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[RMXP] Planeswalker

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Temperance Games Original
GIAW:V 1st Place Contestant
Download Link



November 2009
Excited and Nervous, scientists in europe fired up what could be argued as man's largest scale
experiment in history.  The Large Hadron Collider.
All systems checked clean and the recent repairs and modifications were holding well.
Soon thereafter, the first protons were entered into the system, and were collided.
The Science Team hadn't the time to react to the readings, as the rift opened and engulfed them all
in an instant..


The characters of Planeswalker have all been changed by this new dimension.  Each have lost
the most important aspect of what makes them who they are.

Meeting up by chance, they have decided it's time to go.

Amaranth

A freelance reporter who snuck through the portal in an effort to break the story of this new dimension.
What he lost is a mystery to his comrades.
Starting Element - Wind
Starting Strength - Speed

Sydney

A young poet who made the voyage into the new realm in search of new inspiration.
Sydney has lost her emotions, becoming a restless sociopath.
Starting Element - Savior
Starting Strength - Special

Claire

A historian looking to catalogue quite possibly the greatest historical event within the last
hundred years.  She has lost her long term memory and cannot recall anything before having stepped
through the portal.
Starting Element - Fire
Starting Strength - Physical



Planeswalker is styled as a Classic RPG.
Some unique features include:

Skill Shop:
At save points, buy any skill for any character, allowing for total customization of battle strategy.

Skill Equip System:
Just buying skills isn't enough, you have to equip them too.  Each character can Equip up to 8 skills, so plan carefully.

Stat Points:
Each time your characters level up, they gain a few points for you to distribute to their stats.  Play with strengths and weaknesses to make your party how you want it.

Edible Flora:
There are some edible plants that you can harvest around this world, keep an eye out, they'll help out in a tight spot.


Strategic Turns Battle System:
Planeswalker uses a unique battle system created by NAMKCOR and programmed by Blizzard.
With the STBS, Characters and Enemies can act multiple times per turn, allowing for extensive planning and strategy.
Further information is included in the Manual.


Spoiler for title:
Spoiler for swamp:
Spoiler for battle:
Spoiler for jail:


- blizzard
- ccoa
- game_guy
- ryex
- Kevin MacLeod
- pickles
« Last Edit: January 03, 2010, 08:11:49 PM by modern algebra »

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The title of the game reminds me strictly of Magic the Gathering.

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It has absolutely nothing to do with the modern Planeswalker cards.
I have had this story in my head since Highschool (well...the main story, this is a prologue to it)

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I wasn't really referring to the cards as I was just the MTG lore in general. Planeswalkers have been since the beginning of MTG. It's only recently that Wizard included cards as them.

Regardless, I totally love the screenshots and features you have in this. I'll definitely be downloading this later sometime when I can get a good hour or so of free time in.

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Regardless, I totally love the screenshots and features you have in this. I'll definitely be downloading this later sometime when I can get a good hour or so of free time in.

you'll need like 2 hours lol.
I'll put the download link up when I get home.
school internet is shitty and wont' let me upload anything.

ninjabump: download link added.

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That story is probably the most interesting story I've ever seen in an RPG Maker game.
It's looking quite good, good luck on getting this thing finished. ^_^

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I like the prologue. I don't think I've seen a game that uses the LHC as a plot device of sorts, so bonus points for originality. Other than that, I like the battle system. It seems very clean.
Eddard Stark art by Teiiku

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Thanks, I'm glad you're enjoying yourselves.
(Also glad the topic is getting attention lol)

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Played through the first zone so far. Really digging this battle system and the mapping.

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thank you joy, that battle system is going to be a staple across the Planeswalker series.

(this is the prologue for a larger story "Planeswalker Chronicles")

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I played this during the GIAW as a judge, and I thought it was impressive then.  Suberb mapping and grand choice of original music, plus with an excellent and unique battle system and motivating story. Lets see how you've improved it since the GIAW.

Also, why is this still in RMXP Projects? Come on now, Nam, you're a super mod, move your shit to the finished projects board on your own.  :mad:

 ;8




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I played this during the GIAW as a judge, and I thought it was impressive then.  Suberb mapping and grand choice of original music, plus with an excellent and unique battle system and motivating story. Lets see how you've improved it since the GIAW.

Also, why is this still in RMXP Projects? Come on now, Nam, you're a super mod, move your shit to the finished projects board on your own.  :mad:

 ;8

I sped up leveling a bit, and lowered the random encounter rate to make it easier on players.

Also it'd get Zero attention in finished projects.  I'd like the game to be seen and played by interested people before moving it into a dead archive of projects that nobody reads about.

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Loved the Mapping in this game. Those battles had made me think rather than 'spamming'. :0 Loved the Music, and liked the overall story, I have to say, that ending sure was surprising :3

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Loved the Mapping in this game. Those battles had made me think rather than 'spamming'. :0 Loved the Music, and liked the overall story, I have to say, that ending sure was surprising :3

I'm glad you liked the game Karo :)

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you went to the game

your image is kind of offensive, if it's that important to you, make it a little smaller and place it in your signature.
~grafikal
« Last Edit: November 13, 2009, 09:39:01 PM by grafikal »

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I went to the game?

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yeah sorry, i can't fix his stupid outside of the VX forums. I've been cleaning up random spammy videos and images that he's been posting like mad in the VX forums.

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you went to the game


 :mad: :mad: Don't spam great Game Thread with offensive cr*p

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I don't get it.

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Great game, it was fun and felt really original and unique. Loved the battle/advancing system.

Only problems I could find were some slight mapping/eventing errors that you overlooked with simple solutions.

1.
Spoiler for:

That is no bird (change to directional fix)
2.
Spoiler for:

Clair steps forward... onto the top of a rock (move the rock one space down or to the left)
3.
Spoiler for:

all papers on the wall of the jail are climbable, this is just one of the few times you can get two in a row (make non passable)
Why do 1 lined nameless NPCs never get taken seriously?

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thanks for the feedback, I thought for sure I had fixed that bird thing, and I didn't know about the last mapping error so I'll go fix those now.

as for the battle screens, I put them together in a rush and there are a couple where she walks over something she otherwise shouldn't.
Basically the battleback is a 640x480 screenshot of a map you can't go to in the game.
I just didn't get around to fixing that one before I finished the game

Edit:
> passability fixed
> bird fixed
> beach battleback fixed
-- uploading version 1.04
« Last Edit: November 15, 2009, 04:54:53 AM by HaloOfTheMoon »

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When you have 1.04 uploaded, I'll download and play =]

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v1.04 is uploaded and the download link is updated.

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I must say Namckor, this is one of those games that I wish it just didn't finish >__>;;

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Am I the only one who saw the ending coming... and does that mean there is something wrong with me?
(What, you don't know the ending? Then play NAMCOR's awesome game to find out.)
« Last Edit: November 16, 2009, 02:21:58 AM by NPC »
Why do 1 lined nameless NPCs never get taken seriously?

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Am I the only one who saw the ending coming... and does that mean there is something wrong with me?
(What, you don't know the ending? Then play NAMKCOR's awesome game to find out.)

's cool if you did, glad you finished it too :)

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Oh sweet, new version. I didn't even notice. =O




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yeah just a couple bug fixes, nothing major.

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So...I haven't finished it yet, only just past the first boss, but it's realyl quite impressive! You totally deserved the win.

The maps are really sweet, too, however I did notice something: in the swamp, you can walk along the edge of the land and into part of the water. I couldn't tell if that was supposed to be a shallow water or what, but I though it was worth mentioning.

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thanks, glad you like it, do you mean you can walk into the water near the boss' area?  If so, yeah it's supposed to be that way.

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First GIAW and now POTM! Great work NAM and congratulations.

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Congratulations, NASKCAR.

\(^o^)/

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thanks for the fancy banner :o
It feels neat to get the last POTM of 2009 :3c

I think I might work on a quick developer's commentary mode and release it as POTM Edition now or something :o

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Congrats.  :zparty:


Totally do it. :3




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Congratulations Mate ;8
deserved to be POTM  ;)

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Very good job I have only got to start it due to a terrible migraine and some things I have to do for school. But I like the idea of the game and the combat system it adds strategy to the game not just straight forward. I like the map lay out as well definitely one that I will finish when I find the time Good job
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hrm... Ok, I feel bad pointing this out, but Planeswalker would mean that the person walks on top of airplanes...

I think you mean plainswalker, meaning the walk the flat lands...

Of course, I may be mistaken, and then I would be quick to apologize.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Arght! I forgot about the mathematical meaning!

I apologize quickly.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Arght! I forgot about the mathematical meaning!

Philosophical/Metaphysical, in this case.

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I quickly apologize for the second time.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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It's an uncommon usage of the word, you are forgiven with all due haste.

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well then, i quickly apologize for wasting your time and your topic space.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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WOOO CREEPY MANDLEBROT FRACTALS WOOOOO!!~!~!!!

But no really I should check this out sometime, looks awesome.
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

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Fractals are my favorite mathematical anything, and it kinda fits with my vision of the multiverse in this series.

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I'm loving this so far, bit of a trick trying to do all healing by Sydney to save items, but I'm getting there.

There are a few things that have bugged me, so I'll list them here. Knowing my infamous-y from hbgames.org, the list will probably grow. XD
Spoiler for Big list of things~:
  • It would be advantageous to take advantage... That was bad Sydney. As a poet, you should know better. Especially your later dialogue gives you an air of sophistication, though that might be your loss of emotion.
  • The location arrow appears over the menu windows.
  • Also on windows, the background probably should be tiled. Include self.stretch = false in Window_Base I think is how you do it.
  • Claire stands on top of a tree in the swamp battle background. In the building thing, there is a tile missing from a blue crate in its battle background.
  • The actors jump back awfully sudden after an attack. Is this intentional?
  • Both the technique and main actor window show up and activate if you press cancel from selecting an enemy, but not from an actor. I've actually got this error before. I think it was due to moving the skill menu to the top, so check for the command window's id being checked.
  • The actors appear over the rain. I'd advise moving them to @viewport2 or @viewport1. Edit that in Spriteset_Battle. Then the selector arrow - move it to @viewport3. I forget where the latter is, but search for '(self.viewport)'. In addition, they still do the fade in/out that they do from the default system.
  • When you buy a skill, the skill list window does not update to reflect the change in funds. You have to close the scene and re-open it to see the greyed out items actually greyed out.
  • Mafuduo's description talks of the Zephyr element instead of the Fury element.
  • Before some boss battles... or even all of them, the message is still on-screen as the transition plays. Or even just the name. Hey, you should be able to tell by now I'm nitpicky. XP
  • Consoles can be walked on in the door-to-rift opening room.
  • There seemed to be a blank message box in the ending. Or a pause before there should've been text.
Again, only up to the second area, and despite the silly catalyst for the plot (or maybe that's the point), I'm liking the game. And the music is well chosen.

EDIT: Just completed the game, and I have to say I loved it. Also, sorry to say but I kinda suspected what was up with Amaranth. I was somewhat surprised to find out I was right though.

Despite giving an air of difficulty, the only time anyone died was during the swamp. I think Claire died twice, and I just healed her after battle. It did mean that her EXP was somewhat offset though.
Also, there are a lot of skills there. I never used the 'Massive' grade skills, never bought the revival skills or the higher healing skills (just the single/multi first level one), and the only tactics skills I bought were Analyse, Adrenaline Rush (which I forgot to ever use), Focus and Mantra. Somehow I feel like I did well, or maybe it was because it was on the easiest difficulty.
Updated the buglist.

Now I get the feeling there's some things I'm missing. Maybe it's the fact I didn't hear "asshole.mp3".

... did you really do this all in a week?
« Last Edit: August 25, 2010, 08:03:40 AM by Taylor »

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"silly catalyst"? I liked the plot premise :(

Thanks for the bug list, a portion of the scripts aren't designed by me so I'm not sure about the bugs, but I'll see if I can dig up the file and fix a few of them.  Not too worried about the battle backgrounds or anything.  Especially that dialogue box, didn't even think, herp.

"sorry to say" that you figured it out?
I was hoping some people would figure it out before it happened.  That's why I left clues. 

What difficulty level did you play on?  The higher level skills are more targeted at the higher difficulty levels, as you'll actually -need- their power to beat some bosses.  Easy and Normal mode can be beaten relatively simply without buying too much, as they are easier modes :)

I actually did it in about 5 days.

I'm glad you enjoyed the game.
« Last Edit: September 10, 2010, 04:55:50 PM by NAMKCOR »

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This project has been nominated for Project of the Season: Autumn 2010! Congratulations and good luck!