Advanced Text System 3.0c

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oh sorry i never saw that.. like you said a page back you was just skimming same here i just wanted to find the script and paste it in i guess it cant be done like that i will take a look at the demo now. Thank you modern for the script and demo ! :)

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Oh, I was skimming through for a problem I had with another script and this.
The text file is so big that he would rather you just download the demo. If he put the text on here...it'd be a long long long post.

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ok nice got it up and running alot easier than i thought  :D i know there is a way to change the colour of the chat box does any of have a link for one ? :P

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I believe that is in the script somewhere. Hold on

$game_ats.message_windowskin = "Window File"

That will change the color to another window skin. Find some window skins and import them into 'system'
« Last Edit: March 07, 2010, 03:38:40 PM by redyugi »

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Thanks for being so helpful redyugi :) Makes my life a lot easier

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ok well it worked fine up untill it said this

http://s1046.photobucket.com/albums/b469/harubh/?action=view&current=VX4.jpg

i looked at line 1073 but it looked fine what should i do?

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ok well it worked fine up untill it said this

http://s1046.photobucket.com/albums/b469/harubh/?action=view&current=VX4.jpg

i looked at line 1073 but it looked fine what should i do?

ok dont worry now ive just about sorted it seems there was a miss type on line 1073 all done now though :D

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hey modern_algebra, is there a way to make it check variables too? like, a choice only apear if a certain variable is LESS, EQUAL, HIGHER or NOT EQUAL to a determined number? or even another variable?

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No, but you can just use a conditional branch right before the choice branch and turn a switch on. So:

Conditional Branch: Variable [XXX] <=> y
  Control Switch: Switch [ZZZ] = ON
Branch END
Show Choices: \son[ZZZ] choice 1, choice 2, etc...


I figured that would be a far more efficient way then including checks for every possible thing you can use in a conditional branch.

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I've a request to Advanced Text System 3.0:
- A way to walk with the message in the screen (ie you talk with someone, but can move around )

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?????????????
 ;D This script with text effects... This is exciting...  ;D
遠い銀河からのスーパー戦士。
本は、セバスチャンです。
これは強力で、手に負えない。
彼の物理レベルのスキルは驚嘆です。[/b]

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\\\\\
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Google translations make me giggle :)

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Is there a way in the script to have the text itself positioned on the message back differently?  In my case I'm using a custom message back, so I want the text centered differently then the normal one.

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You could alter the x, y, width and height of the message. So, either $game_message or $game_ats :

.message_x = integer (-1 for default placement)
.message_y = integer (-1 for default placement)
.message_width = positive integer > 32
.message_height = positive integer > 32

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bug: this type of letter crash the game: É Ó Á Í Ú

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Have you tried inserting the Foreign Characters Bug Patch? It's located in the Bug Patches section of the first post.


Also, for your request to allow walking when the text box is open... how would you want to work that? Would you still be able to interact with other events. If the text box was over a character, would is move with them, etc... I'm not overly opposed to the idea, but there are a lot of factors involved that I'd need to know before I could do it.
« Last Edit: April 17, 2010, 03:36:13 PM by modern algebra »

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Yes, i've tried.
The crash occur when Paragraph Formatter is enabled.
I've tried the Paragraph Formatter 2.0, but the same thing occur.

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I found this stack error bug whenever we press f12!
at line...1874:
start_choice if $game_message.choicebox && !$game_message.choice_texts.empty?

Replaced 1871 with [ alias modalg_ats_strt_chce_if_able_94n5 close unless $@ ]
for the meantime, I hope that'll help!


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Bug: when using Paragraph Formatter (1.1 or 2.0) and using the option 'bold' in the messages, the words are 'cut' in the end of the window.

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Just a suggestion for 3.0, have a code to show skill name/icon.

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Alright, will do.

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I don't know if u get this a lot but when you F12 the game to reset. I always get the Stack too deep error. Is there anyway around this???




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yeah, go to the line above def close. It should say

Code: [Select]
alias something close

something is just a bunch of random characters. Add

Code: [Select]
unless $@

right after that line, on the same line.

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TY Ty fixed the problem!!!