HI, I am new to RMXP and am learning the traits of it slowly. But I was just trying to test out an event where there are 2 people involved and a chest.
The event would be like
person 1 --> tell you to go to person 2
person 2 --> tell you to go to chest
Now what I want is the person 2 will talk only if the char has talked to person 1 and then the chest will open only after the char has talked to person 2.
Can someone please help me.
Open the event page for person 1, below where you have the text "go to person 2" (or whatever it is), create a new event, and find "control switches" on the first page of events, click on the dropdown menu (its an arrow next to a "0001"), click the "0001" switch, rename it if you like, and make sure "operation" is set to "on", click ok.
It should now have a event that says something like "Control switches:  = ON". Now, create a new page for person 1, its a big button near the top of the event window. It says "new event page", click it. You should now have 2 event pages, click the second one (the one you just made), and if you want it to still have a character graphic, set one. Now, on that page above the "graphic" selection box, you should see "Conditions" and under that, a un-checked check box. Check one of them (theres 2), then click the dropdown (its a arrow), and select "0001" or whatever you named the switch. Now, when you talk to that person again, it won't keep saying it over and over.
Now, open the event page for person 2. Make a second event page like you did before, leave the first page blank. Remember to set a graphic for the second page, otherwise when you talk to person 1 and that turns on the switch, person 2 will disappear. Now, do the same as before. Under "conditions" check "switch". Find the same switch (0001 or whatever you named it). Put whatever text you want person 2 to say after you talk to person 1 here. NOW, create a event on this page (second event page), and find "control switches" again. This time, turn on "0002" or whatever you decide to name it, this will turn ON the chest. When this switch is on, create a third event page for person 2, and under conditions, select the switch you just made (0002). Now, for the chest. Have the first event page blank, except for the graphic of the chest. Create a new event page, under conditions, choose 0002 (or whatever you named it). Now enter whatever you want people to find in the chest on this page.
If you want the chest to only give you stuff once, then after finishing everything above, create a new event on the second event page for the chest, find "control self switch", which is right under "control switch". Now all you have to do is make a third event page, leave it blank, set a graphic for the chest (choose the graphic of the open chest, so it wont close and not give you the stuff), and under conditions, under "switch", find "self switch". Check it, and select A, or whatever self switch you enabled on the page before.
There.. That's it, if you did it right, it should do this:
You talk to person 1, person 1 tells you to talk to person 2, person 2 tells you to open the chest, you open the chest, get the stuff, and the chest now looks opened. You cant talk to either people anymore, or get the stuff from the chest again.
I hope I helped, and wasn't too confusing..