Scene Tutorial

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Level 72
Artista
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It works perfectly!

Thank you very much.  :)
My current project:

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Level 73
Teaser
This is great and all, but...every time I go to test my game, the title screen freezes. Any clue as to what the problem is?
It can't be wrong if it feels right...

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No, as that doesn't happen to me. It might be an incompatibility. Send me your project (or recreate the error in a new project and send me that) and I will take a look.

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Rep: +0/-0Level 58
I've got an error with your script the error is like this:

Script 'Scene_Tutorial' line 129: NoMethodError Occured.

Undenfined method ' active?' for nil:NilClass

How to fix it?  :-\

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Well, that error would happen is (a) you are using some script which overwrites parts of Scene_Title, in which case you need to switch the order of the scripts such that this one appears under that other script in the Script Editor; or (b) you are using some script which bypasses Scene_Title, in which case you would need to tell me what script that is.

Either way, it's a script incompatibility.

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Level 55
Tower of Hats
Do commands following a scene tutorial command usually wait for it to finish? Because I have a play SE command after my tutorial, and the audio played when the tutorial started. I bypassed this using switches, but I'm just wondering if there's another way.

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Put a wait command of 1 frame after the script call.

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Rep: +0/-0Level 71
RMRK Junior
I think this is one of the most usefull scripts ever made.

Would it be possible to be ported to RMVX Ace?

Thank you.

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Maybe one day. It wasn't a very well-designed script though, so I'd probably just re-write it if I was doing it. I haven't been scripting recently though.

Sorry for the late response.

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Level 69
RMRK Junior
Timed Inputs may satisfy your needs for VXA.  Its part of a larger package, so some features like Timed Windows werent transferred over to VXA, but could probably be made to be compatible.
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