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[2k3] Final Fantasy V-II: Sacred Chains - ON INDEFINITE HIATUS (22/07/2012)

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Links are not working for demos, just thought you should know

Also to explain my very long absence from RMRK, there were some clipping issues and I was stuck in a wall.
Why do 1 lined nameless NPCs never get taken seriously?

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Rise From The Ashes!
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Links are not working for demos, just thought you should know

They will be back up in a few weeks along with a new demo.

Oh and as a small (boring) update; if you are interested to see what jobs/classes and abilities will show up in the game, you can take a look at the public list here. This will be updated as soon as a new job or ability is created or in the works.

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Rise From The Ashes!
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Wow, I actually have a weekend to work on this project. :V

Sorry for the long, long inactivity over the past several months, University life pretty much cut into my hobby time for a while, but I have salvaged a weekend to work on FFV-II, so working on it I will do!

My goal for this weekend is to actually have another beta test ready by Sunday Monday night, showing off the new CMS I am doing for the game:



Once again, I apologize for the long wait, but I hope the update that will hopefully be done by Sunday will be worth (at least some of) it. :)

Also to everyone who has messaged me about being a beta tester over the few months, because of my delay, I am making all of you beta testers and I will send you a PM sometime tonight or tomorrow with the details.

More updates soon.
« Last Edit: October 30, 2011, 11:01:48 PM by Tezuka »

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Rise From The Ashes!
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Quote from: From RMN
Well, this is it. The blog entry I never wanted to make, no matter how much I tried to keep the project alive, but sadly it was inevitable due to the consequences.

I will explain.

Over the past year or so now, my personal life and career took a...detour to what I was aiming for, which left me in a state that left me pretty down and, dare I say it, suicidal. Just to let you know before I carry on, things have become a LOT better and things have picked up lately so “those” tendencies are gone. But why am I ending/indefinite postponing this project?
My confidence. With what happened to me and what I did to myself, I have lost confidence in my abilities as a leader of this project and a “game designer”. In my current state, I do not want to make a half-assed sub-sequel to a game I love, it wouldn’t be right for both you guys as fans of both the project and the original game, and me. This project has been a good on-and-off ride for me; I’ve worked with amazingly talented music and graphical artists who helped me 110%, always willing to help me when they had the time. As I write this, I still feel bad for postponing this project; it was something I worked on and designed for six years. Imagine; I was 15 when I first came up with this! Which kind of explains some of the mess with mapping, but I’ll come back to that near the end.

During my time on RMN, I have gathered a bit of knowledge from members here, got recognition for FFV-II and even met with a valued team member here. I will still try to be active and around, I’ll probably try and give a few reviews as well (I’ve always wanted to do a review for I’m Scared of Girls, heh), just don’t expect literary genius in my writing!

During the project, I read the comments that accumulated on the project page. The one that caught my eye was about the “messy” maps and strange event blocks. This was due to broken chipsets that we created ourselves years ago by using an emulator and time. What we didn’t have those years ago was the skill we have/had now. We were going to fix this, but as of this post, it will sadly not come to light, but I thank you for pointing it out and even offering your help. :)

Even though my confidence and faith in my abilities are temporarily shocked, expect some surprises sometime in the future.

If you have read all of this, I personally thank you for your time. I am down but not out!

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