleedude) adds sound effects to to play for actors and enemies during battle according to the actions that they take (vers. 1.1);
AutoBattle (Dargor): by selecting “Auto Battle” the system will automatically choose the actions of the turn;
Display Enemy Gauge;
Optional Battle Music (Sangdolem) allows to enable or disable music during combat;
Fade Battle End ME (Kylock), instead of playing the entire sound file.

“Leomorn Sword” uses the following scripts affecting abilities:
<a href="http://www.youtube.com/watch?v=J83E2LB7iXs" target="_blank">http://www.youtube.com/watch?v=J83E2LB7iXs</a>

OverDrive (KGC), which allows to add some skills that are available only when the OverDrive gauge is full (Upd. 2009/11/1, vers. 1.1);
RateDamage (KGC), which lets you decide whether the damage caused by any skill has to be an integer or a percentage (vers. 1.1);
HP Skills (modern algebra) allows to assign an HP_Cost for skills, instead of an MP_Cost;
Item/Equipment/Skill Conditions (modern algebra) allows to set stats and/or level requirements for weapons, armor and skills;
Skill-Teaching Equipment & Items (modern algebra) allows items, weapons and armors to teach skills when used or equipped;
Learn Skills By Use & Show Skill Count (modern algebra) allow to have actors learn skills by using other skills, and to draw the number of times  the actor has used a skill onto the Help Window when selecting skills;
Custom Damage Control (Yanfly) sets whether or not certain skill types can produce “criticals”, meaning that not only physical attacks can deal a critical hit (vers. 1.2);
MPCostAlter (KGC-TOMY, translated by Mr. Anonymous) turns the Mana cost specified in the Database into a percentage: it also makes this amount the real multiplier to determine the damage or the healing done when using the ability. It means that characters with higher values of Intellect, having more Mana Points, will suffer from higher costs of Mana to cast the same spells as others, but their spells will be more effective. (Higher Intellect > Higher Mana Points > Higher Mana Cost > Higher Damage/Healing) (vers. 1.3).

Equipment:
The “Equipment” screen has been replaced with Yanfly’s “Equipment Overhaul” (vers. 1.2). This script essentially redefines the way the equipment system works while keeping the core without rewriting too much. It also recalculates the stats applied through equipment by the order of operations properly. In addition to fixing the calculation regarding the order of operations, Yanfly’s “Equipment Overhaul” changes the equipment scene with a different layout and more efficient methods.

Status:
The “Status” screen has been replaced with Lettuce’s Stat Points Distribution System 1.71 (vers. 1.1). This script lets you distribute points onto your actor’s stats: points are earned leveling up, through a specific formula, and they can’t be assigned twice. It’s useful to contribute to the characters’ growth: however, all unused points will stagnate. I renamed these points “Talents”. The stats are: “Stamina”, “Intellect”, “Attack Power”, “ Defense”, “Mana Regen”, “Haste”, “Accuracy”, “Evasion” and “Critical Hit”.

Party/Arrange Party:
The following features are handled by Dargor’s “Custom Commands”, “Large Party” and “Party Changer” scripts: it is possible to change your party during combat; you can display an actor’s detailed status window when pressing Shift; actors in the reserve can get a percentage of the “EXP” earned in battle; “Party Changer” and “Arrange Party” are both available in the Main Menu.

Quest Journal:
It’s modern algebra’s “Quest Journal”. This script provides a graphical interface for viewing quest progress. (It is an objective-based quest log, meaning I could choose to reveal, conceal, complete, or fail any objective at any time). It shows which objectives are needed to complete each quest. The description is also very useful as a reminder.


Fix List vers. 1.3
List of Scripts currently being used in 1.3


Demo
Spoiler for:
Version 1.3
You can find the Demo vers. 1.3 here!
Leomorn Sword
« Last Edit: January 04, 2012, 03:22:53 PM by modern algebra »
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The screenshots look kind of nice, actually. I'll download the demo now :3

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I'm glad someone took the time to arrange the enemies in a way to look more natural on a map background rather than just floating blindly over everything :)

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I'm glad someone took the time to arrange the enemies in a way to look more natural on a map background rather than just floating blindly over everything :)

lol. Yeah. It takes tons of effort to install a script, huh.

Anyway. Really nice screenshots. I shall download and play this weekend.
:)
Cyber Bullies
aka

Nerds who get their asses kicked in real life.

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I'm glad someone took the time to arrange the enemies in a way to look more natural on a map background rather than just floating blindly over everything :)

lol. Yeah. It takes tons of effort to install a script, huh.

Anyway. Really nice screenshots. I shall download and play this weekend.
:)

You obviously don't know what I was referring to. So you can quit coming back to this website now.

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Played through the demo yesterday and I have to say I enjoyed it.

I especially liked the way you did the maps; none of them larger than the screen (causing scrolling) and how the interiors really felt like the inside of said building. Job well done.

Few bumps as far as text goes, but you did say your native language is not English so still a good job there. One minor thing I did notice was during battles when you are at the Attack, Auto, Party, Escape menu.. you can barely see a portion of your cursor on the far right of the screen. The main issue was with your Bestiary script. If you selected a monster to view, and then pressed the key corresponding to L or R, it would cycle through enemies that hadn't been revealed/encountered yet.. and showed all their information. Little bit of a bug there.

Overall, I'd give what was given to play through a 4.5/5; looking forward to more!


-Heart of Shadow-

"How can I be expected to save the world, when I can't even save myself?" --Sysolos(Return of a Shadow Lord)

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Played through the demo yesterday and I have to say I enjoyed it.

I especially liked the way you did the maps; none of them larger than the screen (causing scrolling) and how the interiors really felt like the inside of said building. Job well done.

Few bumps as far as text goes, but you did say your native language is not English so still a good job there. One minor thing I did notice was during battles when you are at the Attack, Auto, Party, Escape menu.. you can barely see a portion of your cursor on the far right of the screen. The main issue was with your Bestiary script. If you selected a monster to view, and then pressed the key corresponding to L or R, it would cycle through enemies that hadn't been revealed/encountered yet.. and showed all their information. Little bit of a bug there.

Overall, I'd give what was given to play through a 4.5/5; looking forward to more!


-Heart of Shadow-


Thank you very much for playing and leaving a comment!
I am aware of both bugs. The one in the “Bestiary” is actually pretty easy to correct. I’ve removed the options to use “L” and “R”, it should be OK now. The problem with the cursor could depend from the size of it or from its position, but I’ve tried changing that a bit in the past, and it hasn’t changed much, so I pretty much gave that up for now...

It would be too much to ask my English testers to tell me which mistakes I’ve made, so I won’t. Perhaps I might specifically ask someone when the game’s complete. Again, thank you!
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Well, I haven't gotten very far in the demo yet, but I really like what I see so far. Really, I am quite impressed. I will be watching this game. One question - did I miss the part where you name your character, going around as ..... is kind of weird :P

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I was looking forward to reading your comment, Modern! Thank you!
Now, about the dots... I was told that before: the player is asked to choose a name only after a while. I do understand that reading “• • • • •’s party was victorious” and so on is dreadful, and I’m thinking of changing it into something readable at least.

The reason is I didn’t want the player to randomly choose a name before knowing anything about the hero. The second reason is I hate it when you’re asked to choose a name for your main character without any “occasion”. I like it more the “Final Fantasy” way, when there’s someone that asks you, or an autograph to sign, a letter etc. (Maybe I will change it into “Boy”).

Spoiler for:
When you come back to Nossa from the cave with Eilnys, Panril asks: «who is it?» at the door.
« Last Edit: February 20, 2010, 08:39:35 AM by derkunstler »
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New version of the Demo: fix list included in the first post. Screenshots updated.
I’m sorry it took me a little longer than I imagined.
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New version of the Demo: fix list included in the first post. Screenshots updated.
I’m sorry it took me a little longer than I imagined.


Cool. I've downloaded the new demo and will play through it over the next few days. I like the new title, by the way.

Keep up the nice work!


-Heart of Shadow-

"How can I be expected to save the world, when I can't even save myself?" --Sysolos(Return of a Shadow Lord)

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Alright, I’ve actually changed the “tiles” again, but I sweared this would be the last time... Here’s a few screenshots of what the game now looks like. I guess you will get to see this at the next release. The materials were taken from “Coming-Of-Age Day” game, so they are in fact by Enterbrain itself. Thank you!


Spoiler for:




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Wow, I really love those doors

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Congratulations! Leomorn Sword has won Project of the Month for March. This means it will be stickied for the month and you can use the attached badge if you want. Congrats again - I really liked the first demo and I am sure it has only gotten better since then! I also think the new doors are sweet, as well as the cliff tiles.

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Very nice.

By the way this game has copyright materials inside of it. There for the demo project should be released. I'm sure Nintendo would be happy to hear how their Legend of Zelda sound effects are being used in someone elses personal project. I'd be careful.

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Very nice.

By the way this game has copyright materials inside of it. There for the demo project should be released. I'm sure Nintendo would be happy to hear how their Legend of Zelda sound effects are being used in someone elses personal project. I'd be careful.

Don't be retarded.

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Very nice.

By the way this game has copyright materials inside of it. There for the demo project should be released. I'm sure Nintendo would be happy to hear how their Legend of Zelda sound effects are being used in someone elses personal project. I'd be careful.

Don't be retarded.

Think before you speak, anything copy-written cannot be used for personal gain.
It is protected by the ESA. Let's just say don't try and sell this game off because you'll be talking to a lawyer

bullshit. If nintendo charges, or in anyway does anything about his use of the sound effects then I'll change my signature to a picture of the jonas brothers.

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Think before you speak, anything copy-written cannot be used for personal gain.
It is protected by the ESA. Let's just say don't try and sell this game off because you'll be talking to a lawyer

If you're making a game in RM with the plans to sell it, you should probably come back to reality. Second, don't be retarded.

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Very nice.

By the way this game has copyright materials inside of it. There for the demo project should be released. I'm sure Nintendo would be happy to hear how their Legend of Zelda sound effects are being used in someone elses personal project. I'd be careful.

Don't be retarded.

Think before you speak, anything copy-written cannot be used for personal gain.
It is protected by the ESA. Let's just say don't try and sell this game off because you'll be talking to a lawyer


I'm pretty sure Holk said it. Obviously he's not selling it. He's using a shit ton of material he didn't create 100% himself otherwise he'd need a fuck-ton of permissions from everybody. There's no personal gain from creating a free RPGMaker game. All he has to do is write in a small credit screen at the end of the game crediting the people where he got his resources from if they require credits. If you didn't know that, you obviously don't know anything making games with an RM. Don't be retarded.

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oh, and nice project. looks great.

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I don't think it's that retarded to warn someone about copyright infringement, and there is a difference between using resources that were distributed for use with RPG Maker and commercial resources. That said, there's very little chance a company would sue a person for a game made with RM, but I think the response here was a little uncalled for.

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I wish to say: thanks for warning me, but I’m pretty much aware of copyright infringement myself. I do know there is a difference between using resources that came with RPG Maker VX itself and “commercial resources”. I don’t think it’s “retarded” in any way to tell me to be careful, I just wish the discussion could now focus again on the project “per se”, rather than its copyright issues, which are right now less relevant and hypothetical from my point of view. Besides, the sounds from “Zelda” were taken from this site: since it reads that “all the memorable swords, shouts, and tunes (...) are available here for free, for any purpose you’d like”, I just assumed they could definitely be used for a free game. But then again I’m not really an expert, so correct me if I’m wrong. You might as well report that website, by the way, as it provides those materials illegally. I’d be amazed if a company as huge as the Nintendo sued someone for using resources that are freely downloadable from a website and used in a free project of a free game.

I’m going to say this once more to emphasize it properly: there is no way the game will be sold, so there will be no gain at all in any way. To dispel all doubts about the source of my materials, so that no one might think I recorded the voices myself, I will credit them all at the end of the game.

I’ve opened this topic mostly to know what people think of this project I’m working on. I’m sure there’s a more suitable place to discuss about infringement of copyright, rather than this. That said, if it was meant to be a warning, and it did sound like one, again, thank you.
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?????????????
This game is cool!! Very, very cool...  :blizj: :blizj: :blizj:
遠い銀河からのスーパー戦士。
本は、セバスチャンです。
これは強力で、手に負えない。
彼の物理レベルのスキルは驚嘆です。[/b]

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?????????????
ONE ERROR IN THIS GAME...  ???
WHEN I'M IN THE MEUSA SOUTH I GO TO "PARTY" AND IN MY PARTY IS EILNYS. (I'M BAD IN ENGLISH)
http://img22.imageshack.us/i/zepsucie.png/

:) IT'S VERY, VERY LITTLE ERROR :)

遠い銀河からのスーパー戦士。
本は、セバスチャンです。
これは強力で、手に負えない。
彼の物理レベルのスキルは驚嘆です。[/b]

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Absolutely amazing, it shows how many hours of work you have put in to it. It makes my game feel terrible. xD

In the intro you have rumor spelled rurmor. I know it was an accident but I thought I should tell you.
Spoiler for "My Project":
Project topic:


Project blog:

Spoiler for "I Support":


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I'm with Ecut here, the screens look very well done. I'll get back with comments after I play it, and gongrats on winning POTM.
:tinysmile:

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Love the conference hall=P

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3...2...1...
Where did you get the flowers and fruit in the trees?  Those are awesome and add an element of reality...and I can't find them anywhere.  Great game by the way.  Really good.  Really interesting.

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I use Google and Iconfinder a lot. Using Google, if you search for “icons” you can put “png” in the string and specify the size of the pictures to display (e.g. “apple png imagesize:24x24”). If they are purchasable items, they’re usually events in the game.

If you mean the tilesets, I just found them somewhere. As a matter of fact, I think there was a third type of tree, which I didn’t include in the end: it had yellowish flowers/fruits. Actually, there are more than the ones I chose. You could try looking for “TileB”, I’m sure many collections are still out there. You could also try using wtfit?, I find it very useful. For some reason I can’t find the source I used, right now, but I’ll keep looking... and if I can’t find the source I’ll send you my TileB.
Thanks for playing! I’m glad you enjoyed the game! :)
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I'd like to know where you got your tiles too... I've been looking around for them and haven't found them anywhere... (Nice game btw!)

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If you mean the new tiles, this is not exactly where I found them, but there you go:

Coming-Of-Age Day

(I actually downloaded Enterbrain’s Project, but it’s not there anymore for some reason. Perhaps the resources are now under “Additional Graphics and Music”, but it’s a 533 MB file, so good luck! :))
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Thanks derkunstler,

But I download and looked through all the files on that page and there's nothing entitled "Enterbrain's Project" anywhere.

So are you saying that the Enterbrain Project was a link to graphics and hosted the tilesets you used for your game?

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3...2...1...
What Saving/Loading Menu script do you use?

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Project of the Month winner for March 2010
@DarkDestroyer
I remember downloading an editable version of “Coming-of-Age Day”, on that site, which included some of the graphics I used for my game. Unfortunately I don’t see it anywhere now. Of course there’s no “Enterbrain’s Project”: as I said, it’s not there anymore.

@DarkCodeZero
I’m using Advanced Files, by Dargor.
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"I have found the one whom my soul belongs to."
Quite impressive!! Downloading the demo ...

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Thanks a lot about the information you've give me! Its ashame I can't the tileset graphics anywhere... I guess I'm gonna have to dig deep to find them! ^^

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"You come, You go, but first you lose an arm"
Very nice.

By the way this game has copyright materials inside of it. There for the demo project should be released. I'm sure Nintendo would be happy to hear how their Legend of Zelda sound effects are being used in someone elses personal project. I'd be careful.

Don't be retarded.

Think before you speak, anything copy-written cannot be used for personal gain.
It is protected by the ESA. Let's just say don't try and sell this game off because you'll be talking to a lawyer


I'm pretty sure Holk said it. Obviously he's not selling it. He's using a shit ton of material he didn't create 100% himself otherwise he'd need a fuck-ton of permissions from everybody. There's no personal gain from creating a free RPGMaker game. All he has to do is write in a small credit screen at the end of the game crediting the people where he got his resources from if they require credits. If you didn't know that, you obviously don't know anything making games with an RM. Don't be retarded.


ya i agree with grafikle. you can use anything u want until u start selling the product for your own personal use, hes not breaking any rules, he did in fact site all the things in credits, its not stealing, merely using
-=Renegade has come=- so has your death

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Project of the Month winner for March 2010
I’m releasing a new version of the Demo soon, and I need your advice about this. I’ve been thinking about the “geography” of the floating islands, concentrating on the first one. I used a site called “Serendipity” to create unique fantasy names for all places, and this program called “Campaign Cartographer” to make it more visually pleasing... Here’s the result, the only trouble I’m getting is with size. I’m also thinking of ways to make it useful in-game, but so far I haven’t come up with anything convincing. Let me know what you think!
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Please don't make me...
....All I have is two words for your game... Effin' Amazing.  ^-^

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\/\/47 r j00 100k!n @ ?
I'm not sure if this is a glitch but I think it is... when Eilnys leaves your party you can still get her back by just going to the menu then the party section and she comes back. And then you visit her in Reno's house and there are two of her. This is near the very beginning before you leave Nossa.
OMG THERE IS A BEAR IN MY SIG!!(")(*_*)(")RAWR!

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Project of the Month winner for March 2010
It sure was a glitch, thanks for telling me! It’s already been fixed. :) Hope you enjoyed playing!
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Project of the Month winner for March 2010
Demo Version 1.2 has been released. First post updated! :)
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RMRK Junior
Very nice I enjoyed the demo very well I cant wait for the full game.
Project: Warriors: A Kingdom Divided
Demo= 95%
2nd Chapters Completion=1%
Overall Game=7%
Recruiting members check http://rmrk.net/index.php/topic,40515.0.html for details

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Level 82
I've played this and so far it feels awesome! Lot's of fun quests to do but one question: Was the small maps a challenge or why did you have them so small? I like them though I'm just curious:P Your mapping is awesome :)


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Project of the Month winner for March 2010
I've played this and so far it feels awesome! Lot's of fun quests to do but one question: Was the small maps a challenge or why did you have them so small? I like them though I'm just curious:P Your mapping is awesome :)

Hi, first of all thanks for playing and leaving a comment!
All maps are in the smallest size, that's true. There'll be only a few exceptions, probably for capital cities, just in order to make it clearer they're larger spaces, maybe some more, I'm not sure at this point. Anyway, I wouldn't say it was a challenge, it was a choice of "style", there's no "world map" either: it's meant to give the player a closer look to the fields, but then they'll have to figure out their way by themselves. Also, I'm not very fond of screen scrolling. Besides, as a player, I like it when you get used to some places, you can still rely on signs, but then you'll know the way, you know which way to choose, which road, you become familiar with all places: that means spending a lot of time, sometimes, figuring out the way, but I believe it makes the game feel more real.
If players will become familiar with the maps I've drawn, meaning that they can walk through the world without much help, if they can get the feeling they somehow "belong" to it, I'll have achieved what I wanted :)
Again, thank you for playing!
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I've found that when running a lot of scripts, larger maps also cause some pretty hefty lag even with an anti-lag script. I make my mapping small like that as well because of this. Love your mapping style by the way. Incredible and very inspiring.

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Level 75
I just now found this game and it is really good but I dont reconize the tile set used. I agree with DarkCodeZero about the mapping style it is really nice but it dose have lots of lag.

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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RMRK Junior
WOW,it looks interesting from the screens.Good work^___^
i will try the demo now.
good-luck

Edit:-
Tried it,nice maps.i really admired them.
will try to complete it.

Edit2:-
Just when i wanted to contnue my progress.
i had an error : Script "Caterpillar system (Woratana) ' line 159 : NoMethodError occurred.
undefined method '[]' for nil:NilClass
T_T Just when I wanted to continue.
« Last Edit: March 09, 2011, 06:00:26 PM by Rankuerxlious »
Note:net is slow

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Yah I seem to get the same error anytime I try to load a saved game. ???

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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Level 83
Project of the Month winner for March 2010
I'm so sorry I haven't replied sooner! Many things have changed in my life and I had to stop working on this project for a few months. Now I'm resuming. Here's a link to a Bug Report on my Blog where you can read how to resolve that issue about loading saved games: http://leomornsword.wordpress.com/2010/08/08/bug-report/

Thank you so much for playing! I'm going to release a new Demo Vers. (1.3) shortly: you can read about all of the improvements in the same Blog, or clicking on my signature :)
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Project of the Month winner for March 2010
New Demo version released (1.3). First post updated.
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Monster Hunter
i just have to say that i love the look of your game ^^