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Legionwood - 15+ Hours of Gameplay!

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Game Overview
Legionwood is a console style RPG made using RPG Maker VX. Legionwood is my attempt at creating a nostalgic and familiar RPG experience reminiscent of the classics of the early 90's such as Breath Of Fire and Chrono Trigger.
Legionwood features a massive world filled with adventures and side quests, and is expected to contain over 20 hours of gameplay and four huge story driven chapters.
While it isn't revolutionary and contains gameplay that is for the most part bog standard RPG fare, Legionwood is designed to be that way; familiar and fun for RPG fans looking for a casual game to play.

Storyline
The world of Legionwood. Once upon a time, it was prosperous and full of technological wonders. About three thousand years ago, a mysterious phenomena demolished most of mankind's cities, and as a species, they had to start again. This much, archaeologists and scholars know from the ancient ruins of technological cities and fortresses dotted throughout the most barren parts of Legionwood's surface.
After at least two millennia had passed, mankind had begun to re-establish itself as the planet's dominant species. Major inventions were being rediscovered, and technological development had finally reached a medieval period. It was at this time when everything began to go wrong. Legionwood has always had war, but suddenly, seemingly out of nowhere began a furious and unpredictable world war that raged for years and devastated cities and nations worldwide. This terrible conflict, known as the Great War, ended as suddenly as it began, with no mention of its cause or conclusion to the public, and mankind began to pick up the pieces.

Now, one thousand years have passed since the Great War came to an end. Since that terrible time, makeshift peace treaties have ensured there have been only minor conflicts over the last centuries, but once again technology is on the rise, and half truths and legends about the Great War and its origins are prevalent in popular culture.
Each country, empire and kingdom fears its neighbours, and only reluctantly are peace ties held in place. In a last ditched effort to try and maintain some sort of peace between the rival kingdoms of Charn and Trevelle, the king of Charn has decided to hold a celebration and
festival to honor his new daughter's birth. Everybody in attendance is expecting a good time, but a key figure linked to Legionwood's dark past of conflict and death has been biding his time, and has decided that now is the perfect time to stage a new Great War and political upheaval. Simply looking for a way to wind down after months of hard work, Lann and his sister Liara come to enjoy the festivities, but soon they will both be pulled unexpectedly into an epic saga which may just have a battle to decide the world's fate waiting in its wings.

Game Features
- A character driven story full of twists, turns and red herrings, and an intended gameplay time of around 20 hours.
- 6 playable characters, each one with a distinct personality, which you can mold into your own custom character classes to suit your combat style.
- Turn based combat with an emphasis on tough opponents and using skills, rather than mashing "attack" over and over. Think, don't button mash!
- A custom soundtrack, composed entirely of non comercial game music, some exclusive to Legionwood.
- Collect, raise and summon 5 elemental spirits to aid you in battle! Summon level up, learn skills and fight just like your party members!
- Innovative Ability Point system by KGC allows you to choose which bonuses you gain in level ups, so you're free to decide which role your characters fill in your battle plan.

Screenshots











Download

You can download this game from the page here:
http://rpgmaker.net/games/792/

*If the download is not available when you try, it is simply due to RMN updating; try again in a few hours.
« Last Edit: April 16, 2011, 08:06:06 AM by Dark Gaia »
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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I dare u to move
 8)waw! im downloading it now.......
"DONT JUDGE THE GAME BY IT'S TITLE SCREEN"

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wow, you've put a lot of work into this game, it looks pretty good, if I do say so myself.

~moved

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^ lame xbox avatar is under 9000.
Oh sweet I'm totally playing this.
Though I gotta change the savepoint in my in-making game now bcuz I see I'm using the same one as you lol.
[Wait unless that thing in the first screenshot ISN'T a Save point... Whatever, I'll find out when my download finishes. 85% at the moment]
I'm sure this game is gonna rock ass anyway.
GL w/ finishing it.
« Last Edit: March 10, 2009, 08:06:15 PM by jick6 »
You've just been obliteraped!

Currently Working On: One Day Salesman
http://rmrk.net/index.php/topic,33234.0.html

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Thanks very much for showing an interest. Yep, I've put a huge amount of effort into this and it shows! It's become very popular on a lot of forums.

Oh, just a reminder, please make sure you install the font included before playing!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.


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Thanks for immediately DLing! You'll find it wasn't a waste of your time.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Wow, how did I miss this? This game looks very nice. Sorry for being so late and the necro, but really, it looks like you've put a lot of effort into this. Will dl soon.

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Yeah...actually I don't know how I missed this either lol. When I get home tonight I'm going to try this out.

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Wasn't there already a post for Legionwood? I remember playing it here. I thought the maps were the best I've ever seen for VX. I'll message you my review.
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Hi everyone!

Just posting to let you know that latest version of Legionwood (containing the new third chapter, Death and Dealings) is well on it's way and should be expected some time in September.

Here are some things you can expect from it:

> Rewritten dialogue and skippable cutscenes
> Graphical and audio overhaul
> Over 2 hours of new content including side quests
> Some answers to the questions from earlier chapters, and the final killing of Merces!
> Two summonable monsters, which act as fifth party members in battle

You of course will be able to use your chapter 2 save file to continue, but you won't be able to summon as the script only works with new games, so it's reccomended you start off anew and play the completed Upperthorne Sewer dungeon you missed out on last time!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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This is so cool. I'm very curious as to how you make these neat Installer images?????


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Google "Clickteam Install Creator", it's a freeware program which makes installers. Adds tons of profesionality to the game, wouldn't you say?
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Google "Clickteam Install Creator", it's a freeware program which makes installers. Adds tons of profesionality to the game, wouldn't you say?

It's professionality.

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Google "Clickteam Install Creator", it's a freeware program which makes installers. Adds tons of profesionality to the game, wouldn't you say?

Very cool, I'll have to keep this in mind. Thanks.

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No problems. If you need any help using it, just PM me.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Hi everyone! I've decided to give you guys the latest news about what's happening with the next version of Legionwood.

The next version of Legionwood contains the all new third chapter called Death and Dealings, bringing the total gameplay time to somewhere around 8 hours. The first two chapters have also undergone some minor changes; the Upperthorne Sewer dungeon in Chapter One is now completable, and certain items and skills have been changed or re-balanced.

I've also completely overhauled the game's soundtrack; it is now comprised entirely of custom music and no game rips, 60% of it exclusive to Legionwood also. Some minor graphical changes have also taken place, and because of this, I have to unfortunately announce that save file compatibility with the last version has been removed. Many scripts have been changed which would prevent this. However, now with the script problems fixed, I can ensure save file compatibility for the next version to the next.

The expected release date for the new version is within the month of September (around the 20th) and the new release will come as a 60MB file, containing all three current chapters of the game.

Here, finally, are some features you can expect in the new chapter:

> You will add Thyrra and Zanthus, two new characters, to your team.
> You will discover the identity of the eponymous Castoth and the secret of the Sword of Gaia.
> You will discover the secrets of Ark's past.
> Over 2 hours of new areas, quests and dungeons await you, including some that deal with the far past of Legionwood's civilization.
> You will be able to use the new summoning system and take to the seas of Legionwood in your ship to find 2 summonable creatures.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Just played a bit. What can I say?

Hoe Lee Shee Aht.

I only hope someday I can produce THAT kind of quality.

Peace and hair grease!
:tinysmile:

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It gets better as well. The new version is expected very soon, and it blows this current one out of the water.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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I want more screen shots :-) I played the current version and I was just lost and confused what to do.
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Hi everyone! The newest version, containing chapter 3, has been released! Check out the new links and enjoy a brand new adventure.

@lost: There's a guidebook included in the new version. It can get you started.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Attention!

The beta testers I used at school seem to have not informed me of a few audio errors which occur in the mid areas of the game. As a result, I've released a new 800kb self applying patch to fix these. This patch will also perform the same operations as the last one.

If you're downloading the game from scratch, please get this latest patch. Unfortunately the patch will not work for those who've already used the first patch I posted yesterday. You can still fix these problems without redownloading however, by following these steps:

1. Go into Legionwood 3.1/Audio/BGM folder.
2. Copy "jbsm024" and rename it to "Crysta".
3. Copy "jbsm010" and "jbsm026" and rename them to "06a-Battle-Field" and "Terranigma - Sad Theme" respectively.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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I will give this another shot in a few minutes.
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Update!

To circumvent all of the patching that has to be done, I've uploaded a new version of the game with all of the problems fixed and at a smaller size too (58MB).

To move your save files over, do this:
Quote
Copy and paste the Quest*.rvdata and Quest*.bmp into the new directory, or simply reinstall over the old game's directory.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Update:

I discovered the problem! My RPG Maker VX was for some reason failing to save changes to my game (no doubt since it's in Program Files and my Vista changed security settings lately) so every time I thought I was fixing a problem pointed out by my beta testers, I really wasn't! I reinstalled RMVX, reset the security settings and released a new patch which fixes the few problems left in the game's final areas. Just apply it to the latest version of the game. (Either the raw download or one that's already had patches 1 and 2 applied).

I am sorry for this very much. Damn Vista...
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Whoa, sounds great ^^. I'm gonna download this after finals in a few days. hehehe...

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Cool! Remember, you need to apply the two patches for it to work correctly.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Okay, thanks for the reminder. ^^ Let you know what I think of it as soon as I can.

EDIT: Downloaded it. ^^ I'll play it in the morning.
« Last Edit: October 10, 2009, 06:21:01 PM by VaniDeBlab »

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Update:[/u]

For the matter of convenience, I've uploaded a fully pre-patched file to RapidShare. This version is a simple .rar file which you can unzip and play. Unfortunately it still contains my beta tester's save file. Check out the first post for the link.

In other news, I discovered the source of the annoying sound error. The game requires a file called "jbsmc033" not "jbmsc033." SM - Not MS.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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I'll have to download the update soon lol. I haven't been on my window's harddrive for a couple months now =o

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I downloaded and played the game. Not yet done--more like, I haven't played too far into the game yet but so far, I like what I'm playing! ^^

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Thanks very much.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Update/News - Jan 2010

Hey there everyone!

As I type this, the fourth release of Legionwood is busy being uploaded onto RMN's servers where with luck it will be available to download soon. With that said, if it isn't there when you try to download it, it most likely hasn't been approved yet, so try back in a few hours and it probably will be.

As Legionwood is my main project, I've invested quite a lot of time into it so far (bordering two years now) so it wasn't a very difficult decision in the long run to try and pinpoint people's major concerns with the previous versions of Legionwood and spend time addressing these things and reworking the game to a more likable state rather than simply pressing on with yet another chapter with those problems unfixed, so the main draw of this release is simply being able to see a refined, redone version of Legionwood rather than seeing new content.

In summary: This is the new Legionwood. The game you know is still in there, except now it's different. The bad parts nobody liked are gone, and the good parts have been made much, much better. This is Legionwood in its best form yet. Hopefully if you didn't like the game before, this version will prove to be much more appealing to you. I've worked very hard. Special thanks go to the folks of RMN and HB Games for helping me with this.

For those who were expecting new content however, don't despair! This version of Legionwood brings with it a bigger, expanded chapter three with about a full hour's worth of new story material and quests, plus these little additions as well:

- Rewritten dialogue from the start of chapter one to the end of chapter three. Cut scenes now flow more naturally, are not as boring as they once were and are somewhat shorter too.
- New battle system! The battle system has been upgraded to a later, smoother running version of the Tankentai script, so you can expect new battle abilities based on Tankentai's unique animation capabilities. As well as this, you can expect semi-new battle backgrounds and every single enemy being rebalanced and tweaked to make for an easier but still challenging game.
- Tweaked and rebalanced character stats and growth. Level ups have been made a lot weaker in terms of stat boosts so emphasis is now on the AP system to develop your character (as was originally intended) plus all characters now have roughly the same stat growth, meaning now you truly can create your own class as all restrictions that existed before, such as characters obviously being geared towards spellcasting etc, have been removed.
- New, shorter game intro which is somehow as (if not more) informative storywise as the last one despite only being a tenth as long.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Update:

I've uploaded a small 2MB patch which will fix the following things in Legionwood 3.12:

- You can no longer get stuck landing your ship at Charn Port.
- You can now complete Demonhold Keep.
- Learning Dual Wielding no longer gives you wierd, rare weapons you shouldn't have.
- Kills the bug that adds Thyrra to your party in Selatan Plains...

This patch is essential if you wish to complete the game. I have submitted it to RMN so expect it to be available within twelve hours. It is very easy to apply and fixes all of this version's problems.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Update[/u]

Legionwood just hit 85% completion! I've just finished adding the final touches to the last town in the game (Makir) which has the final equipment and Tech stores. Now there are just three dungeons to be done along with the ending until the game is finished! Hold your breath!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Awesome. Can't wait for it to be finished!

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Cool! Not long to go now. Should be finished by the end of June if I'm lucky.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Good good... I am waiting the full release of the game!

Keep it up!

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Well, each day it draws closer and closer to release... I'm just mapping the final dungeon as we speak.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Here are some tips:

In the ascog dungeon, outside the jailroom put a SAVE CRYSTAL there.
I could not find that stupd code to the door an died by time!
A all that talking about Ark and bla bla bla.......
PS: what is the code to the door?
There is no signature here.

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Ok, I'll add in that save crystal. Good idea!

By the way, the code for the door is 4842.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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BIG Update (July 15th, 2010)

The final release of Legionwood is taking a bit longer than I previously thought, due to unforseen injections of schoolwork and the fact that currently I am not happy about how the earlier parts of the game compare to the new content; my latest playtest of the game has made me notice a lot of things that I want to fix. Thus, I'm taking the time now (even though the game is finished) to go back and rework the parts of the game I am currently unhappy with.

This is a major update on what I've done with Legionwood so far:

First of all, I addressed the start of the game and made a lot of the battles easier and more accessible. There are now more in depth tutorials on the AP system and how to use it effectively and enemies show a smoother difficulty curve; the easier parts of the late game have been altered to be harder while unusually hard parts of the game such as the Blackrock Cavern have been made easier. In my latest play test of the game, I passed Selatan Plains without much trouble at Level 2. Meanwhile, I cleared Blackrock Cavern only having one character KO'd at level 14. The problem with adjusting the balance of Legionwood however is that I cannot account for a player's AP setting; some settings will make the game easier, others harder.

Next on the agenda, the glitches. You'll be glad to know these have *all* been fixed, including the bug which made encounters turn off if you revisited Charn Castle in Chapter Three. I spent a lot of time reprogramming some areas and systems to fix these errors. I can't account for the yet to be released Chapter Four though; I have yet to playtest it.

Finally, the most glaringly obvious turn off about Legionwood is one that I am working very hard to fix; the writing. This problem comes from the game's long development time. I was a very different writer two years ago than I am now and I never went back to rewrite the old scenes. In my current playthrough I've been carefully examining each cutscene and scrutinising it by my current writing standards. Without sounding too arogant, I want to say that I think the writing in Chapter Four is excellent and the very best in the game. I'm currently rewriting the script and changing some key scenes such as Martyn's conversation in Hawkshire to seem more natural; it seems wierd that everyone simply accepted that Ark is an ancient god who created the universe so easily. A similar event occurs in Chapter Four for two other characters and I handled it a lot better, so the main reason the final version is taking so long to make is because I am rewriting nearly every scene - fixing spelling/grammatical errors, changing corny or badly written lines, removing instances of over exposition or repetition and adding more lines to certain scenes that are handled clumsily. This said though, Legionwood is not meant to be Shakespeare, it's meant to be a basic easily accessible, casual, cliched, bread and butter fantasy story - the writing's meant to be simple in some places and over the top in others.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Fantasic! This is definitely good material. Keep it coming, sir!
:tinysmile:

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Here's some more...

Update

A fan known to me as "kken" has decided to design a complete range of hand drawn art pieces for use in Legionwood. They are of a great quality and he has requested that the game's release be delayed until all of the pieces have been finished so that they can be placed in the game for use in cut scenes and as backgrounds. Scenes such as the conversations between Lann and Alexis on the ship and the conversation in the Royal Tomb (as well as some scenes in the final chapter including the ending) use these art pieces and the game cannot be released until they are all completed.

Thanks for eagerly awaiting Legionwood! I promise you the full game will be worth the wait!

P.S An example of kken's artwork...

Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Very nice. It will be worth the delay, I can tell.

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Wow, the artwork looks great. Nice work!

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Thanks! I'm just waiting on kken to finish up the final piece of artwork and the game will be released. I'm going to ask her if she wishes to work on my next project as well, which could possibly be a commercial game.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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The day you eagerly awaited probably didn't care about is here at last!

Legionwood is fully complete, and testing is finished! The full game with all four chapters can now be downloaded. Please enjoy! I spent three years of my life toiling to complete this game...

See the first post of the thread for the download link!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Yay! Looks awesome. Downloading now.

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Oops! Turns out one of the scripts went and stopped working on me when I uploaded the game - I don't know why, it was working when I playtested it. Sorry, but you've downloaded a dud version.

I've uploaded a new one onto RMN now - should be up tomorrow. The script is fixed (somehow a whole line was missing) and the game works fine.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Friday, September 24th 2010

Hi everyone! Sadly, I've had to suspend the games downloads in order to upload a new one. My artist, Kken, has requested that I change her name in the credits and I felt I should honour her wish immediately. Thus, I've removed all previous downloads and am uploading a new one to RMN as we speak, which should be available sometime within the next 24 hours.

It will also include a small bug fix. If you've downloaded the current version, don't worry about downloading the new one, just simply go into the BGM folder, copy "Adventure Awaits.mid" and rename it to "BR - Adventure" to fix it yourself.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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The Guardian Dragon
Announcing Legionwood Build 5!

I'm currently working on a "director's cut" of sorts for Legionwood. See, while the currently released build (Build 4.1) is playable from start to finish, it's rather unpolished at the moment as I was mainly interested on getting the game functionally completed and released. Thus, Build 4 contains some annoying mapping errors, some niggling bugs and a lot of ellipses in the dialogue that I don't like. There is also a fair bit of content that was cut to get the game out on time.

Build 5 seeks to fix all of these things. It includes a full script rewrite, remapped areas, rebalanced battles and all the little bugs cleaned up. Ultimately it will be a more polished version of Build 4 but it is otherwise identical - if you currently have Build 4, you're fine as is and you won't have to download Build 5, which is aimed more towards new players.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 87
"Dear diary, jack pot"
*Chokes* I just started playing build 4, I guess I'll wait for build 5 that way I can get a good full experience.
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

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Level 84
The Guardian Dragon
As I said, the additions are rather minor, so if you've got Build 4 you can easily play that for now. Build 5 should be up within 24 hours.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 84
The Guardian Dragon
Build 5 is now out!

If you were waiting for Build 5 to come out so you can start the game, or if you were turned off by the many ellipses and misc. bugs in Build 4, check out the OP for updated links now!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 81
it's time to poke
Sweet. I dl'ed the update.

Looks like ya fixed some mapping errors, too.


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Level 84
The Guardian Dragon
Hi everyone,

Just letting you know that I've been updating the game as bugs are reported, so even though I haven't announced any updates, if you're experiencing a problem, please check to make sure if another version is out first (which may have it fixed) before you report it.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 75
how did you make the AP system I have never been able to find something like that and it would be really cool in my game.
i am only in the first chapter and the story line is amazing

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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Level 84
The Guardian Dragon
The AP system is an open source script by KGC. You can find it on pretty much any RPG Maker site. It's best not to take it out of Legionwood because mine is configured especially for Legionwood.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 74
(Clever Pun Here)
Uh, not sure if this problem has already been taken care of but when i went to the armor shop in the starting village, there is a music error.

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Level 84
The Guardian Dragon
@Black Breeze: Could you be a bit more specific describing that error? That particular building doesn't have music assigned to it, so it shouldn't have a music error. Maybe your Legionwood download was corrupted? Try it again and see if anything changes.

Tuesday, November 16th, 2010

Announcing the Tower of Trials expansion pack!

Hey there, Legionwood fans! Today, I'm happy to official announce the upcoming expansion pack, Legionwood: Tower of Trials, which is almost completely finished and will be released on December 15th, 2010.

Tower of Trials is an optional expansion pack for Legionwood: Tale of the Two Swords. It will not be distributed with the main game, and will instead be offered as a seperate download. It will not be possible to play Tower of Trials without having a copy of the main game handy; installing the expansion will simply add to your existing Legionwood game.

Tower of Trials adds extra post game content to Legionwood, in the form of an additional chapter that can be played after the ending scene of the main game. The storyline of the expansion pack takes place six months following Castoth's defeat and sees Lann and the group join together once more to investigate the mysterious titular Tower of Trials, a strange dimensional rift that has inexplicably appeared in the land of Rhasphodus. You can expect hours of gameplay as you explore new dungeons, learn new Techs, find new equipment, recruit a brand new summon and build your characters stronger than ever before!

The quest in Tower of Trials takes you beyond the world of Legionwood, into realms where only the fiercest monsters await you, including the land of Taltarus from Legionwood 2 and the deadly mansion from One Night 2: The Beyond. These are in addition to several more original locations, making for one huge dungeon crawl, a concept new to Legionwood.

Tower of Trials seeks to resolve the loose ends of Legionwood's plotline and expands upon characters that recieved little development. Fans of Zanthus in particular will be happy with what the new storyline offers.

So that's what awaits you in Legionwood: Tower of Trials, coming to infect your Legionwood game this December!
« Last Edit: November 16, 2010, 06:32:15 AM by Dark Gaia »
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 82
I just started playing this game and I must say: WOW! This game is awesome! Youyr story is good, mapping is epic and all other features are great and the the game really gives an epic atmosphere! I like the game alot! So far I'm pretty much at the beginning :P I'll tell what I think when I finnish it :)


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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member

Legionwood has been nominated for Project of the Season for Winter 2011. Vote here if you wish to support this project: http://rmrk.net/index.php/topic,41338.0.html

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Rep: +0/-0Level 72
Phoenix King
I've been playing this game for awhile and must say it's a lot of fun the mapping is great and the game-play is excellent. Overall wonderful game!

I am but a humble student of life. Come, let me show you what I've learned!

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Rep: +0/-0Level 71
A Dreamer and a Weirdo
After reading this entire thread I have decided to download this tonight when I get home.

I did have a question which pertains to the stuff I quoted:  Where can you find this expansion?  I dont see any links to it on your RMN page, and none are in the first post.  Has the XPac not been released yet?

@Black Breeze: Could you be a bit more specific describing that error? That particular building doesn't have music assigned to it, so it shouldn't have a music error. Maybe your Legionwood download was corrupted? Try it again and see if anything changes.

Tuesday, November 16th, 2010

Announcing the Tower of Trials expansion pack!

Hey there, Legionwood fans! Today, I'm happy to official announce the upcoming expansion pack, Legionwood: Tower of Trials, which is almost completely finished and will be released on December 15th, 2010.

Tower of Trials is an optional expansion pack for Legionwood: Tale of the Two Swords. It will not be distributed with the main game, and will instead be offered as a seperate download. It will not be possible to play Tower of Trials without having a copy of the main game handy; installing the expansion will simply add to your existing Legionwood game.

Tower of Trials adds extra post game content to Legionwood, in the form of an additional chapter that can be played after the ending scene of the main game. The storyline of the expansion pack takes place six months following Castoth's defeat and sees Lann and the group join together once more to investigate the mysterious titular Tower of Trials, a strange dimensional rift that has inexplicably appeared in the land of Rhasphodus. You can expect hours of gameplay as you explore new dungeons, learn new Techs, find new equipment, recruit a brand new summon and build your characters stronger than ever before!

The quest in Tower of Trials takes you beyond the world of Legionwood, into realms where only the fiercest monsters await you, including the land of Taltarus from Legionwood 2 and the deadly mansion from One Night 2: The Beyond. These are in addition to several more original locations, making for one huge dungeon crawl, a concept new to Legionwood.

Tower of Trials seeks to resolve the loose ends of Legionwood's plotline and expands upon characters that recieved little development. Fans of Zanthus in particular will be happy with what the new storyline offers.

So that's what awaits you in Legionwood: Tower of Trials, coming to infect your Legionwood game this December!


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Level 84
The Guardian Dragon
Well, I'm actually not sure if I posted the news on this site or not, but I lost the expansion in a hard drive crash and had to cancel it. As a compromise, I released a tweaked version of the original Legionwood to include what I had done in the expansion so far (and could salvage) which was a few cutscenes relating to the characterization of Zanthus, the Lich boss fight and a few skills.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 84
The Guardian Dragon
Hi, everyone! I haven't posted any updates on this game for a long time, but I recently overhauled it and thought I'd pop in and copy/paste the update from the game's blog so that you all know what's going down. Here it is:

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Hi there, Legionwood fans! In celebration of Legionwood being featured on the front page of RPG Maker.net, I'm happy to announce that the Final Edition of the game is now available to download!

The Final Edition is the definitive version of Legionwood. This updated build of the game completely fixes the last of the remaining bugs in the game, restores a smattering of cut beta content to the game (such as the extra floor of the Pirate's Cove and the Adventure theme music) and, best of all, features a completely rewritten script, with every line of dialogue in the game addressed for clarity, brevity and spelling and grammar errors. Each of Legionwood's characters now has a more distinct personality, and there is more emotion and characterisation in the game than in previous builds. Foreshadowing and references to Legionwood 2 have also been inserted into the game, to create a stronger link between the two titles.

All of this work, including rewriting the dialogue and tightening up the game code took me about a month to complete - it wasn't a small task, but I've wanted to update the original Legionwood for a while, so I placed the sequel on hiatus to get it done. Now that the Final Edition is online and ready to play, I'm inviting all Legionwood fans and new players alike to give it a try and pass the time until the next release of Legionwood 2 with a more polished, better written RPG that I'm sure they'll enjoy.

With that said, I'll get back to work on Legionwood 2. Now that the Final Edition of Legionwood is released, I'm happy to move on to the future and make some long-awaited progress on the sequel. Keep an eye out for Beta 3.0 of Legionwood 2 some time in October, and I'll bring you more news on the game's development as it happens.

So, if you haven't played the game yet, now's the time to do so :)
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Cool! Time to replay it :)